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About Gryphorim

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    Sr. Spacecraft Engineer

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  1. Anyone have screenshots of the model reworks in last patch?
  2. Could that "Ouroboros" Fusion Aerospike be configured to use IntakeAir or IntakeAtm as re-mass? It could potentially be the core of a hybrid jet/rocket.
  3. I'm sorta hoping for a far future aeronautics. Not likely to happen though.
  4. That looks really cool. Would it be possible to set up a cluster of pulsed engines to fire sequentially?
  5. That is awesome! An inline ducted fan and or a foldable prop would potentially be great for an Eve ascent vehicle with minimal radial size, so it can be delivered to Eve without a mushroom fairing assembly. Edit: Assuming it were electric or could run on internal oxidiser, like a fuel cell does.
  6. If you're looking into doing prop engines, there is one I'd like to request. A (preferrably) stackable prop engine with folding props, so that in it's retracted state, has minimal protrusion from the size of the mounting points. This could make for an ideal Eve engine, or could be incorporated into spaceplane designs, to allow for a powered final approach on landing.
  7. For the first point: Whichever allows you the flexibility for what you want to achieve. I've been researching RDEs ever since they were brought up in my uni this year (Aerospace propulsion.) They seem to inherently have a toroidal or annular shape, so either could work. You could describe both the ramjet ring and the core engine as RDEs. As an aside, I see no reason why, with sufficient tech, an RDE couldn't be stretched into a near linear form, with detonation travelling like the belt of a conveyor. Mk2 fuselage possibilities for the future? As for the second point, I'm mostly referrin
  8. Idea: a combined cycle engine, SABRE style, with an RDE combustion chamber and Aerospike nozzle, arranged around a traditional central nozzle. As an extension to the idea, MPDT with airbreathing mode and closed cycle, or an electric boost mode for above design that boosts exhaust velocity with MPDT derived technology. So an engine that would have switchable mode for air/oxidiser, and a boost toggle that adds Ec to the mix. Efficiency of Ec consumption and propellant mix adjusted to suit gameplay balance, But I'd imagine if you arc-boosted, you'd want a nuclear reactor onboard, or a t
  9. An idea for the VT Helicarrier: a few variants with some vertical distance between intake side and exhaust side, to facilitate snapping to (through) fuselages. So maybe a Mk2 height, J, and K height versions? personally I'd like a version that can act as RCS as well, (or a ring RCS mount with 45 degree thrusters that snaps around the VT engine, but that would be easy enough to make with existing parts, I guess.)
  10. I'm a bit lost. I updated and got the B9 fatal error. Deleted MM cache, double checked that I have latest B9 ver. and still getting the fatal error. Is this just me and my install? I have all the near future stuff, cryo, atomic, restock, basically all the current nertea stuff, realplume, engine lighting relit, scatterer, reentry particles, KIS, KAS, tweakscale, and better timewarp. Fatal Error reads something like "no tank called RR_CryoHLOX exists"
  11. I like the SAGE's shape in general. that model is my favourite Mk2 engine from any mod, just on aesthetics. The slot nozzles already have the sort of design language I would imagine for a powered elevon. I could imagine something designed to snap to the back of the large and huge pylon/wingroot parts, with the engine body or cooling inlets visible on the dorsal and ventral surfaces of the wingroot, and the attached elevon/nozzle at the trailing edge, looking like a typical elevon, but with a SAGE style nozzle on the underside. For the huge, I'd imagine about 1/2 of the power of the SAGE, for t
  12. Combined engine/elevon wouldn't necessarily need to be bulky if it was some form of plasma thruster, and there are developments in the airbreathing plasma thruster technology going on right now that might be able to match similarly sized jet engines one day. I had imagined something like an air-fed arcjet that uses something akin to railgun rails internally to further accelerate exhaust plasma, in which case the limiting size constraint would be length. Add the ability to magnetically or electrostatically deflect the exhaust jet, and you'd have a wing-shaped air-plasma engine, with vectored th
  13. @JadeofMaar, do OPT wings have any functionality as radiators? It seems like an ideal dual purpose for nuclear or futuristic powered aerospace craft to incorporate radiator panels directly into wing surfaces. And admittedly, seeing the wings glowing during high-thrust burns would be pretty cool. Maybe this could be a thing when SystemHeat is released. Another high-tech part idea are powered control surfaces, or distributed propulsion wings. Basically the trailing edge of a control surface or wing act as a linear aerospike nozzle, or just a slit nozzle, through which the engine fires. Simi
  14. Fair enough. I feel the Mk3 parts have a lot of unused space around the crew cabin, and the tapered adapters are a little restrictive, but I understand the workload involved here. Wishful thinking on my part, for sure, and a little nostalgia for NF Aero. The Mk2/Mk3 expansions are really good and comprehensive, though they have a different visual style to your work. I had hoped for a NF style pack that handled Mk2 and 3 to keep the aesthetics and balance 100% consistent. As things stand now, I like the OPT pack for spaceplanes, and used to combine with NF Aero if available, or FFT for r
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