

sgt_flyer
Members-
Posts
1,840 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by sgt_flyer
-
Spiritwolf/Hanland Submissions
sgt_flyer replied to Chozo Nomad's topic in KSP1 The Spacecraft Exchange
and then, someone will devellop a tandem charge torpedo to defeat twin plate armors ? -
make only 1 complete detachable column at first, then use 6x symmetry, it's much easier this way
-
An orbital period of one year?
sgt_flyer replied to Kimberly's topic in KSP1 Gameplay Questions and Tutorials
Maybe you can simply add some kind of round 'shield' a bit in front of your telescope, to create an artificial eclipse, and send the telescope into a kerbol orbit, then you just need to turn to face the sun. (kinda like nasa did during the apollo - soyouz mission, they used the apollo csm as an artificial eclipse, in order to allow the soyouz to study the sun's coronna, except this time, the shield would be directly fixed to your telescope. -
the problem is, we don't have much informations on the engines of the upper stages (because those upper stages simply does not exists ) (although the MLV5-25s looks doable, by using 2.5m tanks for supporting one of the engines i use - but the S-II will need better engines) else, one of the only non existent versions i'll be able to make, would be to add a Centaur stage to the Saturn 1-B note concerning the c-4 : it might be doable, but i dont think it would be able to carry a LEM
-
note : i won't make the saturn I, because it's not able to put a apollo CSM into orbit - only mockups of it
-
Spiritwolf/Hanland Submissions
sgt_flyer replied to Chozo Nomad's topic in KSP1 The Spacecraft Exchange
I have been designing a brand new 'Drill' Warhead... Here are the results of the warhead : yes, this was a Vanguard class battlecruiser Hull... the warhead was launched as a surface to space interception missile (Two stage rocket before the payload, which circularized on it's own), and was part of a guided system - so it was not from a salvo, it was a single impact that did this... Here was the part that impacted against the vanguard : total mass before final burn : 4.83 tons Impact speed : around 120m/s, final acceleration was made less than 500m from the vanguard from a 15m/s approach. i will try to make a bomber carrying a SRB propulsed warhead like this note, it's warhead is made from something way harder than plates : Structural pylons -
Spiritwolf/Hanland Submissions
sgt_flyer replied to Chozo Nomad's topic in KSP1 The Spacecraft Exchange
Ouch then that's gonna be a tough nut to crack open:) -
Spiritwolf/Hanland Submissions
sgt_flyer replied to Chozo Nomad's topic in KSP1 The Spacecraft Exchange
mmh - you seem maybe too close to fire your heavy SRB's against this kind of armor - it looks like the SRB's doesn't have enough time to buildup velocity before impact -
Hello, i'm presenting you new versions of my stock saturn family rockets with several key upgrades i'm posting a new thread for this new version, because my old Saturn thread first post was starting to have too much things in it i'll start with the Saturn 1-B - because a lot of the new upgrades were develloped on this rocket (for ease of testing, as the Saturn 1-b has less parts than the Saturn V ) Saturn 1-B first, here is the mission Album (clic on the image to access the album) : now about the various upgrades : the first stage now has Early engine cutoff : the center engines now burn out 8 seconds before the outer engines shutdown. i've also included an action group to disable gimballing on the 4 central engines, like on the real saturn rockets, the center engines does not gimbal in engine clusters. this new version has a remade interstage between the S-1B and the S-IVB : the completely hollow interstage allow me to fire the S-IVB engine with the interstage still attached, which greatly reduce the intertial flight phase, which greatly reduce the loss of speed the previous version had during separation - the interstage is now to be dropped 10s after S-IVB engine ignition, and the escape tower will be jetisonned with the interstage. Remade payload fairing : the payload fairing has been completely remade, now the CSM does not need an additional I-Beam to be coupled to the S-IVB - when you will jetisson the fairing, the CSM will be directly freed from the S-IVB. The file : Saturn 1-B rev 2 460 parts and 257,82 tons at liftoff. Flight profile : Action Groups : Abort key : decouple the command pod from the rocket, and ignites the escape tower Key 1 : disable gimballing on the first stage central engines (hit twice before liftoff). Key 2 : decouple the escape tower from the command pod (only useful after