

Caelib
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232 ExcellentAbout Caelib
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Kerbal Space Program 1.10: "Shared Horizons” Grand Discussion Thread
Caelib replied to UomoCapra's topic in KSP Discussion
Has anyone else noticed that the Navball orientation on launch is different? I hope this is a bug because after 7 years, I don't know if I can unlearn that.- 202 replies
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Does this mean we're finally going to get stock clouds for atmosphere planets?
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When April Fool's backfires: "this is awesome" ... I guess now they will have to do it :D
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The most important question is: can you light vented fuel on fire?
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@Rajarjit not my image ... I pulled it off Google ... not sure where it originated.
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Uncontrollable Rover Sliding On Mun
Caelib posted a question in Technical Support (PC, unmodded installs)
I haven't build a rover for a very, very long time so I decided to make one and send it to the Mun. I was extremely disappointed by the physics bugs ... I was on relatively flat ground and my rover will not stop sliding even with brakes enabled and controlling it is a lost cause. Here's the craft data from the persistence file: VESSEL { pid = 32558883af7c48888a2fa9fad1cbdbbd persistentId = 2753479933 name = Mun Rover type = Rover sit = LANDED landed = True skipGroundPositioning = True vesselSpawning = False launchedFrom = LaunchPad landedAt = display -
But graphical stuff is pretty easy to port within the same engine (Unity).
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Are they coming from the work being done on KSP2? I know they have rebuilt the KSP system with updated graphics.
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The Grand Slam Passive Seismometer is worthless. Just make it detect normal seismic activity on the planet instead of making it based on crashing vehicles into a planet to make it useful.
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Yes. Yes. Yes. Yes. Yes!
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Is it just me or is the new outpost science equipment broken?
Caelib replied to Caelib's topic in Breaking Ground Support
I deployed everything using a scientist, I will give it a shot using an engineer, thanks! EDIT: that was it. The part descriptions/stats need some tweaking to illustrate this concept more clearly. -
I have the first three new outpost modules deployed on both the Mun and Minmus, but they do not appear to be working. Either I am doing something wrong or Squad's implementation of this new functionality was never tested: Either way, this content update was a failure of QA or usability. Based on the readouts for that image, the equipment isn't functionality, but there's no indication of why. Don't get me wrong, I appreciate the content that is being added, but the execution of this was extremely sloppy.
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KSP Loading... Preview: Breaking Ground - SEQ-3 Cargo Storage Unit
Caelib replied to St4rdust's topic in The Daily Kerbal
Super cool! -
Kerbal Space Program Breaks Ground with a New DLC!
Caelib replied to UomoCapra's topic in Announcements
This expansion is great! When I saw the title, I thought there would be deployables in the form of ground-based/inflatable habitats or space station modules. I really hope this is something you have planned in the near future or if it just hasn't been revealed to be a part of this DLC.- 1,121 replies
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