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    Bottle Rocketeer
  1. I am having the exact same problem and I did install from CKAN. I know its been a while but the problem seems identical. Edit: Installing manually fixed it
  2. I've noticed a funny bug, when i place the b9 modular wings on an S2 widebody cargo bay they generate asymmetric lift. It only happens when they are placed horizontally though, angling them up or down seems to work properly. Its not just a display error because in flight the plane yaws massively. I have Far, b9, nova punch and another parts pack installed, is that the issue?
  3. Attach your cargo bay onto a structural airplane piece, attach a stock KSP panel flat onto the part, attach a decoupler and your cargo to that. Attach some radial decouplers inside the bay and strut between them and the cargo to hold it up.
  4. What I do is stick the stock KSP 2x2 or 1x1 plate (the square one with a small attach node in the middle) flat onto one end of the cargo bay, and then attach your things to that. For large cargo bolt the plate on with a couple of struts and always use some struts to hold the payload up, or else the payload will sag through the cargo bay floor and scrape along the ground. Struts can be detached if either end of them is connected to a radial decoupler.
  5. Keep in mind you can attach one end of a strut to a radial decoupler thing. When decoupled the whole strut will evaporate.
  6. The Adventure Star, designed to carry a Duna lander and command module except with those Sabre engines it already is a Duna lander and command module. Single Stage To Anywhere Although, technically its not single stage if half the landing gear randomly fall off on takeoff and landing. Im thinking about just making a gear version of the MK3 rover wheels.
  7. Since I reinstalled B9 and the rest of my mods my SABRES don't work either. The game doesn't even recognize them as engines. I do have Far, Mechjeb, an Ironcross Crew Support
  8. Basically the difference between a rocket and a plastic airplane toy is stupid amounts of power. If your rocket wont stay pointed the right way it needs more power, or sometimes more gimbal/control.
  9. I dont know if this is a FAR issue, but my cargo bays dont seem to shield anything inside when closed, causing alot of extra drag. Is there a proper way to attach ships into a cargo bay? I built the lander first then attached a cargo plane to it using plates and struts. Is the cargo actually being shielded despite saying "isShielded:False"? When they are open the bay doors shield the wings and everything else, causing the plane to fall out of the air, which almost makes sense. In any case I'm having a good time. Its surprising how moving the engines and wings around slightly can have such a big impact of performance.
  10. 1 Are control surfaces near the front of the plane good for getting the nose up for takeoff? And if I have control surfaces at an angle (like on the edge of a backward facing delta wing), will that cause funny handling? 2 How much lift is lost with a biplane/triplane configuration, is that worth trying? 3 Are there any good ways to set up landing gear for a large plane? I stick B9 structural panels on the bottom, so I can set the gear apart without angling them. 4 Is the cargo bay bug mentioned the reason my cargo bay shields things only when open?
  11. I like it! No more flying to Duna in an Apollo lander
  12. Great work! Regarding the imbalanced CoL problem, for what its worth on one of my spaceplanes a standard control surface on the outer rear end of the left wing (the one with an inexplicably much higher lift) would come flying off right after the spaceplane was loaded onto the runway. It would shoot off at such high speeds as to disappear, leave two huge clouds of smoke and rattle the whole gigantic space plane. The truly odd thing was it would only happen when I hit "restart flight", when launching from the hangar building nothing of the sort happened. Also, the imbalanced lift only seems to happen to me when mk3 fuselages are involved.
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