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Posts posted by Locob
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thanks for the info. I migth check it, and update it. this year.
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I have this problem
Did I miss a folder?
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On 1/17/2019 at 11:49 AM, Shadowmage said:
download the .cfg files, put them in a folder in your GameData
I guess after the mod in a separated folder, like "GameData/newsuspension/files.cfg" seems simple enough. thanks!
I will let you know of problems for the case if you want to review it.
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If I install KSPWheel mod. It will apply to the stock wheels?
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I migth try CPR it before christmas.
It should work with any version as long as you have KIS.
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unlikely. sorry. But there is already phone tho.
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The holo visor is not mine. But I have a eye patch done.
I will try to release another batch of models for the next week or before.
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Dude! That was my last research for model. Haha
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ok it's on my tentative list now. but anotherone must do the plug in to scrap parts. I just do models.
BTW. I didn't upload nothing yet, because I have things to sort out.
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I made my model and I tested it in game. To save space I want to use a texture that already is in the game and don't pack it in the mod. Maybe the textures used by another parts or may be used by the buildings.
Can I do that? how?
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The last weekend (I think) I made a silent update. I added the minecraft's guy head.
Just want you to know that I'm not dead. I have been watching many tutorials to learn and inspire myself.
And I modeled like 8 more props (downloaded and modify one), and i'm not done yet. After that, all left to do is: texture it, import to the game, test, fix the correct place, and modify if needed. haha gives me anxiety of mention it.
Edit: here is one of the models that I put my butt on this sunday
I have to remember how I did to make visible the other side of the glass, like in the fishbowl helmet.
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This fellas are ready for high-G training.
A bunch of hair wigs are up, in the pack 3.
BTW:. I'm in beta now. If you can tell me any error or possible mistakes that I have in the pack 3, 2 and 1. I would thank you.
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Added Microphone and Drumsticks
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Snoopy Cap added
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20 minutes ago, Angel-125 said:
Nice to see your props returning! I especially like the sunglasses. I was going to make a hairpiece like the "ALIENS guy"
Any tips?
thanks.
when you do the UV unwrap and texture placing, take a herbs tea and two aspirins.
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Fez and Jamaican Headband are up.
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I found that one couldn't download the correct file from CurseForge
Now is fixed. If you couldn't see the GasMask and the Mercenary11, now you can. So download it, and check it out.
I also want to make a call for anyone that want to help me to make better textures or variants. for example the Mercenary11 helmet have a ok texture but a little bland in some aspects.
Edit: I also aded a pair of noses
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Uploaded the last Scifi helmet, called Mercenary11
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Pc broken. Weighing options.Got a pc to work. I uploaded the new file with the Gas masks.(ProPorps P3)
Someone has to clean those fuel tanks.
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I need help deciding which one keep
there is also the varitation of 3 and 4 in which shows only one side with or without the other side ring
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This weighs 32 mb alone, unpacked from the zip. thanks to internet I mod this inside in 5 minutes, when I got tired of modeling another part. I don`t worth if is worth.
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wow. I reduced 1.9mb of the pack3 only redoing the blaster model.
I also improved the texture layout. Remember people, most of the models have easily editable textures.
in this case you can increase the size of the image file if you want more detailed textures. but the blaster is black and in kerbals hand is so small...
[1.12.x] Avali Space Program
in KSP1 Mod Releases
Posted
wow!. how do you mod the heads?