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Locob

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Posts posted by Locob

  1. In blender. Cube 1x1x1

    d8DHVDa.png

    In unity. (scale is set to 1)

    maYmhLJ.png

    Same model different config files

    vSO3u4W.png

    in game

    6LVdKsc.png

    Conclusion:

    When you Not specify a rescaleFactor, the model goes to 1.25.

    Addendum for modders:

    Take the 1x1 plate is the reference to the sizes, because it is made to be 1m by 1m. It config file have a rescaleFactor = 1

    If you want to see the model in game exactly as you model it, then add rescaleFactor = 1

    If the rescaleFactor is not specified, it will be automatically rescaled to 1.25

  2. Bereet and baugette =D Haha! Hoow will the items be stored? Like, will they internally be parts of the kerbals when "stored"? And if so can you set an limit to how many things one kerbal can have?

    I am currently using KAS. for that image I attached the beret to the helmet.

    the coming system will have inventory

    Stormtrooper helmet would be pretty awesome.

    added to the list. If you are in a hurry, use the Mask Type A. it is up there.

  3. That screen made me smile so big =D You seem to doing grwat progress! Also the full view helmet you made are so delightfull, esp using tin the force iva mod. Well bokmark your thread for the future. Yes i want to get back to modding ksp, you can get so easly overwhelmed with what you can do, what you want do etc. Cheers for the reply!

    totally! my mind is blowing. I wake up with 3 Ideas, and I get 2 more during the day. every day. at least I can forget them some times. haha. so I decided to focus on speed, not quality. which is difficult, because I tend to be perfectionist. (that helmet could be improved, for example the base is a little crappy, and I could ad some alpha layer, to with textures some one could do a virtual HUD inside of it.)

    Mountain Dew! Now we need sandwiches. By longstanding tradition, my Kerbals consume sandwiches and Mountain Dew. :D

    this thread is my ideas list. so, pile it up!.

    I am finishing a bread today. so, you add your ham. haha

  4. Yes that was what i meant =) I think he was one of the gentlemens that made that to, it had a basic but cool inventory system .

    Oh im familiar with kas :D Made some pretty silly and fun things with it back in the days, hanggliders extra kerbal equement . Nice to see you are making these props and new helmets !

    oh. I remember you. You should update those mods.

    Booo. testing testing.

    this would help me to align and scale things better faster stronger.

    anyone want that thing?

  5. IS the KIS like an unofficial continue of kerbquest? they made a great wearable system

    I can't find the one you are talking about. I found KerbolQuest that had chairs with jetpacks. Fun mod btw.

    KIS (that stands for Kerbal Inventory System) is an inventory system that will allow me to show or not the items that I have in my inventory.

    Made by KospY the same guy that made KAS (which i am using of now) you should follow this thread to get the news about it.

  6. Very cool. Do you have plans to make a smaller stockalike EVA helmet?

    I would like to do it, may be after KospY releas KIS

    If you could do an Assault rifle of some kind, that would be awesome for my next few war cinematics!

    is planed. I would like to know how to extract the models of CS1.6

    Given the size of the bag, I'd suspect the number of servings are greater than 1. I'd go with 1 or 2 snacks per bag.

    I'm also half-tempted to ask Porkjet if I can use his "Snacks" texture for the bag

    I reduced the size with the config file. check out the "rescaleFactor = 0.5" line

  7. It is out of the scope of the game. But a way to interstellar travel similar to the movie was planned. It was going to be invisible tho.

    It was going to be something like this: you search in the planets some clues that there is some strange in the the current star system, then you use some device to track the location more precisely, you go there, and bam! you are in another star system.

    The new star systems, or even the starting one, was going to be random.

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