Alvargon

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About Alvargon

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  1. Alvargon

    [1.0.4] BoxSat vA.02f - Updated 09/16/2015

    Is this mod alive?
  2. Hi, What could be this problem? The guys from USI said me that is not their fault
  3. Alvargon

    [1.3] - Modular Kolonization System (MKS)

    Hi, Via CKAN the USI things say that it need B9 module. Where is it?
  4. Alvargon

    [1.3.0] Kerbalism v1.2.9

    Hi, I mean that, the 1.2 antenna system disappear completely, you're still having the "always connected system" but you don't have the visual material, the green conection lines and else.
  5. Alvargon

    [1.3.0] Kerbalism v1.2.9

    1.1.5-pre7 still having the same problem http://imgur.com/a/K9Ke2
  6. Alvargon

    [1.3.0] Kerbalism v1.2.9

    Hi, the beta 1.1.5.b5 works fine but it cause the same problem like the 1.1.4 with the antenas. if I don't deactivate the antenas cfgs, the vanilla antenas system doesn't work.
  7. Alvargon

    [1.3] USI Life Support [0.5.0]

    Hi guys, I have a question about life Support, is it responsable of the kerbal to tourist transformation? when the kerbal stay long time in a place the retard change his profesión to "tourist" and I didn't discover the pattern or what I have to do to solve that or avoid it. Any help? thx
  8. Hi, what is the diferencie between the normal, HX and legacy?
  9. Alvargon

    [1.3.0] Kerbalism v1.2.9

    Yes sorry XD, I only remember the "industrial name" when I wrote the firs post In 1.1.3 the 3 mods works fine
  10. Alvargon

    [1.3.0] Kerbalism v1.2.9

    Before the update, the mod work without problems, but is more complete with the Kerbal Panetary Base mod that add new containers (Food, water, oxygen...) Now, you only need shutdown the antenas stuff from kerbalism and "works fine" meanwhile the developer finish the update
  11. Alvargon

    [1.1.x] CareerManager - For all your career mode needs!

    It's not incompatible, but it doesn't work xD
  12. Alvargon

    [1.3.0] Kerbalism v1.2.9

    Meanwhile the developers do his magic, anyone know how to switch off the antenas part from this mod? The containers work without problems but the antenas doesn't work if the mod is on. It is posible to deactivate that? I change to false the RemoteControlLink (settings.cfg) and put away the antenas.cfg, but nothing change.
  13. Alvargon

    No new antenas relay System

    Maybe I need go to sleep. That was the problem razark thx. Some changes inside the persistance.sfv and the com tab appears xD Now time to solve the problems with the kerbalism mod XD