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mattig89ch

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    Rocketry Enthusiast
  1. Fair enough, I don't expect everyone to share my ideas. Odly enough I don't have a problem with the tech tree as of yet. Just the limiting factor for upgrading the buildings How much do you need to afford to upgrade the vab, sph, and runway/launch pad?
  2. Hidy ho all, Its been a while since I was here last. I was waiting to pick up ksp again till after launch, and...welll, it launched! So I started getting back into ksp, and started getting frustrated by the new building upgrade mechanic. I needed more science, and figured I'd go get some on the mun, or minmus, by building bigger rockets. I had the funds to afford a larger rockets, but not to upgrade the vab or pad for them. This just seemed like an arbitrary limitation, that only served to annoy me instead of challenge me. Some folks might feel differently, but it made it just anoying for me. So I figured I'd ask if it was possible to start a new campaign that disabled the building upgrade, and just had them all be at their full upgrade status. But still had the funding mechanic built in.
  3. well, i've been listening to the martian audio book. loving every minute of it, so I built what I think the Martian Ascent Vehicle (MAV) would look like in ksp (sole job is to get from the surface to the orbiting mothership). And now i'm thinking of trying to build the Martian decent vehicle (MDV). Shame you can't build structures in this game, that would be awesome.
  4. I had an idea today that I thought might be use full. A timer part, quite heavy (to make sure you can't just put on 80 or so). Next they'd have to be on the stage your using them on. Then, each timer could only do 1 thing. Finally, a timer could only be used on parts that require no user input (so you can only use them on parachutes, or srb's, no science stuff) This part would trigger certain events to happen, much like an action group. this could be good if your trying to reduce debris on kerbin, after you separate a large stage, a timer starts, when that timer finishes it deploys parachutes. or, if your trying to land 3 different command pods, you separte them, a timer starts, then deploys parachutes. Or eve on duna, you can land multiple craft, by first using a timer to get a lander into the atmosphere, then use another one to allow chutes to deploy.
  5. Hello all, I was looking at the screen shots of some of my old ships from previous versions, and I had to ask. Does anyone know of a mod that re-textures the fuel tanks and engines back to what they looked like originally? Stats are all the same on them, and the new fuel tanks stay the same. The only thing that changed is the look of the fuel tanks that we had originally.
  6. Hello all, I wanted to transfer the settings between my two versions of ksp. Is there a settings file i could just copy from one to the other (much like the saves folder)?
  7. I wanted to suggest a way to hide ships and flags in the tracking station display. I just finished farming all the science off the mun. I now have 8 flights in the tracking station, I just want a way to not show them in the list.
  8. Hello all, I wanted to land on eve, with a lander that could make it back into orbit in my career mode game. trouble is, I can't figure out a lander to land at least one guy, and bring him back into orbit for pick up. I know the general rule of thumb, that if your lander can get to a 150x150 orbit on 2/3 power on kerbin, you can do the same on full power on eve. But that doesn't help me if I can't get a lander to get up to a 150x150 orbit on kerbin. does anyone have any tips? or anyone have any screen shots of landers they used for this?
  9. ok, so if you look closely, you can see I have 2 fuel lines going from those big outer tanks into the smaller tank, I think it was getting confused and not knowing where to pull fuel from. Dunno why only that tank and not all of them, but there you go. anywho, removed one of those fuel lines, and it works!
  10. Hello all, I'm trying to get my first probe in career mode to duna. I think I have the thrust to do it, But I keep running into a problem. For some reason my fuel stops draining from my outer tanks onto my secondary engines. This is using some rudimentary Asparagus staging here. Basically I have 4 large outer tanks, draining into 4 smaller inner tanks, which then drain into one large interior tank. Little complicated, but it works. now, I get to about 100k, then one of my smaller tanks stops using the larger outer tanks fuel, and stars draining its own fuel. so, as I'm climbing, I jettison the outer tanks, then 3 of my rockets start relying on their fuel, and the 4th runs out. According to the flight log, nothing bad has happened. and I still have complete control of all my engines, so nothing came apart. I would upload my craft, but I think the site I was using has been taken down (megaupload). If you want to see my craft in action, I have some screen shots to show which tank is draining fuel when it shouldn't: You can see the fuel lines are still intact, but its draining fuel You can see, I still have control over the engine.
  11. Hello all, I'm getting rather bored of going to the mun or minmus over and over again. In my career mode, I've landed on the mun 3 times, and minmus twice. And the scince I'm earning for doing so is just getting smaller and smaller. I feel as though I need a big move to bring in those science points. So I'm thinking of trying for duna. Only trouble is, I don't have Nuclear engines, or aerospikes. So I don't see getting to duna as realistic w/out either one of them. My question is, how long did you wait before going for broke, and just getting out of kerbin's sphere of influence? Did you wait till you unlocked docking ports and nuclear engines? Did you fire up the game for the first time, and build a rocket for duna and back out of nothing but a command pod and srb's? Something in-between?
  12. I think I would find a way to implement satellites or space stations for planetary communication networks. just an idea that i wanted to see for the longest time. But now we have a reason to do it. science! you can have muliple sites doing the science, transmitting that science up to the orbiting com sat, that satellite then transmits the data to the ksc. My imaginations are, you have 2 or 3 bases on duna, all of them transmit to the com sat(s) overhead, then the sat relays it to the ksc. but I suppose any planet would work, and eve would be awesome for this! since its so damn hard to get off eve once your on it, now you don't have to! edit: new parts would be awesome for this, allow for 2 command modules to communicate, a part to store the data before transmitting, a transmitter, and a receiver. the receiver stores the data in the part, then transmitter sends it off to a target of your choosing. the base(s) would need only have a transmitter, and the sat would need both.
  13. I was thinking more along the lines of, when your landed. so it looks like your sending the information to the ksc rather then just up into space, or down at the ground (or w/e direction your pointing the dish at)
  14. do others want a copy of the save file? I'd provide it (thats the persistent file in the folder, correct?) if you like. is there a way to post a copy of it to the thread? Like an attachment or something?
  15. Hello all, I just wanted to suggest that having that new com dish pointing towards kerbin (as best as possible ofc). It auto rotates horizontally towards kerbin, or as near as possible.
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