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Beale

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Everything posted by Beale

  1. Respectfully, I think the Russian space program is a joke, and currently in little more than a managed decline, and I won't really be touching anything beyond the 80s. In lighter news,
  2. WaterDrinker WaterDrinker is a mod that, much like FireSpitter, aims to add propeller engine parts into KSP, using a new custom plugin. The plugin behind this aims to be lightweight, take advantage of stock engine features that have been added to the game, but still decently fleshed out and flexible. ToDo Features coming: More parts. Plugin-only distribution. Downloads https://github.com/Tantares/WaterDrinker/releases Images Part Authors The information here is subject to change, while initial features are developed and fleshed out, and feedback is extremely welcome. The make-up of a WD propeller engine is extremely simple: Additionally, you need an animation which completes a single rotation of both the "high" and "low" elements. These elements don't have to be meshes, but can be parents containing multiple meshes, which can all be animated as you please. The part should be exported with this. Finally, this can all be put together in the config. "baseAnimationSpeed" and "baseAnimationMult" control how the animation reacts to the throttle. "lowHighThrottleThreshold" is the percentage of throttle at which the spinning "high" disc kicks in. MODULE { name = FXModuleWDAnimatePropeller preferMultiMode = False engineIndex = 0 engineName = Main lowThrottleTransformName = low highThrottleTransformName = high lowHighThrottleThreshold = 0.8 IsMirrored = False animationName = wd_prop_engine_s0_1_spin baseAnimationSpeed = 0.01 baseAnimationMult = 1 animationLayer = 1 }
  3. Right now, unfortunately the answer has to be no. That being said, they still do match decently well - since the LOK parts were already blanketed
  4. There already is 7K-OKS parts, and the docking port was revamped to a very high standard by Benjee last update.
  5. https://github.com/Tantares/Tantares Literally just the capsule right now, but it's good to be back in the cool kids modding bouncy-house. As noted above, this capsule is marked "v2" and does not interfere with existing soyuz parts in any way. When it is fully released, the textures for the old soyuz parts will be deleted. the difference
  6. Final pass in unity before in-game. While the fabric sim workflow is a lot more work intensive, it's helped me rethink some of the things I was doing, and we might have some optimisations in future.
  7. You can now use FULL_COLOUR_ONLY in the latest version (you need to use the British spelling). This adds a camera that can only take full colour photos, the RGB + BW channel options will be hidden. Neptune Camera Version 4.2 for KSP 1.12.X Neptune Camera Version 4.2 - Included a small example camera part. - Cameras can now have their camera transform specified in config. - Cameras can now be full-colour-only (no separate RGB modes). place the NeptuneCamera folder into KSP/GameData to use. Only a basic sample camera is included in the mod. Several other mods (for example TantaresSP, Bluedog Design Bureau) include many more camera parts. All Rights Reserved
  8. Working on a small update with a few goodies I don't actually think this is possible right now, but I'm re-writing some bits so I will try and get this in for you.
  9. Let me pose a question on compatibility for this: replace old soyuz parts (even if node positions are slightly off) release these parts with a v2 prefix, for example "tantares_v2_crew_s1_1". The old parts will be untouched (but their textures removed), Yes, we're pretending it's v2 and not v37 All other deprecated parts in the current release will be deleted. It's been long enough now
  10. I would absolutely love it, but I'll be plain that every attempt has led to disaster + Uber specialized parts that are no fun because of the unique shape and size of the Soyuz hull cutout for chute.
  11. I must admit I'm not sure anymore which exactly lack IVAs, I thought most would have covered IVAs now, but there's definitely possibility that's not the case. If you can post photos I can check.
  12. It is indeed a devious and dastardly illusion of baking normals from high polygon cloth simulation onto the original low poly model.
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