Caelib

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About Caelib

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    Engineer

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  1. Nice work, but how about some more "space" parts, like functional Habitat/science modules for stations/bases?
  2. I deployed everything using a scientist, I will give it a shot using an engineer, thanks! EDIT: that was it. The part descriptions/stats need some tweaking to illustrate this concept more clearly.
  3. I have the first three new outpost modules deployed on both the Mun and Minmus, but they do not appear to be working. Either I am doing something wrong or Squad's implementation of this new functionality was never tested: Either way, this content update was a failure of QA or usability. Based on the readouts for that image, the equipment isn't functionality, but there's no indication of why. Don't get me wrong, I appreciate the content that is being added, but the execution of this was extremely sloppy.
  4. This expansion is great! When I saw the title, I thought there would be deployables in the form of ground-based/inflatable habitats or space station modules. I really hope this is something you have planned in the near future or if it just hasn't been revealed to be a part of this DLC.
  5. I have been playing KSP since early Beta and I am a purist - I do not like to rely on mods for various reasons. As such, I think the stock version of KSP desperately needs an attachment system similar to KAS. This would be extremely useful for base building, which I feel is another area to which KSP could really expand - the addition of a few different flavors (science/power/living/food, etc) of habitat modules for stations our ground bases would be an extremely welcome addition to this wonderful game. Even if this type of content comes in the form of a paid expansion, please consider it. Thanks.
  6. Great update, very excited to give it a whirl!
  7. Thanks a ton for the new skybox - hopefully clouds are not far behind!
  8. This is a great change and a mystery of why it took so many years to get implemented!
  9. I do like to see the game being updated, but there are so many other cosmetic areas of the game that need attention besides part models and textures (skybox, clouds, etc). When I see these part updates, it honestly reminds me of this: https://www.theonion.com/taco-bells-five-ingredients-combined-in-totally-new-way-1819564909
  10. Looks great, but wheeeeeennnnnnnnnnnnnn is the game going to get a new skybox ... clouds ... all the things that it has needed for YEARS?!
  11. The game has needed a major graphics overhaul for a couple of years ... maybe that is something they are working toward with these part revamps. It is painfully obvious that the development team for KSP is so small now that they aren't staffed do any major work on the game.
  12. Nice work! The only mod I use is Kerbal Engineer ... now I don't have to Now when will KSP get a new, long-overdue skybox?