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Everything posted by Psycho529
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The Kerbal X colony project
Psycho529 replied to princess venus's topic in KSP1 The Spacecraft Exchange
Oh and when you say 'RW flairing 1m and 2m' do you mean the KW Rocketry fairings? -
The Kerbal X colony project
Psycho529 replied to princess venus's topic in KSP1 The Spacecraft Exchange
I quite like the sound of joining with this project thing and am happy to help with making a family of launch vehicles, what I love to do -
If I'm right the first 2F and 3F rockets both blew up killing a total of over 500 people (2F blew up above launch pad and 3F ended up flying into a village and killing some 500 people). But good work though
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Makes sense...
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If these are ballistic missile launchers then why do they have APC in their name? because APC stands for Armored Personel Carriers... but cool designs though.
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Not really... just picking a crew
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Part generator Version 2.X release / open beta
Psycho529 replied to Lando's topic in KSP1 Tools and Applications
This isn't really working for me at all... the parts don't have a .cfg file and don't load up in the game. -
Making a mod to mine more resources and stuff.
Psycho529 replied to Psycho529's topic in KSP1 Mod Development
http://imgur.com/a/fUFYw Engines powered by nuclear reactors , a bit heavy though... one 1.25M reactor weighs about 6 tonnes *each reactor weighs 12 tonnes... -
KIDI- Kerbal Interplanetary Defence Initiative
Psycho529 replied to sodopro's topic in KSP1 The Spacecraft Exchange
Just to say those are just 8ft (ish) Tungsten rods not Titanium Tungsten. -
Making a mod to mine more resources and stuff.
Psycho529 replied to Psycho529's topic in KSP1 Mod Development
I'm having a slight difficulty putting up the pictures... Just made a flag for this (just out of complete boardom) -
Making a mod to mine more resources and stuff.
Psycho529 replied to Psycho529's topic in KSP1 Mod Development
Quite all right actually, just progress is slowing down due to school getting in the way and I need to make the 3d models -
Making a mod to mine more resources and stuff.
Psycho529 replied to Psycho529's topic in KSP1 Mod Development
Working on my first resource, Petrolium (yes I know it is a real thing but I like it ) -
Making a mod to mine more resources and stuff.
Psycho529 replied to Psycho529's topic in KSP1 Mod Development
Thanks for saying... looks rather complicated after looking and the Kethane one... oh and are these made in Microsoft visual express or something? -
Making a mod to mine more resources and stuff.
Psycho529 replied to Psycho529's topic in KSP1 Mod Development
Where is the source code? is it in the .dll file or something? -
Making a mod to mine more resources and stuff.
Psycho529 replied to Psycho529's topic in KSP1 Mod Development
Can you help me with coding and stuff for mineable resources, I'm having a few problems here and there with making them... -
Making a mod to mine more resources and stuff.
Psycho529 replied to Psycho529's topic in KSP1 Mod Development
The thing is squad keep mentioning this and people become convinced it may be in the next update, but it never arrives and people don't make mods like this because of what the Dev's are constantly saying that resources will arrive in a few updates... but exactly how long is a few updates? We don't know so that's why I'm making this... but hey we will have even more resources to mine -
Making a mod to mine more resources and stuff.
Psycho529 replied to Psycho529's topic in KSP1 Mod Development
I'll get some pictures up of my current progress. Some of them will be stuff drawn out on paper (so I know what I'm trying to make and so you lot can get some sneak peaks at what will be arriving later in the mod... once I get my head round how to make the .dll and stuff. Oh and does anyone know any good places where I can get some software for opening .dll's and .mbm's please? -
Making a mod to mine more resources and stuff.
Psycho529 replied to Psycho529's topic in KSP1 Mod Development
Yes I get your point but I would like to have at least 3 modded resources before the devs release resources. -
Making a mod to mine more resources and stuff.
Psycho529 replied to Psycho529's topic in KSP1 Mod Development
Yeah I will try to make some radially mounted ones as well. And you have got a point about the resource tree... what I had in mind is kinda different to that to some degree because I thought of having something like coal e.g. Solidified Kethane would be awesome. -
Making a mod to mine more resources and stuff.
Psycho529 replied to Psycho529's topic in KSP1 Mod Development
Would anyone like inflatable tanks for storing freshly mined resources before converting it? Or inflatable tanks for normal resources aswell? -
Making a mod to mine more resources and stuff.
Psycho529 replied to Psycho529's topic in KSP1 Mod Development
Thanks for the idea... I never actually thought of that... having a fancy tank for transfer instead a tonne of piping and stuff. -
Making a mod to mine more resources and stuff.
Psycho529 replied to Psycho529's topic in KSP1 Mod Development
Almost finished with making my first naturally ocuring resource, just a few adjustments to make to the .DLL file then I have to make my own 3D models. -
Making a mod to mine more resources and stuff.
Psycho529 replied to Psycho529's topic in KSP1 Mod Development
Thanks for telling me how to make inflatable stuff. Well the whole idea of this is to actually make some use of bases with assembling, mining, storing, refining and stuff (as well as plants and stuff to make food to keep kerbals alive)