neurotoxin
Members-
Posts
45 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by neurotoxin
-
Ok first, why not stop with the main menu thing? The latest release gives the option to disable it anyway. It's over and done with. Just stop with it already. Secondly, Majiir I really do love this mod and being sick of seeing the negativity in this thread thought I'd post to show my appreciation for the effort you've put in. The new grid is amazing and makes finding overlapping resources much easier. That being said, I would also like to provide some constructive criticism. I think it would be awesome to have a "show all resources" option. I know (from reading earlier in the thread) that you'd have to add a lot to make it able to display multiple resources simultaneously in a single cell but maybe until that time comes it could just show the larger deposit in said cell? It would make finding overlapping resources between Kethane and EL much easier and since it's a separate view it would still allow the detailed views of a single resource. Just a spit ball thought. Anyway, thank you for the hard work and keep it up. Don't let the negativity or nonconstructive criticism get to you.
-
To be honest, I don't care either way. It IS nice that I don't have to suffer any of those, "CRAP! I forgot the fuel balancer!" moments when building orbital bases or w/e but at the same time I like a minimal GUI.
-
Loving it so far. I haven't done any thorough testing but from fiddling with the Kerbal-X on the launchpad it seems great so far. I might suggest making the help window start wider (if possible) currently it starts with around 20 characters(maybe less) per line and is extremely long to drag it up to find the resize button. Otherwise, Loving the gui:
-
Modulemanager in mod gamedata folders
neurotoxin replied to Rockhem's topic in KSP1 Mods Discussions
Module manager comes with some mods so they can overwrite the vanilla part.cfg files without completely replacing them which allows multiple mods that overwrite the same file to be compatible with each other. From what I've gathered you don't need to do anything with it, just leave it alone. More info on it can be found in it's thread although it's list of what mods use it isn't completely up to date. http://forum.kerbalspaceprogram.com/showthread.php/31342-0-20-ModuleManager-for-all-your-stock-modding-needs-current-version-1-01 -
Oh wow. What I want to know is, what's the point in faking a Mun landing from Duna?
-
Just wanted to say, I love you for this. I was OK at thruster placement but thanks to this even my huge refueling ships handle extremely well.