an Abort) Key 3 : Deploy the parachutes (only after abort, to prevent from going through all the stages) Ascent phase : hit key 2 twice before liftoff. go full throttle until you reach 10000m, then start your G-turn. make a smooth curve to reach 45° at 20000m (the center engines will burn out at around 18000m, when they do, go directly for 45° and activate the ASAS for the stage separation) first stage separation : when the outer engines burn out, press space to decouple your first stage, and stage again while the Separatrons are burning to activate the second stage's engines. roughly ten seconds after the second stage ignition, stage to decouple the interstage and eject the escape tower. continue your smooth G-turn, in order to reach 30° at 30000m, 20° at 35000m, and 0° at 45000m, and continue burning until you raised your apoapsis to the desired altitude. (i usually go for a 101 / 102 km apoapsis with the Saturn 1-B - you'll still be in atmosphere before shutdown, so the remaining drag will bring back the apoapsis close to 100km) once out of atmosphere, press Space with ASAS on to have a nice fairing ejection and CSM decoupling, before circularizing with the CSM (the S-IVB and fairings will still be on suborbital, so they'll burn up on reentry). if you wish to recreate an apollo soyouz joint mission, you can add the Adapter inside the payload fairing (there's a decoupler inside the fairing for that) , and go pick it with your CSM after fairing decoupling (like you would go pick a lunar lander) now that i have my new S-IVB, i'll be soon releasing updated versions of my saturn V, featuring the same several upgrades i granted to my saturn 1-B (notably Early engine cutoff, and upgraded interstage between the first and second stage of the saturn V) Of course, have fun
-
Spiritwolf/Hanland Submissions
sgt_flyer replied to Chozo Nomad's topic in KSP1 The Spacecraft Exchange
The problem is that anything large enough will obstruct your engine exhausts, resulting in zero thrust from your nervas. (judging from the shape, even a simple 2.5 m tank will be atleast damaged by your engine exhausts, if not blocking your thrust completly.) and frankly, 4 nervas would be overkill for tugging small tanks (and way too big for cramped space docking manoeuvers) -
Spiritwolf/Hanland Submissions
sgt_flyer replied to Chozo Nomad's topic in KSP1 The Spacecraft Exchange
i think there will be a problem with your starmover engines when you will have to move a wide payload with it -
Spiritwolf/Hanland Submissions
sgt_flyer replied to Chozo Nomad's topic in KSP1 The Spacecraft Exchange
i tried to have a look to the griselbrand corvette, but something's amiss with the .craft file, it looks corrupted. (when i try to load it, the rocket is turned horizontally without the cupola which is still at the right position - then the rocket's engine fire on they own, and the cupola falls to the ground. -
Spiritwolf/Hanland Submissions
sgt_flyer replied to Chozo Nomad's topic in KSP1 The Spacecraft Exchange
i'm trying to make a fighter with reloadable small rockets : this fighter has 6 small separatron propelled rockets mounted on a discardable weapon assembly. (basically, for reloading the fighter, you discard the assembly and connect a new one to the fighter) the assembly is slightly unstable for the moment, and affects the rockets precision. the fighter also have a safeguard for the pilot : the cockpit and instrument section can be ejected from the fighter, and has a monopropellant supply, plus single RCS thrusters (largely enough to do some orbital manoeuvers, the cockpit also has parachutes if you deorbit the fighter or the cockpit) -
Kebal Launch System Block 0 - The Beginning
sgt_flyer replied to Nephf's topic in KSP1 The Spacecraft Exchange
well, it's normal to have similar rockets looking the same in the end you could say it looks like my Saturn 1-B too (but it's ok i see key differences between the two ) nevertheless, the Saturn's 1B are really useful for people who want to improve their Saturn V's it's much easier to devellop the S-IVB fairing and CSM using a saturn-1B than directly atop a saturn V (much less parts on liftoff ) will you devellop a Block II EDS too ? (the one with it's 3 J2-X engines ) -
Saturn V(rev 2), Saturn IB and Skylab
sgt_flyer replied to sgt_flyer's topic in KSP1 The Spacecraft Exchange
