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About Raptor9

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    Spacecraft & Rocket Dealer

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  • Location United States
  • Interests Anything and everything aerospace-related.

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  1. There may be a few aircraft that I removed the action but didnt update the action group list on the graphic. In some cases I later discovered that, due to the airframe layout, the "flaps" had no positive effect or even an adverse effect on takeoff/landing. I'll do a aircraft review tonight when I get gome from work. Thanks.
  2. It's been rectified; thanks for that prompt report. Last night I was placing a payload on a Titan 3P and noticed during a test launch the RCS ports on the payload fairing base weren't working due to being masked by the part's collider. I moved them up slightly to fix the issue, which required me to apply this fix to all the craft files pre-fitted on Titan 3P launchers. Needless to say, it was a flurry of rapid-fire KerbalX updates. Anyone that notices any other errors please let me know so I can correct them.
  3. Cupcake's Dropship Dealership...

    Anyone else reminded of the scene from Space Balls when they're flying down the ear canal of Mega-Maid?
  4. Speaking of teasing...Another craft I'm currently testing, is the EV-7 'Skipjack', with the Dres and Jool regions in mind during the design process. Unlike the last couple EV series, from EV-3 through the EV-6 which have been huge interplanetary ships, the EV-7 is going smaller. If the EV-2 is a commuter car, and the EV-6 is a semi-truck, the EV-7 is like a cross between a jeep and a sports car. While it's not ideal for long-distance traveling, it is certainly capable of it with over 2,300 m/s dV. It's more aptly suited to in-SOI missions, such as traveling between the Joolian moons. It's completely reliant on LF+O for propulsion and attitude control, which makes it very maneuverable; and is able to hover or land itself under Ike- or Dres-levels of surface gravity. For higher gravity moon landings, the EV-7 Mobile Mission Kit comes in. The EV-7 can bring along a collection of mission modules and store them somewhere nearby. It can return and reconfigure itself accordingly. One such example is a module that allows it to land on "higher" gravity bodies than Dres, such as the Mun, Vall, or Eeloo. For landing on Bop, Pol, Minmus or Gilly, it can detach the forward half of the ship since landing the entire vessel would be overkill. It also has modules that allow it to moor itself to an asteroid, or mine and refine propellant from an asteroid and/or a moon surface. Some of the modules have built-in science equipment, such as the landing and asteroid mooring modules. Test flight through the Dres "Scar" valley, with it's array of floodlights illuminating the terrain around it.
  5. Rune's Slightly Used Vehicles

    I approach it from what the payload is and how/where it can be used. For example, all my station parts are subassemblies since any given station a player wants to build or where he/she wants to build it is so various, I didn't want to put them in pre-set payload packages or pre-fit launchers. That and there are so many. However, other large payload combinations such as my EV-4 components or my M3V kits are smaller in number and are specifically grouped together for a purpose and/or destination, so I took some of the work out of the process and pre-fit them with ideal launchers, ready to hit LAUNCH. It all comes down to how you want to present them and how they're meant to be used. At the end of the day, if a player wants to use them differently, they can always change it themselves. You can't accommodate every possible combination or technique of applications. Oh, and if a craft has fuel ducts or struts, I would avoid publishing it as a subassembly since their placement might come back wonky, especially if you used the offset tool on them.
  6. This one's for you @Rune. You got me motivated this morning to take another pass at my DC-X analogue. It can't SSTO from Kerbin, but has more than enough "oomph" to deorbit from low Duna orbit, drop off a habitation module, and return back to Duna orbit. And since it's fully robotic, it utilizes pure retropropulsion for landing since it wouldn't be practical to have an engineer constantly repacking chutes; especially if it's placing surface modules before any crew shows up. Still working out the details of the cargo delivery system, but right now it's able to accept payloads in orbit, and place them on the surface. The one payload that is too big for it is a Mobile Processing Lab, but I have another cargo lander available for that. Lateral hover translation test from the launchpad to the runway. And for those that haven't seen it, the second photo is a composite image of the real-life DC-X doing a similar hover test in the mid-1990's.
  7. Rune's Slightly Used Vehicles

