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sgt_flyer

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  1. my kliper's can house 6 kerbals, but it's not an SSTO, it was designed for unpowered gliding reentry from the start (as we jetison the orbital module before reentry - to land at KSC with it from a 100x100 equatorial orbit : when you're above the big mountain range (the one at the west of the desert west of KSC) and have your orbital prediction line finish it's course a bit before the middle of the sea east of KSC. (roughly slightly after the big island's latitude) then, just point your nose toward the prograde marker during reentry (and you even can disable ASAS, the Kliper's can handle the rest )
  2. the dummy payloads weights listed above are close to the working capabilities of these(after these weights, one stage or another will lack TWR or Delta V for the ascent) i usually send my payloads to a 100x100 LKO, and the final stage still have delta-V left for various manoeuvers in orbit (ex : the Angara 1.2 has a TWR of 1.22 at liftoff with it's 3.7 tons payload... the soyouz Block I is damn heavy ^^)
  3. your TWR on liftoff is way too high for a winged payload (if you use one) even for a non winged payload, it's still too high - use a reduced throttle at liftoff to prevent the wings your payload carry to generate lift by climbing too fast - i had the same problem with my kliper on the onega's second version. basically, the higher you go, the speedier you can go, because it requires more speed to generate winglift. (on my onega's second version , i usually go full throttle after the boosters separation) plus, add some stabilizers wings (with control surfaces) at the bottom of your rocket - this will lower a bit the center of lift.
  4. Hello i tried to make a stock version of the Angara rocket Family, by creating the components that make them individually. this results in a complete rocket in kit system ^^ (thanks subassembly loader ) first - the various parts which compose the Angara's (not all parts are used in each of the rockets (the fairings are exclusive to each for example) some parts are made by reusing other parts. (example : the Briz KM which is the basic system with a small tank, and the Briz M which is in fact a large tank around the Briz KM in real life). the parts where made with ease of use with subassembly loader, so various parts have adapters to the stage below it (with a decoupler in the middle, with struts making a strong connection between the adapter and the stage above it (and for russian rockets, as they use open lattice shrouds between stage, it's almost mandatory to use struts ). those rockets and upperstages are not made for docking things together - your payload will have to do this job so now, the parts : final stages : the Briz KM (hard to recreate ingame, as it has to be clipped into a 2.5m tank to create the Briz M) picture with and without the lower stage adapter. this bad boy has an incredible TWR for the payloads it has to ferry, and only 27s of burn at full burn, so recommendations are to use it with a throttle at 1/3rd (which still gives it 1200+ m/s of delta V with it's 2 tons payload) the Briz M uses the Briz KM as a base, which gives it a nice TWR of 0.80 for manoeuvering in orbit with it's heavier payloads (designed with a payload of 24.5tons) the KVTK, designed for heavier payloads : Second Stages : The soyouz Block I upperstage, with added controls / RCS (so we can deorbit it) And it's modified version for heavier payloads (upgraded engines, additionnal tank of fuel) (the lower stage adapter remains the same than the standard Block I) First Stages : The URMs - universal rocket modules. the first stage is created by sticking urm's together for the desired rockets. versions of the angara use 1, 3, 5 or 7 URMs. central URM core and capped version. (the engines are the same on both, two skippers clipped together to look like there's only one engine): The fairings : all my fairings are made to be separated in halves during staging. From left to right : Angara 1.1 fairing; Angara 1.2 fairing; Angara A3 fairing; Angara A5 fairing; Angara A7 fairing. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- now the assembled rockets themselves, side by side,shown with half fairings - note : (the final stage is protected by the fairing in those designs): From left to right : Angara 1.1 (with a 2 tons payload) Angara 1.2 (3.7 tons payload) Angara A3 (14.5 tons payload) Angara A5 (24.5 tons payload) Angara A7 (36.5 tons payload) So here's for a tour of this rocket family here's the links / some tips on those rockets : Rocket kit pack : for Subassembly loader users, which would want to copy the parts 1 by 1, or those who want to study them. don't forget to take a look at the strutting of the full versions. (notably the fairing struts) note : for those who want to build their own payload with the below rockets, just declip the rocket by clicking the decoupler under the payload, trash the payload, and remake your own. (the starting node is always in the dummy payload in those .craft files) Angara 1.1 : for this rocket, normal ascent to 10000m, start your G-turn, and once you jetisonned the first stage, reduce your throttle to 1/3rd to not overshoot your apoapsis Angara 1.2 : Slow ass ascension, the first stage will be jetisonned soon after you started your G-turn at 10000m. reduce a bit the throttle of your second stage (between 2/3rd and 1/2) Angara A3 : this one should be pretty straightforward. Angara A3 with Kliper : Flight instructions at the bottom of the first page of this thread (direct link to the post) Angara A5 : reduce a bit your first stage throttle after going over the 20000 meters mark. Angara A7 : a bit wobbly, but it holds. like the A5, reduce a bit your first stage throttle after the 20000 meters mark. As always in KSP, have fun