new version of the Saturn 1B in the works it will have various improvements : cosmetics around the base of the first stage - to look more like the real one Early engine cutoff for the center engines of the first stage (they will cut off 8s before the outer engines) improved interstage : the interstage will push the S-IVB during separation, and you will be able to ignite the S-IVB engine during the interstage SRB's burn, only to jetisson the interstage 10 seconds later (the new interstage being totally hollow, it will not affect the S-IVB engine thrust) the escape tower will be jetisonned at the same time than the interstage. improved payload fairing : no more I-Beam connecting the S-IVB to the CSM the CSM is now hold directly by one of the four panels. still tweaking this one to have a good opening sequence (note : i develloped my own version it, it does not work the same way than Mulbin's version actually, it works in a reverse way compared to Mulbin's munbug VIII fairing) of course, every upgrade i made for the saturn 1B will sooner or later be adapted to the saturn V -
Spiritwolf/Hanland Submissions
sgt_flyer replied to Chozo Nomad's topic in KSP1 The Spacecraft Exchange
ah, i found it out inside youtube comments : but on his tweeter, he said he still needs to iron out the rules for the submissions -
Spiritwolf/Hanland Submissions
sgt_flyer replied to Chozo Nomad's topic in KSP1 The Spacecraft Exchange
Didn't macey asked for the persistence files of ships / stations already in orbit ? I guess he said he would edit his files to incorporate the new ones in his saves -
SPACE STATIONS! Post your pictures here
sgt_flyer replied to tsunam1's topic in KSP1 The Spacecraft Exchange
Here's my Skylab there's room for 12 kerbals aboard it, mass is around 30tons, part count around 350 parts for the station itself. the Apollo CSM which ferried my kerbals is attached to it on the pictures. the telescope mount (mounted sideways on the pictures) was lined up with the rest during launch, only in orbit it separated and translated to it's final docking position and of course, it was launched with my Saturn V rocket (but if you try, be careful, the station, it's fairings and the rocket account for 1005 parts ) (link to the post+files in my sig ) also, we missed the 40th anniversary of Skylab's launch : it was launched on may 14th 1973 -
Saturn V(rev 2), Saturn IB and Skylab
sgt_flyer replied to sgt_flyer's topic in KSP1 The Spacecraft Exchange
Added the Skylab download link and ascent instructions to the first page. (i also included a low part count launcher for the skylab - because the version with Saturn V as a launcher has 1005 parts , there's instructions for both launchers). Have fun -
Saturn V(rev 2), Saturn IB and Skylab
sgt_flyer replied to sgt_flyer's topic in KSP1 The Spacecraft Exchange
two new pics of the skylab in orbit and i stumbled upon this : this year was the 40th birthday of Skylab's launch - it was launched may 14th 1973 -
Saturn V(rev 2), Saturn IB and Skylab
sgt_flyer replied to sgt_flyer's topic in KSP1 The Spacecraft Exchange
Sneak Peek (yes, it has both side solar panels still attached ^^), and my service module (launched later from my saturn 1- is attached to it. -
Humans can be more kerbal then kerbals themself...
sgt_flyer replied to Tom K.'s topic in KSP1 Discussion
basically, the 'plate' is something akin to a bell nozzle, so all the bomb's released energy is directed to the rear of the rocket. Nuclear bombs yields some of the highest man made temperatures (we might have done higher temps, but only in laboratories ), so the atoms which made the bomb are projected out of the rocket at a really fast speed, which gives it it's incredible ISP. (the higher the working temperature of your rocket, the better the ISP - because chemicals / atoms expand faster for the same quantity) -
spotted a strange spot of light on kerbin's surface, from orbit
sgt_flyer replied to sgt_flyer's topic in KSP1 Discussion
well, if it's a reflexion of the sun, the specular highlights are a bit bugged then because on the first picture, the sun was still way below the horizon -
i don't know if someone have seen something like that before, but i found it particulary weird the light seems to be on water, in the north hemisphere of kerbin (i started my G-turn with a 50° heading, circularized at 100k, an stumbled upon this, seen from orbit : - and it's not on the pole, we clearly see the ice shelfs on the horizon - my only mods : Protractor, subassembly loader and engineer redux. (note, the small white dots under the large white spot is the space station i tried to launch this time ) another image, from another angle (taken from my station's launcher second stage, which was on suborbital trajectory The spot seemed to follow my second stage, and appears to be projected onto the sea bed (i couldn't see it while it crossed the island) - and is visible in daylight. here's a pic after the second stage's splashdown :