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aftokinito

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  1. Action groups and external save/load: WARNING: These are changes I made on my own forked branch, they are not available on the official version, at least not yet.
  2. Is being able to trigger action groups planned? It would be really useful to open solar panels at certain height or deploy airbreaks if going too fast. EDIT: I just coded it myself. I'm testing it right now and I will make a pull request as soon as I'm sure the nodes work.
  3. Hey TacoScott, do you have any plans to improve the cameras? To be more specific, do you have any plans to replace the large amount of pictures per second process with a video feed that can interpolate? Right now, if I enable more than 4 cameras with the default resolution and 25 fps it saturates my network stack to the point that I can't even communicate over ICMP with my own router (and I have a gigabit card/router).
  4. That was not PFCE but KSP itself. KSP has some PQSMods that can define terrain without the need of a height map (PQSMod_VertexPlanet iirc).
  5. Triton is a captured moon thought, retrograde moons cannot form from the same nebulae material as planets they orbit.
  6. That happens with all the instancing based mods, PF:CE does the same. There is no way to fix it with instancing. This problem does not happen with my own development plugin nor with Kopernicus (both of them are based on custom systemPrefabs).
  7. Make sure you render the texture twice with one being upside down or it will only render if you look at it from above, just like with PF:CE.
  8. It has never been the best way, the PSystem system has been here since Jool was added to the game. Hell, Mu nicely told me more or less how it worked without asking -snip-
  9. His license changes absolutely nothing. His mod is really poorly coded and the method he uses to make "new" planets is ridiculous (instancing is horrible).
  10. It looks like DMP is crashing a few seconds after you enter the space center scene if you have KerbTown installed. I suppose DMP is trying to sync the extra buildings but it cannot make any sense out of that situation.
  11. MJ detects planets dynamically as it is based on manual targetting. The only thing that does not work dynamically, afaik, is the DeltaV stats window.
  12. This is a known issue with mods that use different versions of KSPAPIExtensions at the same time.
  13. You can already compile the source if you want: https://github.com/BryceSchroeder/Kopernicus I don't think they should be wasting time writting guides for an alpha-state mode when they can spend their time on continueing being awesome. @Teknoman: Have you been able to change the planet's rim/horizon on the scaledspace?
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