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@climberfx
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About me
Motion Designer/Artist 2D&3D
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Location
Via Láctea (Milky Way) - quarantine
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Interests
To Fly
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[1.12.3] OMICRON - Flying Space Car - Release 0.6.6.6
Climberfx replied to Climberfx's topic in KSP1 Mod Releases
Doing some updates here, that will improve Omicron flying capabilities. Wing parts, custom to work with it's engine systems. And because it change a bit it's appearance and get some resemblance from a stingray, the name will evolve to Omicron Stingray. But that release and update will take some time, because I need to finish the engines and hard assembler for engines plus legs. Soon.- 211 replies
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[1.12.3] OMICRON - Flying Space Car - Release 0.6.6.6
Climberfx replied to Climberfx's topic in KSP1 Mod Releases
I believe you forgot to put the latest Firespiter mod (only dll need). Firespiter is needed to have windows/doors working... All are explained in the "Omicron - Instalation.txt" that goes if the mod. I believe if you read all, you can figure out the problem. Cheers!- 211 replies
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Climberfx started following Free KSP2 Holiday Giveaway!
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My Kerbals will launch inside their rockets and explode middle way to the sky, resembling fireworks, but will them go back to ground with parachutes.
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Climberfx changed their profile photo
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[1.12.3] OMICRON - Flying Space Car - Release 0.6.6.6
Climberfx replied to Climberfx's topic in KSP1 Mod Releases
The tank are already there, in the lasts updates. This new module part for the engines should be 2 parts, one with the base, shielding and the legs, and the other will be the engine, so you can use it with all 9 positions or less. The adapter from Omicron to 2m circle size already exist too, and it is a detachable part. (decoupler on/off) That could be too Mr. BGYT. The use of it would be more for exploring the surface, like a rover. Let me thing about. I am pointed to do a size 2m capsule with walkable interior, so we could have a full "falcon 9" like rocket. The tanks are already there. Fin's too.- 211 replies
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[1.12.3] OMICRON - Flying Space Car - Release 0.6.6.6
Climberfx replied to Climberfx's topic in KSP1 Mod Releases
That part was an easy one. Have others with similarities to change from. Need to find some time to advance on it, I am doing legs and engines with a lower part to the rocket lifter for Omicron, it's advanced but not solved yet.- 211 replies
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[1.12.3] OMICRON - Flying Space Car - Release 0.6.6.6
Climberfx replied to Climberfx's topic in KSP1 Mod Releases
@BGYT At last! Unity always having some trouble when I won't use it for Long time. But it's working now! Here the part, just save it on your Gamedata/Omicron/Parts (mu and cfg, but you know that uh?) https://www.dropbox.com/sh/vm1d01q0x7ge4eu/AADwOiL_W3pYWSUqCumNxB6na?dl=0- 211 replies
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[1.12.3] OMICRON - Flying Space Car - Release 0.6.6.6
Climberfx replied to Climberfx's topic in KSP1 Mod Releases
@BGYT Maya part done. Colliders and model. Now I just need to do the Unity preparation and export and config file. Gonna finish today later.- 211 replies
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[1.12.3] OMICRON - Flying Space Car - Release 0.6.6.6
Climberfx replied to Climberfx's topic in KSP1 Mod Releases
Hi dear BGYT. It's possible. But right now I'm super busy, but as soon as I got some spare time, I make it for you. Cheers kerbonaut.- 211 replies
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Tópico de Boas Vindas - Deixe aqui seu oi!
Climberfx replied to Climberfx's topic in Portuguese (Português)
A quase 10 anos atrás, eu consegui ter uma comunidade na nossa língua. E agora vemos tudo isso abando nado a quase um ano. rsrsrsrsrsr -
Hello Climberfx! I love the Omicron Space Car.
Only problem I'm running into is when I attach the VTOL engines either with or without symmetry... when I launch one side always Flips!
So one side points UP and the other down. When I test in the SPH and check rotation, they're correct... but on the runway... One side is up the other down.
Any ideas why?
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Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
Climberfx replied to Paul Kingtiger's topic in KSP1 Mod Releases
lol- 1,553 replies