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Everything posted by Psycho529
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Verifying expansions stuck on 1.8
Psycho529 replied to Catto's topic in KSP1 Technical Support (PC, modded installs)
I've been getting this as well however after removing the only two mods I use (Kethane and MechJeb) it's worked. I'll try each mod Separately later to see which induced the issue. -
Kerbals dont die in career?
Psycho529 replied to Sisyphus's topic in KSP1 Gameplay Questions and Tutorials
Where's that thing? I can't find it anywhere... Edit: I forgot to read an earlier post that said it was in the persistence file... *facepalm* -
Are you sure 'Selenit' is spelt like that? I thought it was like this: ÑÂõûõýøт.
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Well if this thread is about a space shuttle (mod or not) then people most probably would end up in this sort of thing.
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That's if you know what to do,and most of us probably don't...
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If I'm right it is done using Romfarer's lazor system mod. It's a bit complicated but it can be done.
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I thought so, the Energia seemed a bit big for an ICBM, especially when compared to the R-7 Semyorka ICBM.
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Well the reason for that was that the Energia Was originally an ICBM, and if you ask me it's a pretty f*****g big one xD. None the less this shuttle mod is awesome
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UV mapping problems...
Psycho529 replied to Psycho529's topic in KSP1 Modelling and Texturing Discussion
Thanks -
UV mapping problems...
Psycho529 replied to Psycho529's topic in KSP1 Modelling and Texturing Discussion
Thanks, was rather useful. -
UV mapping problems...
Psycho529 replied to Psycho529's topic in KSP1 Modelling and Texturing Discussion
Yes I work in blender and that is sort of useful only I have a a slightly more resent version of blender and I have no idea to where the image creator thing is to start UV mapping... -
While UV mapping for a part I was making, I UV mapped it (I think I did it correctly) and then I had no idea to what I was supposed to do next. can someone help?
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One MASSIVE problem with the Vostok-1 you made (more correctly a few), the Vostok didn't use the Soyuz lateral boosters and 2nd stage, the ones used on the vostok were larger. The 2nd stage was just a bit taller than the one used on the Soyuz and so were the lateral boosters. Also the Vostok had it's own 3rd stage and fairings, and the whole rocket was either painted olive green, white or dark grey and white. Just thought I'd say
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Kerbin City Community Project - Phase B - New Islands
Psycho529 replied to nothke's topic in KSP1 Mod Development
Wow! that is just awesome! -
Kerbin City Community Project - Phase B - New Islands
Psycho529 replied to nothke's topic in KSP1 Mod Development
Well I'll see what I can do for a scrap yard. -
Kerbin City Community Project - Phase B - New Islands
Psycho529 replied to nothke's topic in KSP1 Mod Development
Would anyone like a scrap yard full of conventional/older trains that we would use, and other stuff? -
Kerbin City Community Project - Phase B - New Islands
Psycho529 replied to nothke's topic in KSP1 Mod Development
Same here, hence my previous comment -
Kerbin City Community Project - Phase B - New Islands
Psycho529 replied to nothke's topic in KSP1 Mod Development
If you need/want static trains and stuff sitting in a depot/yard of some sort then I can do that. -
Fair enough...
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Stock Satellite Design's!
Psycho529 replied to MrPopcup's topic in KSP1 Gameplay Questions and Tutorials
http://imgur.com/a/svfsJ#7 Would this do for a big satellite? It was Kethane scanners (for my Mun Kethane Mission or MKM) a GPS from (some mod that I don't remember ), tons of RTGs, large batteris and stuff, RCS and liquid fuel, and a docking port which has the fuel attached to so you can grab it and take it to another planet . Oh yes and a flag on it (it automatically sets to you're mission flag). Edit: Oh and here's the GPS thing: http://forum.kerbalspaceprogram.com/showthread.php/24646 -
Why on the Space Port did you say the N-1 was 2nd largest from the Saturn V? when they are the same height (N-1 is taller when both have the LES Escape Tower removed).