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    Rocket Scientist

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  1. It probably depends a lot on launch profile. Minimizing entropy and the butterfly effect essentially.
  2. Nothing like that. I'm actually yet to lose any metal. Just lights, wheels, Kerbals, panels and control surfaces. I have not had any confirmed collisions with trees yet. Three that were within less than 5 meters though. Are all the collisions simultaneous? Does it say you achieved some obscenely high altitude in F3? Are any of your parts durable enough to survive top apeed impacts? What happens if you drop-kick your rover off the top of the VAB? Does it jitter or explode or generate phantom forces?
  3. Currently my PC is occupied by an automated rover but I am concept-designing and prototyping some autoloader cannons and possibly flat-trajectory guided smart ammo. As well as a possible lighter autoloading cannon that is based on firing tiny loose dumbfire rounds held in a magazine.
  4. The aim of this mission is to put satellite into orbit without touching the controls once you're off the pad/runway. The scoring is fairly simple. Have the lowest possible Apoapsis with a Periapsis of at least 70,000 meters. Any orbit below that is considered disqualifying. The payload satellite should decouple from the launcher unless you're not using KAL. Don't alt-F12 cheat or use over/underclocking or mods that give an advantage.
  5. These hills are infuriating. They have so many random little bumps that can flip or throw a vehicle that I've cut my prop angle (yes, my tank is prop driven because that's what SAS can control) down to 4 degrees. Here's what happens every 3.8 hours right now: I'm having to slow way down and even then it's no guarantee it won't crash.
  6. If it doesn't affect the run I would say any intervention for documentation purposes is fine.
  7. Well or player action/axis groups. Or other KALs, but there's not really sensor inputs.
  8. This is a bit of an unusual a challenge. The basic idea is to put a prompt for a mission profile, vehicle type, and situation in KSP into an AI art generator such as Craiyon, and try to perform said mission and take a screenshot matching one of the surreal AI-generated fake KSP screenshots as well as you possibly can, especially the vehicle itself, ideally without it seeming too contrived or staged.
  9. I genuinely wonder if there's a way to make useful sensors to control a KAL. Like, maybe using docking ports that undock periodically, and if they're undocked for some period of time, a second KAL controlling the throttle will throttle down or something? Or multiple crafts moving together with one targeting the other so that SAS manipulates a control surface in some particular way. I.E. If the vehicle is on a slope, it throws the control surface around and does something.
  10. I created a course I thought would put the tank on relatively flat terrain to the pole, but accidentally sent the tank through some terrain more rugged than intended, resulting in it eventually failing. The tank made it 33.396092 degrees north. It is pretty badly beat up, minus two Kerbals and with the third loose in the cabin, and with a lot of part connections yielded from the tumbling, and upside down. Jumping 7 meters in the air. Tank is already missing a few things by this point, but I was AFK for that. Perfect landing. 9 meters above the ground and falling fast. Another excellent landing. It trips on something and tumbles. Loosing some parts, as well as stranding Jeb and Val, knocking Bill out of his seat, and crushing in the front right edge of the tank, including busting two wheels. That means the only thing piloting it is now the avionics nosecone and docking port. Fortunately the broken wheel yielded a little upward, which means it isn't dragging most of the time. That is some serious damage.. The wheel periodically clips and causes the tank to do donuts on the low friction wheels. Unfortunately, it flipped the tank, leaving Bill trapped in an immobile upside down busted tank quite far from the KSC. Task failed successfully! Yeah... That might be a bit far to walk back from..
  11. KAL can indeed open and close cargo bay doors as desired. But manually opening them in response to heat definitely isn't an automated run unfortunately.
  12. Not so much long expeditions but I've definitely bent planes and rovers before. Usually timewarp instafixes it.
  13. IIRC there is nothing stopping a KAL from handling long intervals. And if they couldn't, you could just daisychain them off each other. I have managed to get 29.9 degrees north with the tank before chaotically blasting the wheels off in a crash. I might post that run if my current run fails. I've begun modifying the speed of the vehicle in areas that are either untested or very hilly or far into the run on because it's perfectly doable to go 40+ in some areas but in others high 20s is dangerous and I neither want to drive 25 the whole way or crash 3 hours into a run because I'm going too fast.
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