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zYnthethicz

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Everything posted by zYnthethicz

  1. The fix worked. But now the navigation when you use the telescope inverted.. but i can live with that.
  2. I have a slight problem, when i try to mount a new processor, the mounted processor ends up upside-down. When i try to use the processor it just says: "Incorrectly mounted" What do?
  3. So, did you remove the "name = SpaceTelescope" or the rest of the code? (maxZoom = 5 and xmitDataScalar = 0.5)
  4. Ok, i have an performance issue. When the Rotating Big Bang Engine 1 is in it's -15 degree mode, it lags like crazy, like 20 fps. But if i change it to straight, the lag disappear.
  5. A question, or more like, a possible bug report.. For example; when i put the radio reciver on a craft and use it, it says that the data it collected will be worth 36 research points and when i transfer it wirelessly with a 100% transmit rate it just generates 20 science? How come? Shouldn't it be 36 points instead of 20? Or am i missing something?
  6. A little request,is it possible to add a decoupler function the side mounted fuel tanks, the ST-25 and the ST-37? Because right now it looks a bit odd when you have a decoupler on them, they stick out a bit.
  7. These new textures fixed my massive fps drops and CTD's. Now it flows like a river. The standard textures must have caused a "out of memory" crash every time.
  8. Well, i'm not really sure anymore that it's the parts. Or well, KSP uses 3.8Gb of RAM, maybe that's the cause, it hits the limit and crashes. In other words, the KW pack takes to much up too much RAM.
  9. Are you gonna look into the problems we've been having? I mean, i'm not sure what it is really, but.. i can't live without the KW pack.
  10. No, well, yes. But i still got occasional CTD and massive FPS drops in vab. Couldn't load crafts even! insta-CTD.
  11. Yeah, i did. Also, if i don't remove the fairings, the game crashes when entering VAB.. And even if i have the nonautoshroud version the game occasionally crashes and huge fps drop. Edit: Removing the pack makes everything smooth again, can load crafts just fine.
  12. I tried the engines without autoshroud, but they don't show up in VAB. What do?
  13. Man, i just don't know at this point, i added them back one by one. Now i have added every single one, and it works without a hitch. But now when i try to load a craft file, it crash. This is ridiculously weird. Edit: Now it occasionally crashes with this in the error log: mono.dll caused an Access Violation (0xc0000005) in module mono.dll at 0023:10001c1c. ​Should i reinstall or what?
  14. Found it! It was the fairings! Not sure exactly what part, but i removed both "FaringBases" and the "Fairnings" folder Edit: Well, it works.. kind of. But the whole game lags, like 1-2 fps. And that often results in a crash. Guess i have to continue my search. Edit 2: I think i found the cause, i removed the engines, now everything works, no crash, no 1fps. Could it be something with the autoshroud function? Gonna be adding back one engine after another until i figure out which one it it exactly.
  15. Every time i enter VAB or SPH KSP just CTD.. The game starts up fine, but when i try to enter the VAB or the Space hangar the game just crash, every time. :/ Can provide with any information if asked. Edit: I've tried to figure out what it is that's making it crash, i've created a new game, still crash. Everything i did only made it crash except removing the KW pack, then it works fine! So it's something in the KW pack that make it crash. Edit 2: Checked the crash logs, got this:KERNELBASE.dll caused a Breakpoint (0x80000003) in module KERNELBASE.dll at 0023:75a63219.
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