iTiamo
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Everything posted by iTiamo
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[0.25] StockScalingBugFix V2 - MM Update/fixed some mishaps
iTiamo replied to slumpie's topic in KSP1 Mod Releases
This didn't happen only with Mk1 parts for me. It happened with ProceduralParts and some engines, and tweakscaled RCS ports/solar panels. It seems completely fixed! -
[0.25] StockScalingBugFix V2 - MM Update/fixed some mishaps
iTiamo replied to slumpie's topic in KSP1 Mod Releases
Thanks, this bug was really annoying on large rockets. -
The 0.25 Waiting Room, now boarding passengers heading to Hypetown
iTiamo replied to Rowsdower's topic in KSP1 Discussion
No deformable terrain, so can we check that off the list? -
[0.90.0] Fine Print vSTOCK'D - BETA RELEASE!!! (December 15)
iTiamo replied to Arsonide's topic in KSP1 Mod Releases
Why does the contract say place a satellite in GEOstationary orbit around Minmus? Geo refers to Earth.. It's just a stationary orbit. -
[24.2] Asteroid Recycling Technologies [0.4.2 - 2014.08.24]
iTiamo replied to RoverDude's topic in KSP1 Mod Development
Ah cheers, I completely misunderstood the system and your comment together with the video I found on page 12 helped me out. edit: still not working for me when I click convert ore giving message "[Exception]: ArgumentNullException: Argument cannot be null. Parameter name: source" At least I can mine Karbonite. -
[24.2] Asteroid Recycling Technologies [0.4.2 - 2014.08.24]
iTiamo replied to RoverDude's topic in KSP1 Mod Development
Is there any way in this mod you can mine asteroids for money? I am trying to convert to "ore" which I assume is part of this mod and sell it for profit but I can't even seem to convert to ore due to lack on information on this mod. I am digging the storing fuel aspect though. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
iTiamo replied to sirkut's topic in KSP1 Mod Releases
Cheers sirkut! -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
iTiamo replied to sirkut's topic in KSP1 Mod Releases
Is there any way I can make my robotic parts even smaller than the smallest I can resize them? They are too big for probes etc. which is a shame. -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
iTiamo replied to InfiniteDice's topic in KSP1 Mod Releases
I was trying this out with DarkMultiplayer and putting the .dll in the plugins folder of DarkMultiplayer gives the following error: [00:09:12][DEBUG] : Loading plugins! [00:09:12][DEBUG] : Loaded D:\DMP\Plugins\IDWeapons.dll [00:09:12][FATAL] : Error in main server thread, Exception: System.IO.FileLoadException: Could not load file or assembly 'UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. Invalid pointer (Exception from HRESULT: 0x80004003 (E_POINTER)) File name: 'UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' ---> System.NullReferenceException: Object reference not set to an instance of an object. at DarkMultiPlayerServer.DMPPluginHandler.CurrentDomain_AssemblyResolve(Object sender, ResolveEventArgs args) at System.AppDomain.OnAssemblyResolveEvent(RuntimeAssembly assembly, String assemblyFullName) at System.Reflection.RuntimeAssembly.GetExportedTypes(RuntimeAssembly assembly, ObjectHandleOnStack retTypes) at System.Reflection.RuntimeAssembly.GetExportedTypes() at DarkMultiPlayerServer.DMPPluginHandler.LoadPlugins() at DarkMultiPlayerServer.Server.Main() -
The asteroid I put in a 500km orbit above Jool's surface and made a base on.