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Everything posted by tetryds
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Cópia descarada do tópico "ban the user above you"
tetryds replied to EuSouONumero345's topic in Portuguese (Português)
Banido pois feliz natal pra você também. E por que ninguém se importa com isso... ...muito menos com esses moderadores atuais. -
WW2 BAD-T III - BDAc AI Dogfight Tournament
tetryds replied to SuicidalInsanity's topic in KSP1 Challenges & Mission ideas
An average sized wing piece should take about 4 or 5 shots to be taken down. Let's use that as a baseline, then adjust from there, because it's not that simple, you know. That is super cool. Edit: About parts, we may have to have custom struts, the current ones weight 50kg each, which is a LOT. And I don't think the part count has to be increased, most previous BAD-T tournaments had crafts well under the limit, and when two aircraft with part count close to the limit flew the framerate started to suffer a bit. -
Cópia descarada do tópico "ban the user above you"
tetryds replied to EuSouONumero345's topic in Portuguese (Português)
Banido por segregação religiosa sob a regra 2.2d do fórum. -
Cópia descarada do tópico "ban the user above you"
tetryds replied to EuSouONumero345's topic in Portuguese (Português)
Banido por que poisé, estamos quase em 2018 e tem gente que acha que cadáveres se contorcem no caixão. -
Cópia descarada do tópico "ban the user above you"
tetryds replied to EuSouONumero345's topic in Portuguese (Português)
Banido por tirro porrada e bomba. -
WW2 BAD-T III - BDAc AI Dogfight Tournament
tetryds replied to SuicidalInsanity's topic in KSP1 Challenges & Mission ideas
The bullets have to be adjusted in a way that a pair of 7mm weapons can take down an aircraft through air superiority. I don't give a damn if that is realistic or not, that is how it has to be, and is kinda how it actually was, but since AI is not smart enough to shoot at the important spots, it has to inflict damage anywhere it hits. -
WW2 BAD-T III - BDAc AI Dogfight Tournament
tetryds replied to SuicidalInsanity's topic in KSP1 Challenges & Mission ideas
More updates about BAD-T WW1 rules: The minimum wing strength will probably be lowered, since most of airplanes will have much more strict weight balancing (in other news, water is wet). 7mm weapons must be able to deal damage even when there are only two of them, I intend to balance it in such a way that the weapon count does not go past three weapons for fighters. Since now part strength seems to not be tied to the mass anymore (or something like that), it will have to be reviewed, which is kind of a pain but fine (@SuicidalInsanity help plox ) Ammo won't have to be limited, but beware that weight is now precious, and low caliber weapons have a high fire rate. It will not require size limitations. No armor, even if we get heavy fighters, BAD-T III showed us that the armor system is not balanced well enough to be used reliably at this moment. The point system will have to be overhauled, I am currently studying alternatives, and will try to keep it as close to the current implementation as possible. Edit: It may seem like things are getting simpler, less engines and weapons, fewer weapon and engine choices, but that is exactly the point, we are going to be so busy with weight and performance that we cannot spend too much time picking a good setup and iterating between them, we will be iterating just as much, to make it fly graciously. Edit2: Also, triplanes look awesome, why not? -
Cópia descarada do tópico "ban the user above you"
tetryds replied to EuSouONumero345's topic in Portuguese (Português)
Banido por ter ido ao manicômio, com esse nome verde aí. -
Cópia descarada do tópico "ban the user above you"
tetryds replied to EuSouONumero345's topic in Portuguese (Português)
Banido por que hoje chove. -
Cópia descarada do tópico "ban the user above you"
tetryds replied to EuSouONumero345's topic in Portuguese (Português)
Banido por que eu não sou daltônico. Eu vejo duas cores como todas as outras pessoas. -
Cópia descarada do tópico "ban the user above you"
tetryds replied to EuSouONumero345's topic in Portuguese (Português)
Banido por que eu sei exatamente quais botões ele tem e quais ele pode apertar ou não. E o botão não é vermelho. -
Cópia descarada do tópico "ban the user above you"
tetryds replied to EuSouONumero345's topic in Portuguese (Português)
Banido por achar que ele tem poder pra banir alguém de verdade. -
Cópia descarada do tópico "ban the user above you"
tetryds replied to EuSouONumero345's topic in Portuguese (Português)
Banido por que leite de troll vale ouro. Mais do que isso só suas lágrimas. -
Cópia descarada do tópico "ban the user above you"
tetryds replied to EuSouONumero345's topic in Portuguese (Português)
Banido por tetar. Tetar é crime. -
WW2 BAD-T III - BDAc AI Dogfight Tournament
