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Golden Clock Industries

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Everything posted by Golden Clock Industries

  1. Why would a battleship need to translate? Not like they need to dock
  2. That is simply amazing. Although, one question. How the heck do you keep that thing stable when rockets are pushing it, until you run out of fuel? Very close moderation and careful fuel flows?
  3. If you're talking about my fighters, that's exactly what they're based off of. I liked the design of 4 ion thrusters and an 909 for the occasional speed boost. Everything else was chance that it came to be so similar. The Zeta-B is faster, though. And carries two less torpedoes.
  4. Looks rather easy to kill without the external armor, but it looks good at the same time. With armor would make it look sort of dull.
  5. Currently it is unnamed, and goes by the name of "Zeta"... But here it goes! Introducing the Zeta-B HEAVY FIGHTER (image changed due to request from Lazurkri. What? You said you wanted BRIGHTER...) http://imgur.com/a/u9eGX This short-range but agile craft comfortable carries a payload of four standard Artemis torpedoes, of which are fully reloadable. Inspired by the "Shade" from Macey Dean's KSP series (https://www.youtube.com/channel/UCVNZXXTp6dt81aXAoU5Uj3g), the Zeta-B is propelled by a single 909 for times in dire needs for speed, and four PB-Ion thrusters. The Zeta-B is designed for use in orbits of terrestrial bodies (Jool's gravity is probably too big for proper use, however . You could probably travel between moons, however.). Stats are as follows: Min crew: 1 Max crew: 1 Parts: 80 Mass: 9.53 Fuel: 180 (23+180=203. 23 comes from fuel in torpedoes) ElectricCharge: 550 Monopropellant: 80 XenonGas: 2800 Armament: 4 Artemis cannons ("dumb" missiles. Perfectly accurate with the right pilot.) Launch Protocol: Standard launch. Tilt 45 degrees east at 10km. Keep an eye on outermost tanks. Drop when empty. Firing Torpedoes: Manually toggle all LV-1s attached to each torpedo, while all other engines are OFF, and the throttle all the way down. The need for it to be manual is for reloadability. Throttle back up once all selected torpedoes are powered, and press the assigned action group key (below). Action Keys: 1: Solar arrays (important for ion use) 2: Toggle 909 engine 3: Toggle ion thrusters 8: Fire outer torpedoes (fired in pairs) 9: Fire inner torpedoes 0: Fire ALL torpedoes (make sure all torpedoes have ACTIVE LV-1s.) Download: http://www./download/gh4rl6lb16484g3/Zeta_Project-PrototypeB.craft
  6. Bump. This thread is dying! Someone must have something to share D:
  7. Anyone watch Danny's videos? Know how he made that planet-destroyer craft? Time for a Death Star in KSP! >: D Somehow, though, you'll need to make it pretty, and try to scale down Danny's design to fit many of them without leaving massive chunks in the hull where they were held.
  8. Personally, I think Jool should be the Saturn or Neptune analog. By the way, earlier in the thread I recall someone mentioning a black or brown gas giant? Brown would actually look quite cool, in my opinion. I'm too lazy to look back to see who brought up the idea.
  9. Instead of using the normal sized port use the new-- oh. You're already...uh... using those. Building bigger already? I like your style. You need to get the alignment perfect. It should be possible with Seniors, as I've seen it done with the normal ones. Good luck!
  10. It looks like you're only using aerospikes for that upper stage (space). They do not gimble. The only control you have up there is capsule torque. I see RCS tanks up there, but no thrusters. That may help.
  11. This is more towards the original question, but have you tried winglets and canards for in-atmosphere flight, and vectoring/gimbling engines for space?
  12. Hello. In my free time, I often like to create warships, similar to the creations in the Interplanetary Defense Initiative threat in the Ship Exchange. I've noticed structural wings are far lighter than the structural plates for armor, and I would like to utilize them to have a lighter, yet slightly weaker armor onboard my new escort carrier. Unfortunately, when I try to place one on another's edge, it is off center, leaving either an ugly gap or an even more ugly, they end up with only their corners touching, leaving a... I suppose... Cliff, for lack of better words. I have halted construction of my escort until I can find a way around this problem. Help would be greatly appreciated. Thank you, G.C. Industries
  13. Welcome to the forums! Unfortunately, I do not know enough myself about the signatures (As you can see by the text under my name, and the pink field in my sig), but I'm sure you will find someone else with far more experience than I. I hope you enjoy your time here!
  14. (http://i.imgur.com/EShMwbP.gif) :3 (Not really much to say here...)
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