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ZingidyZongxxx

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    Brain Surgen
  1. Sorry to resurrect this old thread but I have the same issue, surprisingly this seems to be the only post on the entire internet addressing it/asking for a solution. Has anyone found a solution for the newest version yet? I'm on 1.12.3 and the problem persists.
  2. Is there any way to make it so that Mechjeb modules don't work when you're controlling a probe that doesn't have a comm-net signal? For example, there are times when you lose probe control, but you can still "cheat" it by using Smart A.S.S..
  3. That's exactly the problem I have actually. In fact, there is no "winter" or seasons at all for that matter. The sun will rise and set the exact same way for the entire year.
  4. I'm having this same issue in 1.1. I'm also having a much more annoying issue that pretty much breaks the mod for me, not sure if anyone else is having the same issue. Basically the rotation of Kerbin in the tracking station seems to work fine, but it doesn't work correctly when viewed from vessels. Kerbin is tilted, but its axis of rotation is still vertical. So, instead of the axis of rotation going through the poles as it should, the poles just rotate around a point ~23 degrees off. This is very strange, as it only seems to affect certain vessels, possibly anything launched after I installed this mod? For example, I put a plane on the North pole to see if seasons would work properly and they did not. Meanwhile, if I load up a vessel that's been orbiting Kerbin since before I installed the mod, everything seems to be working fine. Any clue what's causing this? EDIT: Turns out it's actually not an issue of whether the vessel was there before I installed the mod, it seems instead to be caused by vessels on Kerbin rather than orbiting something. So, from the perspective of a rocket that hasn't been launched, things won't work. But if that same rocket is in orbit, things work fine. Very strange.
  5. This is amazing, do you know if it is compatible with old saves or will that break everything?
  6. Could anyone make a mod like the old Aligned/Formatted Currency Indicator mod, or update it for 1.1.3? I can't find a version of it that works for newer KSP versions and it was a really useful mod.
  7. Don't get too hyped just yet, we don't know when on Monday it releases.
  8. 2000? Hooray! That's way better than first on 200th page anyway
  9. They also mentioned adding Multi-player again, but that's not new.
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