kookoo_gr
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KSP2 Release Notes
Everything posted by kookoo_gr
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I got to land a manned rover at Tyllo with no mechjeb. I swear this moon is haunting me ever since i completed my grand tour on the solar system. Time to start designing. 2nd roll Land an unnamed probe to Eello, and then go to Kerbin This definitely needs to be a plugin
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My list of oldies but goldies that i play from time to time thanks for dosbox are (in no particular order) 1. Wolfenstein 3d 2. Doom 1 & 2 3. Transport Tycoon 4. Simcity 2000 5. XCOM: UFO Defence 6. XCOM: Terror form the Deep 7. XCOM: Apocalypse 8. Lands of Lore 9. Master of Orion 2 10. Lost Eden 11. Day of the Tentacle 12. Raptor: Call of the Shadows 13. Crusader 1 & 2 14. Strike Commander 15. Privateer 16. Homeworld 1 & 2 (no dosbox but still goldies) 17. The Red Alert Series 18. The C&C Series except the last one that EA published 19. Heroes of Might and Magic 20. Battledrome 21. Simon the Sorcerer 1 & 2 22. Rebel Assault 2 23. Xwing - TIE Fighter 24. Fatal Racing 25. Hexen 26. Dungeon Keeper 1 & 2
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Orange Tank April Fools Challenge
kookoo_gr replied to Bystander's topic in KSP1 Challenges & Mission ideas
Does this qualify? The probe is there so the "hat" won't be deleted (i have my persistent debris set to 0) -
My take on the Curiosity landing. The rover is eco friendly since having 3 RTG's was bringing havoc to the whole rocket design
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The signal pyramid on Duna is still there but you can hear the signal only when in map mode and only if you have something landed on it.
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Kerbalised film / game posters! [image heavy][now adding!]
kookoo_gr replied to IWantSumCrusha's topic in KSP Fan Works
Thunderkerbs (Thunderbirds) -
Kerbalised film / game posters! [image heavy][now adding!]
kookoo_gr replied to IWantSumCrusha's topic in KSP Fan Works
Battlestar Kerbalica (Battlestar Galactica, take your pick either the original series or the remake) The Clockwork Mainsail (Clockwork orange) -
Kerbalised film / game posters! [image heavy][now adding!]
kookoo_gr replied to IWantSumCrusha's topic in KSP Fan Works
The K Team (The A Team) Crouching Bill, Hidden Bob (Crouching Tiger, Hidden Dragon) The Life of J (The Life of Pi) -
1. Orbit a satellite at each planet polar/equatorial 2. Land a Kerbal at each planet and plant a flag, also return is a must 3. Mount a rescue mission 4. Rescue the rescue mission 5. Land a rover on each planet 6. Locate all the easter eggs in the game 7. Circumvent a planet either by land or airplane 8. Establish a base on a planet/all planets 9. Build a space station 10. Escape the Kerbal system 11. Crash into the sun 12. Crash into Jool 13. Achieve a docking rendezvous at solar orbit 14. Make and drive a boat 15. Build rocket cannons for fun 16. Drag race 17. Fly a Kerbal at another planet via its jetpack 18. Extreme Kerbal EVA (land and launch a Kerbal with its jetpack from Minmus, Poll, Bop, Gilly) and many other things i can't think right now
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[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
kookoo_gr replied to TriggerAu's topic in KSP1 Mod Releases
a small suggestion for a future update. allow the creation of an alarm for the planets that have an atmosphere at about 2 mins before entering the atmosphere for aerobraking. that way we can have an automated alarm and not miss the aerobrake -
Getting to Eve with a Rover
kookoo_gr replied to Latias4Ever's topic in KSP1 Gameplay Questions and Tutorials
To get to Eve. 1. at the map view click once on eve and press set as target 2. at your orbit you will see to extra yellow triangles. These show the plane difference from your target in degrees once you hover over them. 3. place a maneuver at the closest yellow triangle and start adjusting the purple triangles on the maneuver node. These adjust the plane of the ship. try to get as close as 0 degrees. 4. Once set you will see the needed for the burn. Start burning at half the time before you reach the node. Tip: if you load the game and make the adjustment the burn time will N/A, make a full burn for 1sec and cut throttle, this will reset the burn timer and make your adjustment. 5. After the plane adjustment place another node at another point in your orbit then adjust the yellow circles, these will increase decrease your orbit at the opposite part of your ship's orbit. At some point you will see two whit triangles. You must make these triangles to connect. Once connected they will turn into purple/orange circles and then you have an encounter. If you can't get an encounter at a point in out orbit try another point. or move the maneuver node by clicking the inner grey circle of the maneuver node and move it around, then adjust the orbit. 6. Once you get an encounter you can see the periapsis you will have at Eve by hovering over the purple/orange triangles at the encounter. Most likely your eve periapsis will be by millions of km. You can decrease it by adjusting the the various options at the maneuver node. Careful a little adjustment can even mess the whole encounter so be very careful when adjusting it. Aim for a periapsis below 1000 km, i usually go for near 100km since eve's atmosphere begins at 90km 7. make the burn at half the time before the node. -
Kerbalised film / game posters! [image heavy][now adding!]
