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About Raptor9

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    Spacecraft & Rocket Dealer

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  • Location
    United States
  • Interests
    Anything and everything aerospace-related.

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  1. I wanted to say how impressed I am at your KerbalX catalog of stock craft. I've been playing KSP for a few years and honestly don't know how I could have missed this?? :)

    I have just started a stock-only playthrough (having always used extensive parts mods). Now seeing all this amazing work, I'm seriously considering doing a "Raptor-only" playthrough...

    Anyway, I thought I'd express some thanks and admiration for what is clearly a lot of hard work over the years. Kudos!


  2. I foresee Kerbal street racers on the runway using those light strips.
  3. can i get duna mission package rocket

    1. Show previous comments  1 more
    2. ItsSnowyy


      may i know why you quit

    3. Raptor9
    4. mvb4298


      which craft would you recommend for a duna mission??

  4. Best part of the video: Nate: "That thing's awesome, dude!" Nate's son: "...Crash it." I liked seeing all the dev team as regular people, drinking coffee trying to wake up, not wanting to deal with a commute, etc. A good reminder that the dev's are people like all of us, dealing with the same issues, and not a faceless logo.
  5. My open letter to the KSP community (developers and players): I will not take part in any boycott of any product based on conjecture and emotion in lieu of facts and reason. I will evaluate KSP 2 when it becomes available for purchase, and if I determine it is worth the money that it's being priced at, I will purchase it and play to my heart's content. If I determine KSP 2 is not something I wish to purchase, I will move on with my life. I will not criticize, degrade, attack, or demean anyone that reaches a different conclusion as to whether or not to purchase KSP 2, or the
  6. Personally, I don't feel like the amount that Squad listens to the community has waned over the years. The process by which they collect feedback, and their manner of communication to the community has evolved over time, but our feedback hasn't exactly fallen on deaf ears. Early on, like REALLY early on in the alpha days of KSP 1, the community was small and the dev team indeed had more direct interaction. But as the game grew in scope and depth, so did the KSP community, which led to community managers, less talking directly to the devs as the staff itself grew, etc. But if the last sever
  7. Thanks for keeping us in the loop. Honestly, with the original release date seeming so soon, I was slightly concerned on the state of the game at release. This reaffirms my confidence that a solid product will be released when it is ready. Of course, that was all my own internal speculation, but we appreciate the update.
  8. I hope @SQUAD releases KSP 1 v2.0 the same day Star Theory releases KSP 2 v1.0. The forums will literally implode.
  9. We appreciate your continued dedication to the site @katateochi. Hope you recover from your injury soon if you haven't already.
  10. Flying, vertical takeoff hangers that can be landed in while in flight...you never cease to impress. Well done sir.
  11. Helo pilot. The closest I'll ever be to an engineer is the KSP VAB/SPH.
  12. Helicopters do in fact adjust their main rotor plane of rotation to generate rotational attitude changes. It just isn't very obvious unless you observe them on the ground with a crew that is deliberately moving the tip path plane without collective applied, which they won't do because there is no need for it and in some helicopters can cause damage to main rotor components. However, you can see the effect demonstrated at 5:23 in this video: https://www.youtube.com/watch?v=XNd5cF2DIgI. What is happening is in flight the main rotor thrust is being offset to one side, instead of remaining in l
  13. If you wish to promote your KerbalX craft, please do so in your own thread. This is not the place for it. If anyone has any questions relevant to any existing craft in the catalogue, please PM me and I will answer when I am able.
  14. Maybe, but then again, you may get more questions regarding your craft if you cut down on the detailed graphics. But that's just my take on it; I could be completely over-emphasizing the need for more detailed craft documentation. Everyone has their own priorities for managing their time. For myself, I will sometimes use my own craft graphics as a sort of checklist to keep in mind what action groups do what as I perform critical maneuvers like atmo entry, descent and landing. Having the ability to edit/view action groups in flight still doesn't necessary capture the whole picture of what e
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