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Posts posted by Locob
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In blender. Cube 1x1x1
In unity. (scale is set to 1)
Same model different config files
in game
Conclusion:
When you Not specify a rescaleFactor, the model goes to 1.25.
Addendum for modders:
Take the 1x1 plate is the reference to the sizes, because it is made to be 1m by 1m. It config file have a rescaleFactor = 1
If you want to see the model in game exactly as you model it, then add rescaleFactor = 1
If the rescaleFactor is not specified, it will be automatically rescaled to 1.25
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I ended up importing the model from another site. (the one of the rifle models)
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Frog trooper? how would you call it?
the model is really complicated. might not be good when I finish it.
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box selection.
sometimes it is so hard select a distant craft, or one on the surface.
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could you make that the required textures only load with the press of a button?
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and the star lord mask
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Pls do a 2001: A Space Odyssey space helmet.
added to the list
Maybe you could get the Snacks logo that Porkjet uses, and make a bag of Snacks?you can do it. open the folder of the part. there is a image there. you can edit it.
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Didn't knew about it. But I think it will be in KIS.
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I added 6 (or 7) more.
I need is feedback, especially for the config files. what I lost? what is wrong? do you have a fix for that? an alternate position? post it!
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You asked too much Las-pen
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Bereet and baugette =D Haha! Hoow will the items be stored? Like, will they internally be parts of the kerbals when "stored"? And if so can you set an limit to how many things one kerbal can have?
I am currently using KAS. for that image I attached the beret to the helmet.
the coming system will have inventory
Stormtrooper helmet would be pretty awesome.added to the list. If you are in a hurry, use the Mask Type A. it is up there.
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I stopped adding images because, is ugly how the front page ended Up.
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could be configurable buttons for the actions in the next version? (the middle button feels unnatural)
and a suggestion (I totally don¡t know if only if its possible) You could override the keyboard while the kerbals are selected, (or some of them) to avoid conflicts.
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That screen made me smile so big =D You seem to doing grwat progress! Also the full view helmet you made are so delightfull, esp using tin the force iva mod. Well bokmark your thread for the future. Yes i want to get back to modding ksp, you can get so easly overwhelmed with what you can do, what you want do etc. Cheers for the reply!
totally! my mind is blowing. I wake up with 3 Ideas, and I get 2 more during the day. every day. at least I can forget them some times. haha. so I decided to focus on speed, not quality. which is difficult, because I tend to be perfectionist. (that helmet could be improved, for example the base is a little crappy, and I could ad some alpha layer, to with textures some one could do a virtual HUD inside of it.)
Mountain Dew! Now we need sandwiches. By longstanding tradition, my Kerbals consume sandwiches and Mountain Dew.this thread is my ideas list. so, pile it up!.
I am finishing a bread today. so, you add your ham. haha
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how you order a kerbal to walk to a spot? (like you show in the video)
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Yes that was what i meant =) I think he was one of the gentlemens that made that to, it had a basic but cool inventory system .
Oh im familiar with kas Made some pretty silly and fun things with it back in the days, hanggliders extra kerbal equement . Nice to see you are making these props and new helmets !
oh. I remember you. You should update those mods.
this would help me to align and scale things better faster stronger.
anyone want that thing?
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IS the KIS like an unofficial continue of kerbquest? they made a great wearable system
I can't find the one you are talking about. I found KerbolQuest that had chairs with jetpacks. Fun mod btw.
KIS (that stands for Kerbal Inventory System) is an inventory system that will allow me to show or not the items that I have in my inventory.
Made by KospY the same guy that made KAS (which i am using of now) you should follow this thread to get the news about it.
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I will stop with the food kind, for now.
light? press L wile you are in EVA. Strobe light? there are mods for all kind of light, just edit the config file. or post the light mod. and I will edit it for you.
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hey. It works for 0.25. I was using it without know if was aproved for that version. haha.
btw. great mod!
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Very cool. Do you have plans to make a smaller stockalike EVA helmet?
I would like to do it, may be after KospY releas KIS
If you could do an Assault rifle of some kind, that would be awesome for my next few war cinematics!is planed. I would like to know how to extract the models of CS1.6
Given the size of the bag, I'd suspect the number of servings are greater than 1. I'd go with 1 or 2 snacks per bag.I'm also half-tempted to ask Porkjet if I can use his "Snacks" texture for the bag
I reduced the size with the config file. check out the "rescaleFactor = 0.5" line
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Why only Doritos? We need Mountain Dew too!
tonight.
Lol where is the kerbal light beer or old Duna whiskey.I will make a can with editable texture. and a bottle too.
Does the dorito work with snacks!?not by default. edit the config file of the part.
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It is out of the scope of the game. But a way to interstellar travel similar to the movie was planned. It was going to be invisible tho.
It was going to be something like this: you search in the planets some clues that there is some strange in the the current star system, then you use some device to track the location more precisely, you go there, and bam! you are in another star system.
The new star systems, or even the starting one, was going to be random.
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I study the possibility of an arm to handle content of larger container. However, as KAS is first designed to give some goal to eva, don't expect something small and light, going eva will always be the cheapest and easy way to move (small) parts/items around.
Like a loader?
About scale from Blender to the game.
in KSP1 Modelling and Texturing Discussion
Posted
ok. I'm not using rescaleFactor.
"now we know"