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spectrhz

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  • About me
    Maker, engineer, geek girl
  1. As others have already done, but I put alot of effort into tuning this thing and getting it just right, performs like a dream on almost every planet (except gilly maybe) this thing absorbs bumps and hard hits like they didnt even happen and continues trucking, fully stock except tweakscale :3 for the mun, turn the torque down to 20 while in flight, leave standard for kerbin. can be tweaked until wheels start to slouch when not moving, then add 10 or so more torque to that value on the servos. craft file, only needs tweakscale. https://drive.google.com/open?id=1Z312OxKVjqWTWHVW__-jmtE934FvYl30
  2. Gotta love ksp mods, especially robotic parts! This is nowhere near done, as I want to attempt to do a skycrane with KAS, but I sense Kerbal's physics will probably not agree with that... Nevertheless, I think she looks pretty nice! She has a fully extensible arm with rotating drill platform and and a fully rotating head with navcams and chemcam. She even has a rocker-bogie suspension, although it doesn't fold up like real curiosity, YET. I am still mucking around with this and hopefully i can get it to work better. I'm sure there are mods out there that could make this look better, I just thought I would try to make curiosity based on the mods I already had installed. If you want to play with the craft you will need; AIES parts, Hullcam, Infernal Robotics, KW rocketry, Spaceplane plus, KAS, and Dmagic Orbital Science. .craft http://www.datafilehost.com/d/a83dc5c4
  3. Yes, to be original it would but as I said on the last image, I preferred the capsule. feel free to modify.
  4. Here I have a recreation of the Apollo era Lunar landing research vehicle, pictured below. The LLRV was a vehicle used to "simulate" the handling of the Lunar Lander, so I tried my hand at one, and, I think its not too bad Not completely accurate, because I wanted a capsule instead of a chair. The Engine barely lifts this craft off of the ground, but I really built it for aesthetics, rather than practicality. The craft file is included, and it should be 100% stock, I don't think I used any mod parts. If I did, it is probably the strut connectors from KW rocketry Thank you for looking! http://www.datafilehost.com/d/6e5b1c75
  5. That's incredibly useful!! Why did I not know about this? Is it documented? This will be very useful on repeated risky maneuvers
  6. +1 impossible to please anyone it seems...
  7. Interestingly, my KAS/KW rocketry and firespitter save just works fine with 0.23.5, but KAS is a bit wonky, everything explodes the second you grab it (not TOO terribly different from normal KAS...) still, I started a new save anyway, because I wanted sandbox after my way to long career save
  8. This is so true, my poor kerbal base on Pol has not moved in 7 years, not counting the transit time! :3
  9. I don't think I will ever be able to take the word "headcanon" or even "canon" seriously...
  10. Sandbox all the way. If I was just starting to play ksp I would probably like career mode since it introduces you to the game, but since I'm so used to huge missions and for the sole purpose of just being there, I'm with sandbox.
  11. I really don't like the idea of a kerbal movie, feels so out of place and wrong for the game to me. KSP should remain what it is, anything else would not really feel right for it.
  12. I took a rover to pol recently, I knew it wouldn't work well,it was originally part of my eve mothership/surface outpost. Since I had the delta-v and had never been to pol I decided to take the whole massive lag machine there. Worth it.
  13. 40km on Pol. Why I decided to take a rover to pol still confuses me.
  14. Awesome projects! A fellow coiler and ham ;P Do you plan on ever mechanizing the seat for IVA view? Like pulling back on the stick would lift your feet up for example? Then in could be used for many other Sims as well
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