HerrGeneral
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Everything posted by HerrGeneral
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Okay, I'm still having a problem with the IR telescope and the helium cryostat. Does the telescope need to be directly mounted on the helium tank? I have the helium tanks on docking ports on the side of the vessel so that I can drop them once used up, but the IR telescope always just says "Helium Coolant D..." which I'm assuming means "coolant depleted."
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KOrion Capsule -- First Mesh Developed for Mod Work
HerrGeneral replied to Avindair's topic in KSP1 Mod Development
The heat shield looks a bit strange in one picture- the reflectivity of it almost makes it look like someone stretched a black plastic garbage bag over it. Other than that, it looks utterly fantastic. -
KOrion Capsule -- First Mesh Developed for Mod Work
HerrGeneral replied to Avindair's topic in KSP1 Mod Development
I'd name it Rigel, after one of the brightest stars in Orion. Looks fantastic, though! -
HotRockets! Particle FX Replacement + Tutorial
HerrGeneral replied to Nazari1382's topic in KSP1 Mod Development
I don't know if this is possible, but one thing I've always wanted is for the exhaust to expand as atmospheric pressure drops. For example, see this video: At first the exhaust plume is very "tight", but as the rocket gains altitude the atmospheric pressure drops and the exhaust plume widens by a significant degree- by the time they drop stage 1 the exhaust is huge. Is it possible to implement this in KSP? -
That's awesome, I'm glad to hear you can start working on it again. That Ace Combat mission was one of my favorites because of the mass driver, so it's great to know that eventually I can launch stuff of my own.
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BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
HerrGeneral replied to shaw's topic in KSP1 Mod Releases
That's awesome, glad to hear it. Despite all the arguments that "Kerbals are genderless!" they still have a distinctly male appearance with the square jaw and buzz cut, not to mention the mostly male names. It'd be nice to either see female Kerbals or a more gender-neutral Kerbal look. -
KMP v0.1.5.1 [0.23] [alpha] [inactive]
HerrGeneral replied to TehGimp666's topic in KSP1 Mod Releases
I'm having trouble with mine- the server seems to keep reloading old debris that I've deleted, and when I try to launch, it spawns another copy of my ship inside itself on the pad- causing it to blow up and create more debris that I have to delete (because dekessler isn't working on it.) My friend is having the same issue. Also, I can't click on any buttons on the main KMP window (clicking on them highlights them, but has no effect) and the sync button, chat button, and the playerlist are nonexistent. -
Oh man, this would actually be really cool- I'm a sucker for rainbows too. I might switch back and forth between skyboxes depending on what mood I'm in. Unrelated: You showed that you could replace planet textures- how did you do that?
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This is really nitpicky, but I'm noticing stuff about the 4096 skybox- a lot of things are misplaced. The Orion Nebula is off to the side, the Large and Small Magellanic clouds are nowhere near each other, Ursa Minor is entirely missing, Canis Major is in the wrong spot... the current version is fantastic for anyone who doesn't care that much, but for me it just doesn't quite cut it. Thanks for the mod though, because it's great.
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As an amateur astronomer and huge night sky fanatic: I love this- now I can see all my favorite constellations (and occasional deep sky objects) while I fly in KSP. Higher res would be fantastic though!
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Out of curiosity, how did you rip the textures? Even if we can't put new ones back in, it'd still be nice to make my own take on the planets (and the night sky, because it's way too lowres for my tastes).