  5. now managed to do a glided landing to duna with the Kliper(okay, 1-way trip, but the kerbals were happy to try this (yes, it's the kliper launched by my 'monster' 900+ parts onega which reach duna - with the help of the upper stage to do a trans duna injection landing sequence : from a 100 k orbit around duna, reduce the periapsis to 10000m, that's roughly around the spot where you will land. (so prepare in advance, if you want to land in a specific spot). you can do course corrections in mid descent (like a plane shift, to adjust your landing spot) - then, jetison the kliper's orbital module, and slowly glide into duna's atmosphere. note : you almost won't be able to turn like the kliper can do in kerbin's atmosphere, only at very low speeds (< 150m/s you will start to be able to make some turns, but you will reach this speed only a few thousand meters above the surface) my landing speed was around 40ms of speed, with almost nothing in vertical speed (needed a 30° AOA for landing - don't forget to disable ASAS if you want) (else, you bounce off duna's surface, and the Kliper goes haywire)
  6. okay, my current project is not a soyouz (although it make uses of part of it ), but it's russian design currently working on creating the necessary components for the Angara modular rocket (i'm currently designin a briz KM, which will be then clipped inside a larger tank to create a Briz M - which are major component for the angara family, along a modified Soyouz's Block I upperstage ) - the angara's URM are easy compared to the other components ^^ - basically, the Briz KM i made is a power house (way too much TWR for it's intended payload, designed to be used at low throttle settings in this configuration (else it will burn out his 1136 D/V in 27s with it's 2.5tons payload ). the TWR / delta-V is approximately right in M configuration, with the additional tank and heavier payload
  7. my .craft files were saved in 0.20 (most notably the kliper vehicle and it's orbital module itself, which was imported from 0.19 without a problem, and the second onega launcher was built in 0.20 and added underneath the kliper)
  8. the first 'monster' 900+ parts onega brought my kliper to duna (even if i slightly missed the transfer window) - i made the transfer burn with the upper stage, jetisonned it, and finished the necessary correction and aerobrake with the kliper's orbital module (i had half the orbital module's fuel still remaining after aerobrake - and no reentry effects during the aerobrake or after deorbit burn - when i reach around 10000 meters altitude, the kliper's wings kick in, and i see the orbit line augmenting tremendously ) the kliper glides wonderfully in duna's atmosphere (by setting your PE to 10000m , but the landing is reaaaaly hard to do with a glider - for the moment i only bounce on the surface at touchdown, which is catastrophic (because the glider start behaving incontrolably after the bounce) (gravity is reaaallly low, and the wings generate a lot of lift ) (i'm still trying to get lower landing speeds to not bounce on the surface) here's some shots from duna in low duna orbit : after deorbit burn, gliding in
  9. here's a heavy lifter not here for efficiency, but for the looks (soyouz style lifter ) it's still able to send 54 tons to a 100x100 LKO with fuel to spare , it was derived from the last version of my kliper's launch rocket - all details and downloads here. note : the heavy lifter is not the 944 parts monstrosity this one is not able to be converted for heavylifting (i tried, it collapses under the payload's weight ) ^^
  10. here is my heavylift version of the second onega, derived from the launcher used to sent the kliper in orbit (most notable change : LVT 45's replaced by LVT30's, as i don't need as much gimballing) it's without payload. be careful with subassembly loader, fuel lines and struts tend to not be saved properly, notably on the boosters. i sent 54tons of dead weight to a 100x100 LKO with it, with fuel to spare for manoeuvers / deorbiting the upper stage. http://www./download/9yikyl44vc5bdlu/Onega_launcher.craft of course, it's more for the looks than for efficiency ascent profile : the same as the Kliper version, except you can lift off with full throttle with this one (no winged payload to annoy you here ) orbital manoeuvers are made with the RCS here (not enough torque this time)
  11. here's some WIP pics of the heavylift version - the body is the same than the kliper version, but with the LVT30's (as i don't need the gimballing that much in this version) Core stage picture : Booster side view :
  12. here's two images of the separatrons placement : (clic the icon to get the larger version ) basically, the two separatrons at the bottom limits the speed difference between the boosters and the core stage, giving them enough time to clear the core stage's bottom - plus they are placed more closer to the core stage than the boosters center of mass, so it will also force the booster outward. the two boosters horizontally in the middle are there to accelerate the rotation. (the pics come from the second's version onega Heavylift version - but it's the same separatrons than the kliper version. (heavy lift payload capacity around 54tons atm, with LVT30's in place of the LVT45's - still WIP )
