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About Pds314

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    Rocket Scientist

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  1. The best I have done so far is 70 with BreakingGround motors attached to landing gears. Imgur appears to be down atm though so I'm not really sure how to post my run.
  2. Wait so really nobody has beat 110 m/s yet?
  3. My testing suggests you need quite a bit of battery power to get up these mountains. But it is possible on battery power. That being said, only one of the mountains is even close to as steep as K2 there. As to how steep it is, that vehicle looks much too highset to climb it on battery power unless it is doing weird things with below-ground COM.
  4. You can definitely do sea to summit. It's just really ardrous for some mountains. Especially if there's not a little lake or river around nearby to plop down your rover. I.e. these mountains are over 100 km from the sea, some of it mountainous terrain itself.
  5. That is a really cool rover. It would however be considered legit only in Casual mode, where it would be competing with prop-assisted and jet-assisted designs, as purely wheel-driven rovers don't have Krakendrives.
  6. This already happens randomly, just without the damage to facilities unless it hits one directly. It would be nice to have asteroids explode on impacts hard enough to break them.
  7. From a failed attempt on Brutal difficulty, the mountain complex at Lat: -15, Lon: 75 was the goal...
  8. Now that Kerbin has been beautified in 1.9, why not climb its tallest mountains, those over 6000 meters tall at the summit! Most of these mountains are very impressive yet have most-likely NEVER been climbed with a stock vehicle. You can be the first! CASUAL: You can start as high as 2400 meters. You may use thrust engines, parachutes, propellers or drains or whatever you want, so long as you subjectively feel you made a rover, not a plane or a rocket. Getting over 6000 meters counts as a summit. No need to return. All you need to do is reach 6000 meters. You may use a probe core rather than a pilot if you desire. Multiple named Quickloads and Quicksaves are allowed. NORMAL: You must start below 1600 meters. You may only use wheel power. Fuel cells, RTGs, Solar cells, etc are allowed. Thrusters, Propellers, and Parachutes are forbidden. Kerbal parachutes are allowed. Reaction wheels are allowed. You must reach the top of the mountain and plant a flag. You may use a probe core but MUST have a pilot, who must survive. The vehicle and pilot should return intact and operable to below 1600 meters. Quickload and Quicksave is allowed, but you may only go back to your most recent Quicksave (just use F5 and F9 and you should be fine). HARDCORE: You must start below 800 meters. You may only use wheel-driven rovers running purely on battery power. No RTGs, Solar panels, or Fuel cells. No Reaction Wheels, Thrusters, Props, etc. No Kerbal Parachutes. You must reach the top of the mountain and plant a flag. Probe cores are forbidden. Pilot seats or command pods only. No crew = no control. The vehicle and pilot should return intact and operable to below 800 meters. Kerbal parachutes are forbidden. Quickload and Quicksave is forbidden above 800 meters. Hint: more terrain detail setting generally helps make them climbable. Use the maximum if possible. You may get to your starting position via set position in the Alt-F12 cheats menu. Though if you want to send them there by rockets or planes or just driving from a launch site, that's okay too. A map of the tallest mountains on Kerbin:
  9. Oh the precooler is being used entirely as an air tank for the 4 forward-facing drains to suck vast amounts of intake air into under control by the KAL-9000 (where the drains are getting this intake air from is anyone's guess). So I guess ~70 meters? It was generating constant 12 G thrust for the entire 15 minute run, of which 14 minutes was in space. It generates full thrust even half way to the Mun.
  10. Air speed record On the way up, using only intake air (which is constantly sucked in by reversing the polarity on drains while spamming drain every 0.05 seconds): 3843.5 m/s: Peak altitude using only intake air: On the way down, using only intake air: 38846.0 m/s.
  11. Are you gonna actually get a competitive time in a boat? xD I'll allow boats, but you'll need to take the same route as a plane (climbing onto the runways, going through the hangars) , and they should remain operable.
  12. Yes. No forward-facing nodes even if it looks like it. Reasonable? Eh.... highly errordynamic? You bet it is.
  13. Ascent isn't usually difficult as long as the rocket is reasonable. I.E. stable or at least only requires SAS and a small amount of micromanagement and delta-V and drag aren't too marginal (3100 delta-V is okay. 2900 usually isn't). Rendezvous isn't hard. Although sometimes I do multiple orbits. Docking isn't hard as long as at least one of them has RCS. Precise landing of rockets can be hard. But it's not usually a huge issue. Plane flying isn't hard unless they're unstable or have L/D only barely above Weight/Thrust ratio. Yeah I know generally what a good landing looks like. That doesn't mean I don't sometimes make a mistake in that regard and end up floating for miles above the runway or stalling out early.