kookoo_gr replied to IWantSumCrusha's topic in KSP Fan Works
The Kerbinator (terminator series) The Kerbinator 2: Launch day The Kerbinator 3: Rise of the Rockets Duna Attacks (Mars Attacks) Top Buzz (Top Gun) Mun (Moon) 0.21 A Kerbal Odyssey (2001 A space Odyssey) Lost in Space -
Kerbalised film / game posters! [image heavy][now adding!]
kookoo_gr replied to IWantSumCrusha's topic in KSP Fan Works
The fast and explodious: Eelloo drift The kerbonaut's wife -
Kerbalised film / game posters! [image heavy][now adding!]
kookoo_gr replied to IWantSumCrusha's topic in KSP Fan Works
Kerbollo 13 (based on historic events from the ksp wiki campaign) Krakengeddon (Armageddon) The Kerbal stuff (The right stuff) Kerbal Trek -
from what i saw at the map view yes they are there but they seem kinda smaller than 0.20, i only need to drive to them and it's a long way to get there
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i upgraded my 0.20 save to 0.21 and everything is in place except from my Pol mapsat satellite. The biggest awe is my rover at Moho near the north pole, just look at these mountains, i don't know how it's gonna make it up there.
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thanx i made the conversion and it appears that everything is in place
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It came to my attention that there is a save converter from 0.20 to 0.21, does anyone have a link? can't find on the forums
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gotta love these new adapters. I sent these two mapsat probes to Duna and Ike in one transfer stage
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What's the first thing you did with the new patch?
kookoo_gr replied to Whackjob's topic in KSP1 Discussion
Buzz the tower with a rocket -
I went for a 3rd go at this mission modifying my previous rocket design in order to fulfill all the objectives. Here is the album My points Base +30 Goals - 3-man Mission +10 - 2-man Lander +10 - 2-stage Lander (leave the decent-engine on the mün) +20 - Escape tower? +10 - Lander stored behind the CM during ascent +20 - Lander tucked away behind some fairing? +5 - Free return trajectory to the mün +10 - Flawless landing (no parts broke off, Neil Armstrong is watching you!) +10 - Got a Munar Roving Vehicle (MRV) on board? +15 - After succesfull Mün landing docked CM and MM in Orbit (no swapping ships without docking them first) +10 - MM disposed by crashing it into the Mün (remove Kerbal first!) +5 - Plant flag on the Mün (no cumulative, i.e. two flags don't get you 6 points) +3 - Spashing down on Kerbin (land on water) +5 Awesome new goals: - Deploy münar sub-satellite before returning to Kerbin +10 Points Landing accuracy (not cumulative) - Land within 100 meters of the NAM +15 I was roving on the Moon one day... (not cumulative) - Are we there yet? - 15 points - Drive beyond 10km of the lander MSEP - Mün Surface Experimental Package (not cumulative) MSEP must have power, probecore and at least one science-thingy - Science extravaganza! - 15 points - Deploy four experimental packages 2.5km from the landing site (and at least 2.5km from eachother) Total: 218 This was the mist fun mission i flew, kudos to the OP
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1. Buzz the tower with a rocket then with a jet 2. Check out the new space center 3. Check out the changes form map view at Mun, Duna, Eve and Moho 4. Land on Mun 5. Build and finally fly a jet/SSTO 6. start exploration/hunt for Kerbin easter eggs 7. Land and plant a flag on each planet