kookoo_gr
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Magic Boulder has a cousin. Some Pictures :)
kookoo_gr replied to bigdad84's topic in KSP1 Discussion
from my journeys to all the other planets i have seen this "bug" also at Tyllo, Vall, Duna, Ike, also at one of the munar arches on of the legs is on the air and you can go underneath it one of my rovers at Tyllo -
-Gamah's "Copy me, quick!" Running Challenge Thread
kookoo_gr replied to -Gamah's topic in KSP1 Challenges & Mission ideas
Done, see album for full mission status http://imgur.com/a/jVX8J#0 got to say though that was my first extreme EVA, keep posting challenges. Do we have to keep the flights we had over the last 3 challenges or do we end them? -
Someone suggest me an audiobook for KSP.
kookoo_gr replied to mushroomman's topic in KSP1 Discussion
Saga of the Seven Suns by Kevin J. Anderson a series of seven si fi books. I loved reading them -
ok i'm game, the ship is in Munar orbit and matched the planes as best as possible (0.3 degrees difference) i have drained the fuel from the last stage to the upper stage and the ship is unbalanced, you'll have to rebalance the ship at the 3 outer tanks, dock with the other ship and refuel it. http://www./?jf0mfw99omdsdsh
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-Gamah's "Copy me, quick!" Running Challenge Thread
kookoo_gr replied to -Gamah's topic in KSP1 Challenges & Mission ideas
No worries, after all it's a game and we are supposed to have fun. Clear skies and fly safe -
-Gamah's "Copy me, quick!" Running Challenge Thread
kookoo_gr replied to -Gamah's topic in KSP1 Challenges & Mission ideas
i saw the last two posts and i believe you refer to my entry. Rest assured that i did not cheat from the beginning of the challenge. When i landed on the Mun i used my Mun transfer stage that was a 3/4 full Rockomax X200-32 Fuel Tank and a Rockomax "Poodle" Liquid Engine. This saved me a lot of fuel for the final stage that resembles the author's rocket (i dumped the transfer stage 1km before landing) as i was expecting a Minmus transfer when he wrote don't end the flight. For the Mun-Minmus transfer the plan was to go to a 20-ish km orbit, then leave orbit, match planes with Minmus and go for the Mun-Minmus transfer, the launch-Mun orbit fuel cost was about at 3/4 of my fuel tank, for exiting the Mun orbit i had about 11 sec burn and later on the plane match the burn was 2 secs, the Minmus rendezvous was about 11 sec burn (i had a good Minmus position) and the Minmus entry orbit was 4 secs burn at an altitude of 14Km and i picked a high spot at Minmus in order to save fuel. My initial landing speed was about 160m/s and landed at a speed of 7-ish m/s with controlled burns. By watching the author's rules i assumed he meant that his final landing stage was the same (as he did not have any other photos or any other rules enforced except that no mods or cheating - debug window with infinite fuel - are allowed), he did not set any rules for the complete rocket design. If there is an issue of resources at the beginning of each challenge leg then we should post photos at the beginning and end of each leg along with various stages of the flight of the challenge with the resources tab enabled at all times (i believe this thread will become image heavy in the end). -
-Gamah's "Copy me, quick!" Running Challenge Thread
kookoo_gr replied to -Gamah's topic in KSP1 Challenges & Mission ideas
aaaaand getting low on fuel edit I renamed the vessel and placed an ! to match the author's ship -
The Light Rover MKII plus lander on the Mun and with the addition of ISAMap Sat mod in search for the signal at Duna
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-Gamah's "Copy me, quick!" Running Challenge Thread
kookoo_gr replied to -Gamah's topic in KSP1 Challenges & Mission ideas
dang it -
+1 and i have to wait for my posts to be approved
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We need rover wheels and structural parts
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The Light Rover MKI plus lander, the new series of rovers is designed for low gravity environment and will replace the Interplanetary Rover series that managed to land at almost every body in the Kerbal Solar System Interplanetary Rover Series MkI MkII MkIII MkV (The MkIV was destroyed at Duna and i forgot to take any screenshots)
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HOCgaming's THAT'S NO MOON! Base - Craft Submission Thread
kookoo_gr replied to HOC's topic in KSP1 The Spacecraft Exchange
can we have a copy of the saved game so we can test rover designs on the stranded lander at the mun? also if i may be allowed is there any time limit for the craft submissions? i believe you should put a limit for each episode eg 1-2 weeks so we can have time to think and test our designs