Jump to content

cheeseit

Members
  • Posts

    35
  • Joined

  • Last visited

Reputation

6 Neutral

Profile Information

  • About me
    Rocketeer
  1. It's just the single food tank in that tab
  2. Thanks guys! I just downloaded the newest version of the mod and I'll see how it works about before I get into tweaking the files myself. However it seems to have deleted a whole bunch of parts that I need from the mod in the VAB menu. I can't find any oxygen tanks or any other food tanks other than the first one you unlock. I definitely have them unlocked on the tech tree.
  3. Is there a way to tweak the rate of malfunctions? I sent a probe to duna and within 10 days my engine is overheating 10,000% faster and every single solar panel is working at 8% efficiency and same with the antennas. It seems silly that my probe literally falls apart before I can even get out of the kerbin system... Edit: It would be nice if there was a bit more explanation for a lot of things. What rate does investing into material science slow malfunctions, how long each unit of food/oxygen will last, which node gives better scrubber efficiency etc etc Apologies if I missed somewhere you can find this stuff. I've really been enjoying the mod it breathed a lot of freshness into the game for me even after 1000+ hours into ksp!
  4. Honestly it wasn't really that hard. I just did a smallish asparagus lander using the 48-7S. Clusters of 5 on the bottom FL T400 tanks made it pretty easy. Once your landed safely it's super easy to get back into orbit.
  5. They are RAPIER engines. They still have thrust above 20k just not enough to keep accelerating. On my latest attempt I got up to 28000m and I started to gain a bit of speed in air breathing mode but I was still way short of orbital speeds. I ended up at around 1500m/s before I just switched to oxidizer and boosted up to orbit.
  6. So I recently started using FAR to spice up KSP for myself and I have really been enjoying it it felt like I was relearning how to play I'm stuck right now making SSTO's though. I can get planes to fly and get up to around 1400 m/s at 20000m but after this the engines start to run out of juice and I can't gain speed. The TWR of the craft starts at 1.3 at the surface. I've been trying to keep intake spam to a minimum because that should cause massive drag right? I can get into orbit barely. I'm not sure if the nerfs to the jet engines is making me fail or if it's me not understanding aircraft in FAR? http://cloud-4.steamusercontent.com/ugc/544141213072510117/9C13ED51E27FB7F592BF182DCD2C918C567A6617/
  7. Sometimes when I'm docking I get an issue where my clamps refuse to lock in. They are touching and there is a tiny tiny gap that won't close. I find turning off ASAS and doing a small physics warp can help them lock together. If they are the wrong size you might be out of luck though
  8. 0.90. I restarted the game and it still keep doing it. This is ....ing retarded. One movement by either ship causes both to enter a spin that just keeps ....ing speeding up faster and faster.
  9. So I just did a 2 in 1 Mission to Ike/Duna. Everything went great and I'm 50 feet from the return segment with the lander. But now when ever I rotate the ship to point at the other and both rotate. It's driving me insane........ Is there a fix for this
  10. Well here's my shuttle. I've been using it to take a pretty hefty probe into orbit and then coming home. I then take up a small rocket to attach to the probe so I don't have to do a month long burn to reach a planet. Here's the first half of my mission to Jool and Laythe. It is really stable on the way up but as it comes in to land it tends spin wildly out of control until I can reel it back in and when I go to land it tends to go nose up as shown by the wheelie in the last pic. I couldn't find a way to add a ASAS unit that would look nice so I never did but that would help quite a bit.
  11. What do you want them to do? Squad doesn't want to add procedural planets for a few good reasons imo. If you want more stuff to explore go download mods.
  12. I think career mode just needs some tweaking on the income/science fronts. I'm sure squad will keep adding features as time goes on as well. The last 2 updates have added a massive amount of stuff and multiple quality of life fixes. After a while just making gigantic rockets with no budget/no direction gets pretty old. I enjoy getting a mission I'm not sure I can do and then figuring out a way to do it with the resources I have.
  13. You can get extremely close to orbit if you get going fast enough. I had a U2 styled plane with one turbojet that could cruise at 30,000 fairly easily I was trying to see how fast I could get around the planet without going into orbit. I can't remember exact numbers but my surface speed would be high above 2000 m/s and I would accidentally end up in orbit very easily. I tweaked it slightly so I can go up extremely close to orbit and drop off a small satellite at apoapsis and circularize with an ion engine and then take the SSTO home.
  14. I used the largest docking port with a very very similar set up and it worked okay. If I hit full throttle it would wobble around but if I slowly ramped up the speed it would be fine. I only had 2 Nuclear engine though.
×
×
  • Create New...