  13. Hello, i now have a complete redesign for my onega launcher - now around 600 parts on the pad instead of 950. this one also come with a scaffold with ladders for allowing more kerbals to join the fun. some pics of it : in the VAB : Boosters separation : Here's the .craft file : http://www./?1kca8uv1aimvto0 for this launcher : Action groups : 1 - used to separate the escape tower from the Kliper (used only after an abort) 2 - disable gimballing on some of the boosters engines. (press twice before liftoff) 3 - deploy the ladders on the scaffold. Abort sequence : hit backspace or the abort button to abort - remember to disable ASAS just after hitting the abort key, else the escape tower will make the kliper enter a deadly spin - you can reuse the ASAS after jetisonning the escape tower with the 1 key. Ascent Profile : disable the gimbaling of some of the boosters engines with the 2 key, and activate your ASAS. Extremely important : set your throttle to 2/3 for liftoff - else the kliper will gain too much wing lift from the speed, and make the rocket tumble. hit space a first time to discard the scaffolding, and a second time to liftoff. start your G turn at 10000m, do your turn smoothly in order to be at 45° at 20000m, then stay in ASAS once you reached 45° the boosters will have only a few seconds of fuel at the 20000m mark, wait until they dry out, and jetisson them - you can then resume your G-turn. turn smoothly to reach the horizon at 50000m, then burn on the horizon until your apoapsis is at the desired height. (the core stage will dry out during this part, jetisson it and continue with the upper stage) circularize as normal with the upper stage once you reach your apoapsis (the command pod's torque should be enough to steer without RCS), you can then deploy the Kliper or use the remaining fuel (it should have around 1300 m/s of delta-v remaining) to make a transfer. the upper stage is equipped with a probe core and some RCS to be able to deorbit itself. the kliper is the same as my previous rocket, so orbital manoeuvers and reentry with it remains the same.
  14. here's my new onega, a 'lite' version - it's gone back to good old 2.5meter size, with another technique for making slightly slimmer the core stage, and muuuch less parts than the onega 'monster' (this version is around 600 parts) - the upper stage can deorbit on it's own, it has a small RCS tank for that. the rocket also come with a discardable ladder system, to allow for more kerbals to join in the fun inside the hitchhiker's. note, this one need to take off with throttle at 2/3 instead of full throttle, else the klipper will generate too much lift for the rocket to compensate. here's some pics : in the VAB boosters separation (yeah for korolev's cross ) this rocket is made by clipping (without the need of the debug menu) 8 lvt45's in the core and each boosters.(not counting the radial engines, those are not copied) (simply, i copied the rockomax x200-8 tank which carried the 4 lvt 45's, and snapped it back onto the existing one), almost doubling the thrust for the core and the boosters. the slimmer part on the core stage is made by encircling an I beam by 8 FLT800 tanks (with the FLTs turned at 180° around the I Beam - so the Ibeam is inside each tank) - plus it helps with the fuel requirements for the core stage. upper stage is propulsed by 4 LVT 45's and 4 radial engines. here's the .craft file : http://www./?1kca8uv1aimvto0 commands : 1 - used to separate the escape tower from the kliper, only used after abort. 2 - desactivate gimballing on some of the LVT45's, to reduce wobble. 3 - deploy the ladders for the access system. abort sequence : hit backspace to separate the kliper from the rest of the rocket, the escape tower will pull it out of harm's way - don't forget to disable ASAS just after hitting backspace. (you can reuse the ASAS after you separated the escape tower with the 1 key) Ascent profile : set your throttle to 2/3 before liftoff, hit G to retract the Kliper's gear, and turn ASAS on. hit space to separate from the ladders. hit space to take off. start your g-turn at 10000 meters, try to get smoothly to 45° around 20000 meters, then stay that way until the boosters are dry (normally, they will only have a few seconds of fuel left after the 20000 meters mark) once you jetisonned the boosters, you can push the core stage to full throttle. continue your g-turn smoothly in order to be at the horizon level at 50000 meters - then continue pushing till you get your apoapsis at the desired height (the core stage will run dry during this part, finish the ascent with the upper stage) once your apoapsis is at the good height, wait to be there to circularize with the upper stage (the kliper's torque enough to steer the rocket at this stage without need of RCS). you can then separate the kliper from the rocket, and you can switch to the upper stage to deorbit it. there should be around 1300 m/s of delta-v remaining in the upper stage once the orbit is reached, so it can be used as a transfer stage too. (the previous onega's monster upper stage allowed my kliper to reach duna, but gravity is too light there, the kliper tend to bounce too much on landing, resulting in a catastrophic failure ) note for GusTurbo : i think this version should be able to carry nearly 40 tons to orbit (perhaps even more), especially if the LVT45's are swapped with LVT30's - so it should be able to handle easily your heavy soyouz orbital vehicle
  15. yes, i made it to be used as a base at first - load the fregat, add your rocket under it, add your payload above - i tried to remake it in another way, but it seems the RCS does not fire in the good directions in this case.
