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Golden Clock Industries

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  1. Why would a battleship need to translate? Not like they need to dock
  2. That is simply amazing. Although, one question. How the heck do you keep that thing stable when rockets are pushing it, until you run out of fuel? Very close moderation and careful fuel flows?
  3. If you're talking about my fighters, that's exactly what they're based off of. I liked the design of 4 ion thrusters and an 909 for the occasional speed boost. Everything else was chance that it came to be so similar. The Zeta-B is faster, though. And carries two less torpedoes.
  4. Looks rather easy to kill without the external armor, but it looks good at the same time. With armor would make it look sort of dull.
  5. Currently it is unnamed, and goes by the name of "Zeta"... But here it goes! Introducing the Zeta-B HEAVY FIGHTER (image changed due to request from Lazurkri. What? You said you wanted BRIGHTER...) http://imgur.com/a/u9eGX This short-range but agile craft comfortable carries a payload of four standard Artemis torpedoes, of which are fully reloadable. Inspired by the "Shade" from Macey Dean's KSP series (https://www.youtube.com/channel/UCVNZXXTp6dt81aXAoU5Uj3g), the Zeta-B is propelled by a single 909 for times in dire needs for speed, and four PB-Ion thrusters. The Zeta-B is designed for use in orbits of terrestrial bodies (Jool's gravity is probably too big for proper use, however . You could probably travel between moons, however.). Stats are as follows: Min crew: 1 Max crew: 1 Parts: 80 Mass: 9.53 Fuel: 180 (23+180=203. 23 comes from fuel in torpedoes) ElectricCharge: 550 Monopropellant: 80 XenonGas: 2800 Armament: 4 Artemis cannons ("dumb" missiles. Perfectly accurate with the right pilot.) Launch Protocol: Standard launch. Tilt 45 degrees east at 10km. Keep an eye on outermost tanks. Drop when empty. Firing Torpedoes: Manually toggle all LV-1s attached to each torpedo, while all other engines are OFF, and the throttle all the way down. The need for it to be manual is for reloadability. Throttle back up once all selected torpedoes are powered, and press the assigned action group key (below). Action Keys: 1: Solar arrays (important for ion use) 2: Toggle 909 engine 3: Toggle ion thrusters 8: Fire outer torpedoes (fired in pairs) 9: Fire inner torpedoes 0: Fire ALL torpedoes (make sure all torpedoes have ACTIVE LV-1s.) Download: http://www./download/gh4rl6lb16484g3/Zeta_Project-PrototypeB.craft
  6. Bump. This thread is dying! Someone must have something to share D:
  7. Anyone watch Danny's videos? Know how he made that planet-destroyer craft? Time for a Death Star in KSP! >: D Somehow, though, you'll need to make it pretty, and try to scale down Danny's design to fit many of them without leaving massive chunks in the hull where they were held.
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