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spectrhz

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Posts posted by spectrhz

  1. As others have already done, but I put alot of effort into tuning this thing and getting it just right, performs like a dream on almost every planet (except gilly maybe) this thing absorbs bumps and hard hits like they didnt even happen and continues trucking, fully stock except tweakscale :3 for the mun, turn the torque down to 20 while in flight, leave standard for kerbin. can be tweaked until wheels start to slouch when not moving, then add 10 or so more torque to that value on the servos.

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    craft file, only needs tweakscale.

    https://drive.google.com/open?id=1Z312OxKVjqWTWHVW__-jmtE934FvYl30

     

     

     

     

  2. Gotta love ksp mods, especially robotic parts! This is nowhere near done, as I want to attempt to do a skycrane with KAS, but I sense Kerbal's physics will probably not agree with that... Nevertheless, I think she looks pretty nice! She has a fully extensible arm with rotating drill platform and and a fully rotating head with navcams and chemcam. She even has a rocker-bogie suspension, although it doesn't fold up like real curiosity, YET. I am still mucking around with this and hopefully i can get it to work better. I'm sure there are mods out there that could make this look better, I just thought I would try to make curiosity based on the mods I already had installed.

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    If you want to play with the craft you will need; AIES parts, Hullcam, Infernal Robotics, KW rocketry, Spaceplane plus, KAS, and Dmagic Orbital Science.

    .craft

    http://www.datafilehost.com/d/a83dc5c4

  3. Here I have a recreation of the Apollo era Lunar landing research vehicle, pictured below.

    LLRV%20ECN-535.jpg

    The LLRV was a vehicle used to "simulate" the handling of the Lunar Lander, so I tried my hand at one, and, I think its not too bad :)

    s2NUCbj.jpg

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    Not completely accurate, because I wanted a capsule instead of a chair. The Engine barely lifts this craft off of the ground, but I really built it for aesthetics, rather than practicality. The craft file is included, and it should be 100% stock, I don't think I used any mod parts. If I did, it is probably the strut connectors from KW rocketry :) Thank you for looking!

    http://www.datafilehost.com/d/6e5b1c75

  4. I find this kind of funny:

    We ask, over and over, for newer, bigger, better parts.

    We get said parts, and all you guy do is complain.

    We ask for multi-engine clusters combined into one part.

    We get said part, and all you do is complain about it.

    We ask for the ion engine to get a thrust boost, we get it, and all you do is complain about it being OP.

    We ask for joint reinforcement to reduce the amount of struts we use, for bigger parts to reduce part counts.

    We get stronger joints, and you say it's over done.

    We get bigger parts, and all you say is that they're op.

    Harvester himself said that these parts were designed with idea that by the time you unlock them, the payload is more important than the rocket. That is, you'd much rather spend more time doing stuff in space rather than spending ages building a rocket to lift it.

    +1 impossible to please anyone it seems...

  5. Awesome projects! A fellow coiler and ham ;P Do you plan on ever mechanizing the seat for IVA view? Like pulling back on the stick would lift your feet up for example? Then in could be used for many other Sims as well :)

  6. Ooh! This is a right fantastic project! I've wanted to build something like this for flight Sims etc, love the seat, perfect for the mk1 feel. ;) By chance do you use the Eevblog forums? I think your project would be well suited over there :)

  7. The science system is strange to me, when I first got ksp, I got it because of its huge sandbox, and found myself not wanting to use it and just going back, I'm not sure what is planned, and probably won't even use some of the new features in future updates. I think it's awesome squad is adding and tweaking all these features, but for me, i gotta keep my box of sand :)

  8. I have noticed all the rocket parts are looking more like blocks, and all my kerbals carry a pickaxe and shovel. Also, the planet is becoming square!

    All jokes aside, I think people are putting waaaaay to much thought into this, it is a wonderful game and so is minecraft, I avidly play both. It seems that every time an update comes out someone will be unsatisfied and many will complain. Which is understandable, it means people really care about the game. Regardless, people need to chill out.

  9. This whole thread is a bad idea. And being an equal rights activist, I can see people's point, but for gods sake its just a video game, I think there are more important equality issues in the real world before we start this again. Like people have said, making the kerbals female would inevitable include long hair or lipstick or even breasts, however does every girl you know have long hair wear makeup or are identified by their breasts? I certainly hope not. Wouldn't it make sense to shave your head or at least make it shorter if you were going to space anyway? Why do they need gender anyway, we don't even know what they are supposed to be other than humanoid. I have a kerbal named Annie Kerman on my space station anyway.. Seriously, this is absolutely trollbait second to mechjeb threads.

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