  16. soo, maybe of of you have seen it on the soyouz's thread, but i'll add it here too the Onega Launcher + the Kliper reentry vehicle and it's orbital module. (i designed a launcher this huge, because of the Kliper itself - it makes light rockets tumble because of it's wing lift) the name 'onega' is the name of a soyouz style rocket intended to carry the russian Kliper orbital ship. note : that thing has 944 parts - things get better as you jetisson parts the construction technique used in it is very solid - almost no wobble with all engines gimballing and ASAS on. note : the onega is not designed to be an asparagus. if you transform it into an asparagus, the core stage will be too heavy on separation. (it's designed to burn around 2/3rd of it's fuel before separation) ascent profile : the rocket has 6302 m/s of delta V (before using the Kliper) - so plenty of room for corrections if needed, the kliper's command pod torque is enough to steer the upper stage without rcs. so just head to start your g-turn at 10000 meters, then go smoothly to the horizon (fast to 45° until 20000 meters, then more slowly to the horizon until 50000 meters - once at 50000 meters push your apoapsis to the desired height before circularizing. (note, with a circularization in LKO, you might be able to use the upper stage as a transfer stage - the upper stage should have around 1400m/s of delta V remaining once in orbit) abort : the escape tower will normally launch the kliper out of harm's way, just remember to deactivate the ASAS immediately after aborting, then hit '1' to separate the escape tower once the separatrons have finished their burn. you can then glide your way safely to the ground. The Kliper : the kliper is a winged reentry ship, designed to carry up to 6 kerbals. (comes with two, and additional room for 4) it come's with it's orbital module, which gives it around 1200 m/s of delta V. it uses only linear RCS's, and is not wobbly - so very economic on RCS, it has plenty of RCS for docking manoeuvers. (dock by the rear of it's orbital module - there's a ladder on the orbital module for your kerbals to go from the modules to the orbital part, to reach more easily your space station) when you have deorbited the kliper, jetisson the orbital module, and do the reentry nose first with the rest. (you can use or not the ASAS, the kliper can handle itself alone during reentry) the kliper will be hard to control until speed has dropped under 200m/s, before, it will want to go back to the prograde marker as soon as you release the controls. landing : the kliper is a great glider, aim for a landing speed around 50m/s, with a prograde marker max 10 degrees below horizon (else, your vertical velocity will be too important) it can land even without KSC's runway, it's sturdy engough to land in the wild. your kerbals can then exit the craft through the ladder at the rear of the kliper. here's the .craft file : http://www./download/ahmxbb3rrr1pr31/Kliper_Onega.craft (reuploaded in 0.21 to remove engineer redux chip - tell me if there is problems with this version) post for kliper on my Angara launcher - with .craft file and flight instructions - much less part heavy than the Onega ! some pictures of it : Onega + Kliper at liftoff. Boosters separation : upper stage jetisonned with a pe at 22km (that's at this height i usually drop the stage, unless i need it for transfers - no debris in orbit ) , kliper starting it's circularization manoeuver alone. Kliper after deorbit burn, jetisonned it's orbital module. Reentry: KSC's runway approach for landing (in this picture, i overshot KSC at 20000 meters - the kliper allowed me to turn around and glide safely to the runway) Have Fun
  17. I have 10 separatrons per booster (6 separatrons at the bottom of the booster, grouped by 3 on each side, and 4 other separatron grouped by 2 on each side a little under the middle of the boosters height.
