Blackswimmer
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Bottle Rocketeer
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TSFH make the best music ever.
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How? I have trouble enough hitting a target at rest relative to me from 1000m out. How on earth do you do flybys? Please share your technique.
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Ok, thanks for the info. I'll have to give it a shot, see what I come up with.
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I've been reading the thread, and I fancy making a couple of ships. If someone could answer a few queries for me that would be great. What kind of tonnage/part count brackets should I build ships for? How much delta-v, roughly speaking, does a combat ship need? Thanks in advance.
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Looks like a really interesting space RTS. The graphics look great, and the tactical combat style is great. It's on kickstarter now here: https://www.kickstarter.com/projects/1826182233/contact-vector-rts?ref=discovery
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Cool, thanks.
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Anyone know yet whether or not it breaks saves?
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Gentlemen's Naval Battle Club(Attention moderators)
Blackswimmer replied to Spartwo's topic in Forum Games!
Question: are the figures for tonnage brackets for ships with or without ordnance? -
Resources are my biggest want. Aerodynamics are second for the shrouds and fairings.
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Ok, as long as I can keep my precious ships.
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Does this save breaking extend to saved ships, or can I bring those over manually?
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Perfect docking
Blackswimmer replied to Blackswimmer's topic in KSP1 Gameplay Questions and Tutorials
Thanks to everyone for the help, I'll put a few of these suggestions into practice and see what works. -
I'm trying to create a spacedock, and I'm sending it up in parts, but I want to make sure the parts line up perfectly, instead of being at angles. Anyone know if it's possible to make sure 2 docked parts aren't rotated relative to one another?