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Stelith61

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Everything posted by Stelith61

  1. Bah! Geostationary, Keostationary, no biggie. Maybe if I filled half the payload bay with fuel and the other half with a satellite I could do it. I guess I'll find out tomorrow.
  2. Glad to see you're back mate! I'll try some of these out when I get home tomorrow, Especially that Gladius Shuttle. Can it reach, say, Geostationary transfer orbit?
  3. Looks pretty cool man - I'll have a go at flying it and sticking a payload in there when I get home.
  4. I reckon we can now just call this myth busted. It's near impossible with current stock parts, if not completely un-doable.
  5. Part clipping's off, Infinite fuel is off, Infinite RCS is off, Infinite EVA is off, and Both stop-breakages/exploding ones are off. Hack gravity would stop it going into orbit.
  6. I made one that can go vertical then transfer to horizontal and fly well. Put canards on the frontish. Wheels on a pole of the lightest possible pole. The struggle with this is making the wheelbase stable because of the angles.
  7. I know that! I mean the Joolian System. Probably Joint Vall/Laythe. Bah! Off topic. I've tried as much as I can to make a ship that has 12km/s in a single stage, but Kerbal Engineer says I keep failing if i keep the Eve twr even just at 1-1, let alone an optimal 1.6-1
  8. These look pretty awesome man. Have you tried modifying it for horizontal landing? I'll give them a try later.
  9. It could be done even easier with a Jool encounter. The delta-v numbers become Intercept+ ~200m/s.
  10. Hey guys, I just realized - In ST-VOY, Voyager takes off of a Demon class, or class Y world. Basically, conditions similar to Eve. Does this mean that the USS Voyager is an Eve SSTO capable ship? Okay that's all I had to say. Bye.
  11. I'm fine. I'll eventually build one myself, I just wanna focus on finally doing manned Jool or Gilly missions first. Maybe Eve-Surface return....
  12. Understandable. I've yet to build a jet SSTO that doesn't look like - well - crap. Let alone one that can dock.
  13. Who said anything about jets? I'm talking about Torodial Aerospikes. And the SSTO I referred to is in my rocket builder's thread in my sig. I'd link it directly/post pics here, but I'm on my phone.
  14. I reckon it might be possible to cluster Aerospikes and LV-T's to make it work, along with a high start point. Would it have to carry everything down and up, or could we drop parachutes ect? I have a Kerbin SSTO that could probably be refitted and refined for the purpose.
  15. Welcome to Wyvern Spaceflight & Aeronautics! WSA - Ushering in a new era of spaceflight* with minimum explosions! *Warning: new era may contain many large explosions Wyvern Spaceflight is a relatively new private firm in the field of Aerospace Engineering and Rocketry, boasting excellent rates of Kerbal survival (Over 12%!), successful probe deployments and explosion-to-part ratios, we're sure to have your kerbonauts into orbit as safely as possible. With many of our ships able to de-orbit launch stacks using remaining fuel, you can be sure that Kerbin won't succumb to Kessler Syndrome, and comply with the Clean Space Act (2011-13). Despite recent cutbacks, we continue to manufacture and develop craft for the growing spaceflight market. All craft are STOCK PARTS ONLY CREWED ROCKET VEHICLES Falcon 12 Shuttle [F-12] The Falcon 12 Shuttle is a Single-Stage-to-orbit LKO Shuttle for crewing space stations in low kerbin orbit. Stage 1: Beginning Ascent. Begin ascent as normal, with gravity turn around 9.8-11km. Fuel may seem low, but more is used in the first 15-20km than in the rest of the flight, and so it is able to achieve orbit at 71-80km. Probably 100km. Stage 2: Continue to orbital insertion. Decouple Launch stack when in orbit. You can use Physics Warp to turn, just don't throttle up with it on. The probe core in the launch stack is inverted, so pointing prograde along the navball and burning will lower orbit. Stage 3: Use RCS Tranlation to rendezvous and dock. It has thrusters to make forward/back translation easier. RCS is balanced. !WARNING! When decoupling from stack, the ship spins out of control for no apparent reason. Have the solar panels retracted. 150 Parts, 172.8 tons launch mass, and staging is setup to decouple from the launch tower + Activate engines, then decouple shuttle from launch stack, then decouple pod from shuttle, then open chutes. Action group 1 opens and closes solar panels. Use RCS to deorbit when wanted. You should have plenty of RCS Monoproppellant. .craft file Dropbox download Falcon 16 Shuttle [F-16] The Falcon 16 Shuttle is a Kerbin-Mun-Minmus (all in one go!) Shuttle that launches in three stages. It has the capability to get to Duna, but nowhere else once there. (It's also a modified Falcon 12, and please don't say I could upgrade the F-12 to make it more than just LKO becasue thats what this is) Stage 1: Beginning Ascent. Begin ascent as normal, with gravity turn around 10-12km. Drop boosters when they run out, their positioning and sepratrons should ensure a smooth detach. Stage 2: Continuted Ascent. Continue normal ascent. Make sure you turn carefully, as this ship is large, and turns only on gymbal. Use the RCS Systems if needed for helping turns. Stage 3: Orbital Insertion. Continue insertion to orbit as usual, burning just before/at apoapsis. Stop engines when periapsis raises to 25km. Drop the main ascent stage. 25km is inside the atmosphere enough for the game to delete the stack. It is equipped with a probe core, but the navball is inverted, so you an deorbit it later, but it is agonizingly unmaneuverable without the engines running. Use the Poodle engine to complete the orbital insertion. The ship is left with enough fuel and RCS to orbit either Kerbin, Mun or Minmus and rendezvous, then return. It has been tested successfuly as a Duna shuttle, but one way only, and uses most, if not all its fuel getting into a low circular orbit (with reasonably good aerobraking) Any rendezvous would have to be RCS only, and RCS can be used to deorbit the capsule only for crewing a ground base. An Ike orbit could possibly be acheived if done well. 195 Parts, 220.5 tons launch mass, and staging is setup as said above. Action group 1 opens and closes solar panels. .craft file Dropbox download More ships coming 'soon'tm
  16. This is amazing, and I wish I could help you with this. I can't wait for the extraterrestrial maps too.
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