tetryds replied to SuicidalInsanity's topic in KSP1 Challenges & Mission ideas
Oh my god not again, not another weapon overhaul Seems simpler though, but I will have to look up how it works and hope its sane. I just realized that bullet velocity is a cartridge property... well it's definitely not. It should be an energy property that the gun converts into a velocity property, but that is fine, let's see how this works. -
WW2 BAD-T III - BDAc AI Dogfight Tournament
tetryds replied to SuicidalInsanity's topic in KSP1 Challenges & Mission ideas
Yes, I have ways to manage reloading and sustained fire times through some of my balancing tables, and agree they should fire in bursts and reload, but still needs testing. The ball turret is out of question, it is too accurate, has two .50mm machine guns and has too much freedom, I would use the default BDA's .50cal turret with parameter adjustments, especially size. Yes there were slightly more powerful range engines, but I think the extra boost up to 300hp will give us and the AI some headroom for not piloting as sanely as it should, apart from weight limitations. Talking about weight, some parts may have their weight adjusted, I am not sure about how much the open cockpit weights, but I want to keep the weights to realistic levels. Since weight is going to be such a concern, other points are going to be adjusted as well to not overwhelm aircraft designers, there may be only three types of engines, I am thinking about one rotary, one radial and one inline. Weapons will most likely be the current available Aviator Arsenal 7mm plus maybe some bigger caliber guns scaled down and adjusted as needed, since we only have a ShKAS and two berezins. If you want to suggest any weapon, please feel free. The point system will have to be overhauled completely, or may be entirely removed, still too early for that though. -
Cópia descarada do tópico "ban the user above you"
tetryds replied to EuSouONumero345's topic in Portuguese (Português)
Banido por que isso aí é papo de corno. E banido por que uma vez corno pra sempre corno. E banido, pela terceira vez, por que isso é uma triste verdade. -
Cópia descarada do tópico "ban the user above you"
tetryds replied to EuSouONumero345's topic in Portuguese (Português)
Banido por não ser um unicórnio. -
WW2 BAD-T III - BDAc AI Dogfight Tournament
tetryds replied to SuicidalInsanity's topic in KSP1 Challenges & Mission ideas
Ok, first update on the rules, starting by the engines and environment. The most suitable engine power range is clearly around the 300hp mark. Real life WW1 rotary engines went up to 180hp, but they had severe drag issues when rpm was increased, limiting their speed. Building propellers with several fins was also a big problem, making it harder to get more thrust from lower rpms. The engines gyroscopic effect was overly complex to handle, so it will not be simulated, as of no script will be added to implement it. Non-rotary engines had limited power due to heat issues, so they will be focused on higher top speed/lower power airplanes. It is possible to have two classes, but only if a turret is balanced well enough, and it must require two crew members. I have created a 7mm turret before, it was balanced, but it needs tests to be "BAD-T balanced". All airplanes will have to be open cockpit biplanes. I don't think this is even a surprise to anyone Max battle height will be super low but first we need the engines to see if that will have to be enforced. -
Pretty much. https://m.imgur.com/a/lA0VS Well, the rules are pretty spread out, and on other threads, it's an usability nightmare. I may port my fighter but I am not sure anymore, if anything I can just throw it here so that you guys can research it. By the way, make sure you are using the most realistic area ruling methods on the FAR settings, it improves well designed crafts performance and penalties badly designed ones.
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WW2 BAD-T III - BDAc AI Dogfight Tournament
tetryds replied to SuicidalInsanity's topic in KSP1 Challenges & Mission ideas
Ok I am back from hell (almost literally). Back to WW1 ruleset planning. -
Cópia descarada do tópico "ban the user above you"
tetryds replied to EuSouONumero345's topic in Portuguese (Português)
Banido por que sim esse é o trabalho dele, só estamos verificando se ele está efetuando direito. -
Cópia descarada do tópico "ban the user above you"
tetryds replied to EuSouONumero345's topic in Portuguese (Português)
Banido por que cadê o maldito gato astronauta do capitoro? -
Cópia descarada do tópico "ban the user above you"
tetryds replied to EuSouONumero345's topic in Portuguese (Português)
Banido por estar se achando muito, talvez as pessoas aó esteham sem criatividade mesmo. Brincadeira, foi um bom baninento. -
Rico nada, a Dilma pagou tudo. Mas um dia eu volto pra lá, nem que seja só passear.