cpt_nosh
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SSTOs! Post your pictures here~
cpt_nosh replied to KissSh0t's topic in KSP1 The Spacecraft Exchange
I just tried the engine part with all the clipping. It literally breaks everything apart when trying to lift-off. -
SSTOs! Post your pictures here~
cpt_nosh replied to KissSh0t's topic in KSP1 The Spacecraft Exchange
That... that can't be! I made the calculations and checked them twice! IT CAN'T BE THAT SUCH A GOOD LOOKING SSTO STILL GETS INTO SPACE?! WHAT IS THIS MAGIC?! -
SSTOs! Post your pictures here~
cpt_nosh replied to KissSh0t's topic in KSP1 The Spacecraft Exchange
Also deploy your rudders if you have two or more, gives some good drag. -
So, how do you make MK3 SSTOs?
cpt_nosh replied to juanml82's topic in KSP1 Gameplay Questions and Tutorials
Forces overlay? Wow, are there more things like that which I'm not aware of! -
So, how do you make MK3 SSTOs?
cpt_nosh replied to juanml82's topic in KSP1 Gameplay Questions and Tutorials
I had the same problems over and over. Loosing horizontal control either at start or thenagain at 8k feet. Even though the points were in good match. What's the deal with this? -
So, thanks to you guys, I kinda figured out the ascending profile with air breathing engines. Though ran into some more problems. At what Altitude and Speed should I normally switch to rocket engines? Right now I normally don't have enough liquid and oxidizer to achieve a low kerbin orbit? Is there some kind of weight to fuel ratio for this? Thanks in advance. I'm on my journey to regain my pre 1.0 SSTO capabilities.
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Hi, as many others (I hope at least) I have my difficulties finding a good climb profile for my SSTO. Currently, I'm using Rapiers and normally end up at around 13k feet speedlocking at around 300m/s. I read and seen some ideas about diving and then pushing through, and I know the best speed for that engine is over mach 3. Can anyone give me a hint?
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I guess that's pretty much what they had in mind when producing the update... or not... lol
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SSTOs! Post your pictures here~
cpt_nosh replied to KissSh0t's topic in KSP1 The Spacecraft Exchange
Well anything would be great, I guess? -
SSTOs! Post your pictures here~
cpt_nosh replied to KissSh0t's topic in KSP1 The Spacecraft Exchange
Btw. does anybody know when we'll get the highly needed fuselage and wing and engine update? -
Higher up = less air and hand in hand with that less drag from your airplane. Vice versa at lower altitudes.
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I'm enjoying the update so far, interesting addon to the game! Though It's still bugging me when we will finally see more Spacecraft/SSTO parts. The Rapier Engine so far was a good addition, though it's lacking important fuselage/wing sections in my opinion. Since this is a fantastic and complex part of the game, which still has huge potential! Always glad to see updates on this fantastic game, that is Kerbal Space Program.
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SSTOs! Post your pictures here~
cpt_nosh replied to KissSh0t's topic in KSP1 The Spacecraft Exchange
Also... cpt_nosh.. that one has a really nice look to it, can it go further than Kerbin orbit? -
Why do I suck at orbiting?
cpt_nosh replied to photogineer's topic in KSP1 Gameplay Questions and Tutorials
Play the tutorials ingame. -
SSTOs! Post your pictures here~
cpt_nosh replied to KissSh0t's topic in KSP1 The Spacecraft Exchange
Concept 4. A bit more demanding at handling, but thenagain nice to look at. -
What we really need for planes now!!
cpt_nosh replied to nats's topic in KSP1 Suggestions & Development Discussion
-> SSTO's. Google it! They're sometimes a bit difficult, but tons of fun nevertheless. -
What we really need for planes now!!
cpt_nosh replied to nats's topic in KSP1 Suggestions & Development Discussion
Those are some decent Suggestions. I'd love to see more main structural parts, since we now only have like... jetfueltanks. -
They all look nice and stuff, but can they hit a TGT?
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How to land on mun and get back to kerbin?
cpt_nosh replied to Zerodaspace's topic in KSP1 Gameplay Questions and Tutorials
You can't go to Mun and back... that's a myth. -
Bet it took some time to build the core.