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cpt_nosh

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Posts posted by cpt_nosh

  1. Check if the CoT is along the same line that the CoM and the CoL, since you are using that many engines, engine placement can be a problem and the place you put them can Induce unwanted torque. Replace them by a, say, single flipper engine just to see if the problem persists.

    enable the forces overlay F12 to try to visualize what is happening

    displace the CoM further ahead, or the CoL further back, and put some canards, not wings, on the front to compensate for that.

    remember that the fuselage also yields lift. When speed increases, so does lift, i don't know if wing lift and fuselage lift increase proportionally with speed, if they don't, that could be the cause, the forces overlay will help you to find this.

    try to use less wingspan and more like a shuttle wing, a sort of delta. This should reduce drag at high speeds, caused by the wing, which i am not sure the game considers, but happens in real aircraft, anyway so, just to be on the safe side... That's why fighters have swept back wings and, say, a C152 Cessna has, practically, a square wing

    Forces overlay? Wow, are there more things like that which I'm not aware of! :o

  2. So, thanks to you guys, I kinda figured out the ascending profile with air breathing engines. Though ran into some more problems. At what Altitude and Speed should I normally switch to rocket engines? Right now I normally don't have enough liquid and oxidizer to achieve a low kerbin orbit? Is there some kind of weight to fuel ratio for this?

    Thanks in advance. I'm on my journey to regain my pre 1.0 SSTO capabilities.

  3. Hi, as many others (I hope at least) I have my difficulties finding a good climb profile for my SSTO. Currently, I'm using Rapiers and normally end up at around 13k feet speedlocking at around 300m/s.

    I read and seen some ideas about diving and then pushing through, and I know the best speed for that engine is over mach 3. Can anyone give me a hint?

  4. I'm enjoying the update so far, interesting addon to the game! Though It's still bugging me when we will finally see more Spacecraft/SSTO parts. The Rapier Engine so far was a good addition, though it's lacking important fuselage/wing sections in my opinion. Since this is a fantastic and complex part of the game, which still has huge potential! Always glad to see updates on this fantastic game, that is Kerbal Space Program.

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