    Not entirely sure yet, my first iteration this summer used Mk2 Fuselage parts for corners and wing panels in between, to try to mimic the DC-X boxy look. But after learning a little with my LV-4B and another Duna lander I'm working on, it could either be cylindrical parts or a combo of those and fairings. @Exothermos did an interesting job with his Lockheed Martin Mars lander recreation. Yeah, it feels good when you get your own thread cleaned and organized for currency. I need to update some info and screenshots in mine too, not to mention my craft video is grossly outdated, being filmed in 1.0.5.
  8. Rune's Slightly Used Vehicles

    I like the DC-X as well. I've been trying to make a DC-X style lander that's bigger and better than my existing LV-4 'Armadillo's. That darned, delicate balancing act of getting the cool and practical to work together.
  9. KSP Weekly: The Cosmic Snake!

    I don't claim to be in the majority, but I only use RW for station stability or small satellites/probes (and in most cases have the force limiter turned way down). I agree that they're really OP. I do get the occasional question from craft downloaders why I pack so much monoprop in my craft. And I tend to use the SAS modes more judiciously so it doesn't burn through my monoprop supplies too. I can be way more efficient with manual flying.
  10. That's where I got the idea from. My inspiration for the LV-4B is from the Mars Excursion Module and the Dragon 2.
  11. It still requires some more testing and refinement. It's not a high priority since the LV-4B already provides that role. I'm trying to refocus my efforts on my new atmospheric cargo lander so I can get my larger surface base elements practical for delivery to other planets like Duna. However I still plan on getting that larger SSTO out there since delivering 7 kerbals at a time to a large surface base is more useful than the 3 delivered by the LV-4B.
  12. Lol, ok, I got you. Funny you used that word, because I was reviewing the LV-4B graphic after you posted that like "Did I make this ambiguous somehow?" 8x "Twitch" engines working together is comparable to a Mk55 "Thud" which is no slouch against Duna's surface gravity. Plus the Duna atmosphere is thin enough that it really doesn't shave too much thrust or Isp from the "Twitch" performance. With the fuel you consume during the deorbit burn and the during the final approach and landing, you'll probably be lifting off with a gross weight under 21 tons and a TWR of 2.0 or greater.
  13. Neither of those landers can get to Duna on their own. The rockets transport them to Munar orbit, where they are docked to interplanetary propulsion stages or large ships. This is why they are mounted to adapter plates with large docking clamps. Most of my landers are mounted this way. If you look at the graphics in the post just above the landers, you'll see how they fit into the architecture. But I still wanted the landers available as standalone downloads outside of the M3V Landing Kits in case someone wanted to use other methods of getting them to their destinations. Glad you like them the landers @Rune and @Fearless Son.
  14. And the next contestant is: "Duna Landing Kit", "Ike/Dres Landing Kit", and standalone launchers of the LV-4B 'Armadillo' and LV-2E 'Cricket'. All four are available for download on KerbalX...whew (wipes brow before pivoting back to the surface components of M3V). It's worth noting that the LV-2E is capable of landing on the Mun as well, but with a tighter margin (~200m/s less dV) than the LV-2D 'Cricket'. So be careful if you decide to commit to such a maneuver. Also, the LV-4B is also more than capable of landing on the Mun, Ike, Dres, etc. In one test, I departed with full tanks from a 65km Duna orbit to Ike, landed on it, and then launched and returned to a 65km Duna orbit. Or, from an equatorial Ike orbit with full tanks, conducted a 60 deg inclination change, landed, launched back to orbit, and then did a reverse inclination change back to a 0 deg inclination orbit around Ike. So the LV-4B is a very capable and flexible lander or in-SOI crew transport. Both landers have surface refueling reports if such a capability is needed.
  15. Why are people against mods?

    Or the 225 mods you maintain...