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Gryphorim

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Posts posted by Gryphorim

  1. Once she's ready to take wing...

    http://i.imgur.com/C1zIVtM.png

    ...gently into that good night we shall not go. (This whole poem has probably been way overused since the film came out...)

    It actually has a fourth module docked now, meaning the ring is one third complete. I reckon another day or two and Stargazer will be ready to go :)

    Getting the final docking port to attach is the trick... Mine was skewed just slightly somewhere near the beginning, so by the time I had closed the loop, the last two ports were out by roughly the docking port's radius, and, well.... I used KAS winches to pull it into alignment, and to hold it together once engines were lit, but it didn't go so well at that point, physics said no.

  2. I have been working on importing a selection of meshes from the Interstellar mod into the Nearfuture mod, for use as alternate models of the nuclear reactors.

    I achieved this by copying the data from the Nearfuture reactors' .cfg over the .cfg for the Interstellar Antimatter reactor.

    Unfortunately, when launching a rocket, anything attached to the nodes on the reactor part disconnect and fall through the rest of the rocket assembly, leaving the rocket unflyable.

    I have pored over the .cfg and cannot find why this is happening. Is anyone out there able to help?


    PART
    {
    name = Reactor 25-3
    module = Part
    author = Fractal

    mesh = NewModel.mu
    rescaleFactor = 1

    node_stack_top = 0.0, 1.2665, 0.0, 0.0, 1.0, 0.0, 2
    node_stack_bottom = 0.0, -1.2665, 0.0, 0.0, 1.0, 0.0, 2
    node_attach = 0.0, 0.0, 1.4, 0.0, 0.0, -1.0, 1

    // --- editor parameters ---
    cost = 660000
    category = Utility
    subcategory = 0
    title = MX-8 Fission Reactor
    manufacturer = Kerb Kastria Inc.
    description = The MX-8 is a large fission reactor that produces 1.5 MW of electric power.
    // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
    attachRules = 1,1,1,1,0

    // --- standard part parameters ---
    mass = 5.4
    dragModelType = default
    maximum_drag = 0.2
    minimum_drag = 0.2
    angularDrag = 1
    crashTolerance = 8
    maxTemp = 4200
    breakingForce = 200
    breakingTorque = 200

    MODULE
    {
    name = FissionGenerator

    UseStagingIcon = true
    UseForcedActivation = true

    PowerGenerationMaximum = 1500
    ThermalPower = 4000
    ThermalPowerResponseRate = 35

    BurnRate = 0.0000070

    MinPowerPercent = 0.2
    CurrentPowerPercent = 0.2

    MaxCoreTemperature = 400
    MeltdownCoreTemperature = 2100
    CoreTemperatureResponseRate = 3
    CurrentCoreTemperature = 0

    PressureCurve
    {
    key = 0 0
    key = 1 10
    }
    VelocityCurve
    {
    key = 0 10
    key = 500 75
    key = 1500 5
    }

    }

    RESOURCE
    {
    name = ElectricCharge
    amount = 1500
    maxAmount = 1500
    }
    RESOURCE
    {
    name = EnrichedUranium
    amount = 280
    maxAmount = 280
    }
    RESOURCE
    {
    name = DepletedUranium
    amount = 0
    maxAmount = 280
    }
    }

  3. Yeah, I've got that. I am using FPSlacker's .cfgs for the stock engines, I am just trying to get this set to have the same effect with atmosphere so all the parts "gel" together aesthetically. I like the new MP effects that you've created, so I'm trying to make that the particle entity that expands.

  4. I've been trying to write a .cfg to apply the expansion effects to the Cutter. Inspired by the guys making the B9 pack. Unfortunately I just can't get it to work. I can't seem to make hotrockets excerpt out an existing Module{EFFECTS, and insert a modified version with expansion values.

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