-
Posts
1,393 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Posts posted by Jarin
-
-
I want my docking-port-based reactionless thruster.
-
Tweet from the main intercept account:
Am I just not understanding game development, or is that a lot of core positions that are open, there? Lead Designer and Lead Artist seem to be kind of important to a game that's been in development for multiple years.
-
I was so confused when I got a ping. "I created what now?" Forgot that I reskinned a couple tanks for Snark way back when.
-
21 minutes ago, kerbiloid said:
Then it devalues the ground construction.
Don't see how. It's gotta be built to be launched.
-
2 hours ago, kerbiloid said:
Only brave and optimistic person could trust in a manually patched engine or wing credibility irl...
I guess, only minor, non-critical parts should stay repairable.
Yes, but these are Kerbals. Patch that booster and punch the throttle!
-
Just now, Maxsimal said:
To answer a few questions in this thread:
1. It adjusts the existing system - Engineers don't need to be level 3, you just need the part repair kit
2. This applies to other parts that are breakable, like solar panels
3. It uses the inventory system that was released with BG, and there will be storage options available in stock.Thanks for the update!
-
50 minutes ago, RealKerbal3x said:
Yeah, this isn't exactly new, but it is an improvement over the current part repair system, which is basically just 'click to repair'. With this, you actually have to plan ahead and bring repair kits along with you in case you accidentally break something.
So really would like to know... what part of this is "new feature" as opposed to "adding a new requirement to something we could already do"?
-
Take the time, do it right. Just... maybe keep us more in the loop about how it's going?
40 minutes ago, Soda Popinski said:Mobile with microtransactions.
Gonna maroon you on Eeloo.
-
1 hour ago, Pthigrivi said:
I know in my state we have regs to prevent this kind of thing. I believe NY does too though Im less familiar with the specifics. There have been a bunch of state overhauls in the last few years to crack down on stuff like this. The larger point being if developers are skirting labor laws they've bigger problems than a little indie-boycott. I've dealt with cruch in my industry as well (architectural design) but it was always my choice to work long hours and I was happy to make the time and half.
Do we know where Intercept is based?
-
Just now, James M said:
Lol So these Not - Star Theory developers are now "contracted"? Like in a sense of they aren't being paid hourly? If that is what you mean, is that normal?
Normal for US companies to avoid paying overtime and benefits to their workers any way they think they can get away with? Yes. Is that the case here? Who knows, we aren't privy to the contracts the developers have with T2. We didn't even know what happened until the Bloomberg article.
-
2 hours ago, James M said:
Yes. The Fair Labor Standards Act (FLSA) is the federal law which requires employers to pay one and a half times your normal hourly wage for all overtime hours.
Thanks google.
Gutted by defining would-be "employees" as "contractors" instead, or "salaried, non-hourly". There's holes in the FLSA you could fly a fleet of Saturn Vs through.
-
I will say that I've gone from "pre-order" to "no longer a first-week purchaser" at the very least. I will wait for the dust to settle after release, for the hype to die down, and see what the game is actually like.
-
1 hour ago, HebaruSan said:
Once we finish rewriting the bot, I'll be looking for ways to do it. I have some ideas but it's too early to say whether they'll work.
Alright, I shall wait patiently then and hope things pan out. Thanks!
-
Simple question/request to feel out possibility (if it's reasonable, I'm happy to fill out a full git request). Does ckan track a mod's "last updated" date, and if so, is it possible to add that as a sortable column in the main mod list?
-
"
Kerbals can now change their future suit emissive colors via their PAW and persists to save game roster.
"Best patch.
Seriously, thank you. I'd been desperately hoping this change would follow the DLC release. I'm off to color-code all my kerbals now.
-
-
That works for me. I have no problem with a bit of spatial distortion to keep KIS easily working alongside stock.
Seriously, I cannot operate without KIS. I kerbal everything together with little testing, and constantly rely on the ability to launch forgotten parts/antennas/etc up on supply runs and have my engineers staple them onto outposts and stations.
-
On 5/31/2019 at 9:13 AM, Tonka Crash said:
I wouldn't change anything. KIS and the new system are going to exist side-by-side for a while with no interaction between the two. Nothing that uses the new stock cargo system can be put in KIS inventories or manipulated with KIS. Also, KIS is not going to add the ability to put parts in the new cargo containers. To use the new science parts you have to use the stock cargo system.
But it is pretty easy to add cargo slots for the new system to a part so you aren't limited to the stock cargo containers, you just need to add the following module to a part.
MODULE // add 3 cargo slots { name = ModuleInventoryPart InventorySlots = 3 }
So... what would happen if attempting to MM patch stock inventory slots onto KIS container parts? Would you end up with, effectively, two separately-functioning inventories on the same part, or would that be likely to break something?
-
KSP Twitter highlighted a suit color customization vid... which really just highlights the limitations of the system (locked to male/female colors). Individual suit colors for my kerbals when?
-
I got it too, clean install with new expansion.
-
5 hours ago, aat said:
you mean that launching kerbals in external command seats will be a feature of 1.5? any source/link to confirm this? can't find anywhere
-
1 hour ago, purpleivan said:
You claim those aren't missiles, then proceed to friggin' Macross missile massacre the entire KSC.
-
13 hours ago, purpleivan said:
That worked... thanks for that.
I now have a bunch of crazy out of control jet rovers, travelling more than a couple of hundred metres from the launch vehicle... which is exactly what I wanted
That sounds like an amazing recipe for hilarity. I want video.
-
It sounds like you're trying to launch missiles. Might look at the mod the BDA crew use to deal with this sort of problem:
Easter Egg message at the end of Early Access Video
in Prelaunch KSP2 Discussion
Posted
That's definitely what I thought. That gimbal twitch didn't look like any kind of SAS response to me.