  18. okaaay Onega launcher finished (be careful to not fry your computer, this monster has 944 parts with the kliper on top of it) the rocket is rock solid (almost no wobble, with all engines still gimbaling) this monster has 6302 m/s of delta V in the rocket alone (before releasing the kliper) note, i may replace the LVT-45 engines by LVT-30 for a better TWR at liftoff. stats at liftoff : Weight : 901 tons Thrust : 15400kN TWR : 1.74 flight stats : Boosters burn time : 1 mn and 55s 58s of burn time remaining in the core stage at separation. rocket TWR just after separation : 1.68 TWR, with 3400kN of thrust. rocket weight just after separation : 319 tons Upper stage + kliper : Upper stage burn time : 1 mn and 54s Weight of the upper stage + kliper : 93 tons TWR : 1.48 with 1360 kN of thrust. it's possible to use the upper stage for an injection burn (the upper stage should have around 1400 m/s of delta V remaining after circularizing in LKO, although i usually jetisson it when my periapsis is just under 23km - then circularize with the kliper itself - i'll may add a probe core to the upper stage later for deorbiting it on it's own). the kliper's command pod has enough torque to steer the upper stage without RCS. now for some pictures Core stage + boosters Engines layout Onega + Kliper on the pad Blast-off Inflight Boosters separation Kliper + upper stage in suborbital, waiting the good moment for circularization. Jetisonned upper stage, Kliper finishing the circularization. And now, the big part The .craft itself Kliper Onega Have Fun !
  19. Here's a WIP of the boosters propulsed by 4 skippers and 2 LVT 45 - still tweaking some things - but they should have a burn time a little higher than half of the core stage burn time (as i do not use asparagus in this design ) the boosters in test flight configuration (only 2 boosters around a small core, to reproduce liftoff TWR and TWR at separation) - also the test flight allowed me to study the separatron placements for preventing collisions with the core stage during separation. the boosters are surprisingly solid and wobble free too there's only 8 struts for the booster itself (not counting the struts needed to attach to the core stage)
  20. Here's a new pic for my onega (now with upper stage and the kliper on top) - upper stage is propulsed by 4 220 kn poodles engines and 4 120 Kn radial engines. (note, the core stage has a TWR of 1.08 with the upper stage and the kliper on top of it, so i took it to try for the solidity - and Mulbin's construction technique works reeally awsomely - almost no wobble during ascent, with ASAS active and all engines gimbaling
  21. here's a new Core stage for my future 'onega' design - for making it atop a soyouz style design in my Kliper (note, that core stage truly brutal - and will be based on how the real soyouz works : no asparagus (basically, the core stage + upperstage and payload itself have a TWR maybe below 1 at liftoff - the real TWR come from the boosters - and upon separation, the core stage has spent enough fuel to have a nice TWR note : this thing's gonna be a monster core stage is 4 'Skipper' engine surrounder by 4 LVT-45, for a Whooping 3400 Thrust
  22. here's a new shot in orbit for my Fregat, the 3 RCS 4-way bloc were turned 45° (seen from the side, an X shape), so we have better manoeuverability, and we see much better in which direction they are firing (else, when they were horizontal / vertical, it was hard to see in which direction the thrust was) all in all, the 7 probe core weight 0.34tons - giving us a little less than half of the MK1 command pod torque (still largely enough to manipulate 4 tons loads ) here's the .craft for the Fregat stage (for 0.20) http://www./?gkqjky0g4jxv2dc Have fun
  23. currently working on a new part for Soyouz loadout the Fregat stage currently tweaking it (notably RCS ports placement) but the base design / number of parts won't change, so here's some stats (yes, that's 6 stayputnik to create this stage body, which have a diameter just slightly wider than a rockomax tank. (so you'll have to create / use expanded fairings, like they have on soyouz/fregat ) decided to go with 3 RV105 RCS instead of 12 linears, saves on weight and part count (and i still have the 12 RCS engines they have on the real Fregat ) 47 parts (a good part of it is from 20 round-8 toroidal fuel tank - we really need they release roundified liquid fuel /oxy tanks like in KSPX ) propulsed by one LV-909 weight : 4.773t 200 liquid fuel, 244 oxy flight stats alone : 2391 m/s Delta-V with a TWR of 1.07 with 4.5t payload : 1046 m/s Delta-V with a TWR of 0.55 with 9t payload : 672 m/s Delta-V with a TWR of 0.37 on side note on 0.20 : i noticed it's a bit easier to do part cliping in 0.20 if i don't rotate the part with keyboard between the moment i take the part and the moment where i place it in it's clipped position. also, the first manned command pod you will add to your design (even if you placed a probe core first) will have kerbals on board, and will become the default 'control from here' part. so now, we can design launchers with the new round probe cores, save the launcher, and create a CSM atop of it later (so, much less need to rely entirely on subassembly loader )
  24. someone created a quick patch, waiting for the original author to do it http://forum.kerbalspaceprogram.com/showthread.php/30696-0-20-Subassembly-Loader-0-20-Compatibility-Patch?p=380100 - basically, install the 0.19 version of subassembly loader, then overwrite the DLL with the one this guy created, it will move the icon and prevent some errors.
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