Gryphorim
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Posts posted by Gryphorim
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Okay, so I've DL'd 1.8, added back in the Mk2 Engine from 1.7, (although it is reconfigured as a RAPIER/Aerospike hybrid).
I've added Liquid fuel to all appropriate parts, but I don't know how to get interstellar fuel switcher or b9partswitcher to see those fuel values and convert them to equivalent LFO, Ox, MP tankage.
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Could someone please provide a link to a 1.7 era ARI engine, the mk2 shaped one?
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5atm at Eve sealevel. Wow shows how often I bother to go there. I thought it was like 90atm. More like Venus.
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Is it really that big of a deal? I don't really see these being exposed to any high velocity airflow at all. They'd be in fairings or behind heatshields for all but maybe the last stages of a Duna or Laythe descent anyway, wouldn't they?
I want to ask for an alpha release of new habs, with a "do not expose to high winds or you may invoke kraken" disclaimer, but I understand that you're probably not comfortable releasing in that state.
On a side note, is there anyone here who would use these on Eve? Strikes me as odd to use an inflatable hab in high pressure atmo.
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4 hours ago, Flashblade said:
We do not have any creative staff right now, so no there will neither be new parts or new textures.
Understandable. I hadn't heard creative staff had left. Hopefully in future some creative staff come back.
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Will the next release of this pack include retextured mk3 parts with same styling as new mk2?
Also, request, could we get a mk2 air intake in this pack, and maybe a mk2 SABRE?
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Say I wanted to upscale the new static radiators to double their current size, would they radiate 4x heat?
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Will these parts work if I install the latest IFS and Firespitter?
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Alternative idea for cupola, or idea for new cupola: mk3 tapering down to 2.5m, like the stock part, but 2.5m end is a hemisherical glass dome cupola with very little obstruction to view. Uses could include bridge for giant sci fi exploration ship, submarine (my personal choice) or cabin for massive land crawler.
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Yakuzi, what mod is the mk2 drone core from? Also, your Su-style spaceplane takes me back to Ace Combat 3!
Lude, what are those greenhouse domes from?
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Pics that I posted were from an old project I was working on, a 2.5m (stowed) launchpad that worked like the small one in EPL, but bigger, designed to use as much of the 2.5m cylindrical space as possible, then unfurl to the widest practical pad size on deployment, around 5m or so. .Gif was the inspiration for the stowage of the pad itself, which would sit between the landing-leg/engine armatures in transit. Whole unit used similar mechanism as the ARM claw to lock to the ground. Also planned a 3.75m sized unit, with three armatures and a hexagonal pad shape.
As for Pad levelness, why not give the pad itself a command pod capability, with very high torque, and have it fix to the ground Klaw-style, on a gimbal. you set gimbal to unlock, steer pad so it's facing straight up using navball, then lock the pad gimbal.Sorry, misread what levelness discussion was about
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Basic Idea for an expandable, self landing launchpad:
.gif is from a source I cannot remember (I'm not taking credit for this design) But it is pretty cool
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Is the cupola going to get an internal light? It's be nice to see some light in those windows in the dark.
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Will habitat pack v2 be released for 1.1?
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A version of the Karibou command pod that mounts flush to the mk3-2.5 conic sections would be perfect, as would ballast wing-stubs (like half-sections of mk-2 bodies) that fit flush to either side of the mk-3 cargo bay.
Also, are the little water-RCS thrusters on the Otter command pod going to be included as their own part?
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Is there any hope of getting a clear hemisphere dome command pod in 2.5m size, so I can make the cyclops from Subnautica?
(Not after an actual game-branded part, just a similar themed part)
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Do want that solar panel! Is there any chance for an alternate, stockalike texture though?
Are the hexagonal segments meant to have same cross-section as Z1 truss, or is an adapter planned?
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I'd love a stockalike submarine parts pack that incorporates the existing formfactors but can aproximate the aesthetic style of the craft in subnautica. A KSP "cyclops" for exploring the seas of Laythe would be rad.
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Special Request: as this is a "stockalike ISS and other stations" pack, could you make a double-axis solar panel that looks like 2 gigantors on a structural fuselage? The closest I have been able to aproximate is using an IR rotatron and tracking the sun manually. The KOSMOS pack has a monstrously big panel that does this, but it's not really stockalike in style.
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This looks real sharp! One thing though, I don't feel as though the unity-style module should be a crew hab module. Real unity is mostly for interconnection and logistics isn't it? I say just give it ample battery and RCS or torque, and move habitat to a new module.
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I like the small lander-can. but I think the bigger one needs something to break up the cylindrical form. TBH I liked how the hitchhiker and landercan go together to make the stock station core, with the slight variation in diameters. Doesn't help other projects much, where you might want a neat stacking 2 seater crew module, but maybe that should be a separate part.
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why the air intakes?
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Really like that new RAPIER
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Seeing the previews of 1.0.5 has me psyched for seeing more of this parts pack coming together. Hoojiwana, can we get a WIP of an LFO engine next plz?
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
in KSP1 Mod Releases
Posted
Still working out the details: