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Posts posted by Jarin
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Well, the obvious primary method is a reverse orbit, but I bet with enough engine you could accelerate to Kerbol escape velocity on that reverse orbit before hitting the canyon.
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18 hours ago, Just Jim said:
Truth is, I just drew it in, so I'm surprised I got it to look like a real mod part... (especially the shadow)
Now that I know what to look for, I can tell it's "added in post" if I zoom in on the image, but only because you stated it was.
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So, screenshot mid-canyon, showing the speed of surface travel. Categories for powered and ballistic (i.e. all engine modules have to be ditched a certain distance out; maybe as far as SOI edge)
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Turn on advanced editor options, then turn off crossfeed on your radial decouplers. That should allow you to build old-style asparagus without monkeying about with fuel flow priority.
(The new method does work better, but hey, you do you)
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10 hours ago, DualDesertEagle said:
Nope, it was something pretty... er... explicit... to do with the plural of Platypus
... yes, I think he got the joke. He was gently directing you away from getting in trouble.
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3 hours ago, KAL 9000 said:
Also unrelated: Have you noticed that Ike looks a lot like the Mün from the surface?
Werner: ZE IKE LANDINGS ARE FAKED! VE FAKED ZEM VITH A MÜN LANDING!
The Mun landings are faked! They faked them with an Ike landing!
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2 hours ago, Just Jim said:
OK, we have a generator. Fridge is back on!!! Lost a few things, but not much.
ETA for the power being fixed is still tomorrow night... I hope.
Here's hoping. I've got friends down in Lee county and they're hearing power might not be back until next Friday.
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On 9/11/2017 at 2:47 PM, AeroGav said:
What should I name this ship ?
The usual themes (some sleek, usually carnivorous) bird, or mythological creature don't seem as appropriate because the appearance of this thing is neither sleek nor birdlike, in fact with it's blunted nose it 's more like a lamb or a puppy that's trying to nuzzle you. It actually looks cute? Have I been watching too many cute animal videos today?
The front reminds me of a duck for some reason. I vote naming it the "Mallard".
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Kraken attack on the webserver.
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2 hours ago, DarkOwl57 said:
I believe (But not certain) that your problem might be coming from air intake issues
When I was making a hyper jet (4 Whiplash engines strapped, clipped, and otherwise added to the fuselage), I found the shock nose intake to be the best bet for an intake. Of course it could also be that you're too high in the atmosphere
Nah, been over that. The discussion's around here somewhere (a challenge thread I think?), but put simply, changing the intakes up didn't seem to have an effect on the top speed. Still waiting for a response from @Kerbal Noob up there to clarify the 1900... I suspect shenanigans.
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2 hours ago, AlamoVampire said:
@Jarin this is a valid issue, should be addressed. To say something, one way or the other. the silence is deafening.
op 00:09:30
I was going to say "welcome to the forums" but you've been here long enough to know that deafening silence is the norm.
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35 minutes ago, AlamoVampire said:
Still wishing, hoping for some official word, as this would be nice to have turned on, would reduce all our mod packs by one at least.
op 23:17:30
You're probably wasting your time, unfortunately. They don't speak with us lowly mortals much these days.
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1 hour ago, wumpus said:
One real problem with a Mk1 cabin is that it doesn't have exterior doors.
They actually have doors on the end. They're completely closed if in a stack, yes, but if you're using them in a vaccuum, it's easy to leave a front or rear node open for access.
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Quad-attached Mk1 cabins is how I do my orbital tourist shuttles (Tourists are brought to orbit in bulk by SSTO in Mk3 crew cabin). Slap a probe core in a service bay with solar/etc; push with a poodle, or nukes, as you like.
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7 hours ago, CaptainKorhonen said:
In other words, what they're saying is basically "singleplayer modding is okay, unless we suddenly decide it isn't for whatever reason". If T2 want to be phallic objects about it, they can still take down any mod or tool they want, for any reason, even if that support article doesn't classify said mod or tool as being against the "rules". This "announcement" changes nothing.
It means that we're returning to the status quo, and Open IV can resume development once things are hashed out a bit.
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On 6/22/2017 at 1:39 AM, TotallyNotHuman_ said:
I don't really think that's going to happen. The case would get laughed out of any court with even a mediocre judge and jury.
Missing the point that filing a lawsuit is too expensive for most of the victims in these cases, so they (like the GTA modders) basically have to give in, even if their legal rights are probably being violated.
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You need to get two copies if you want both a lab entry and return science. That's not new, but I don't know what version it was implemented in.
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16 minutes ago, TheRagingIrishman said:
something that that dev has openly admitted he did
Pretty sure that actual reverse engineering and "clean room" reverse engineering are two completely different things.
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Since this is in The Lounge now, here's some commentary on the Take Two situation.
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20 hours ago, evileye.x said:
Here you go:
There's wood to chop, guys...
Yeah, that's what I'm thinking. Expect "content packs" for sale after the already-announced expansion gets released.
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7 hours ago, regex said:
I... think I have lost the ability to read your posts as anything but sarcastic. Is this actual 'ing?
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2 minutes ago, ZooNamedGames said:
Release was on squad and Squad alone. At least we know Squad and how the manage their game.
We see ice off the bow, this is our move.
Squad has been spinning their wheels a bit since 1.0, and - while I'm among the first to harp on "AAA" devs when they do excrementsty things - Take Two is far from the worst big studio that could have come along. I'm honestly cautiously optimistic. KSP has been in desperate need of some professional dev help for a while now.
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3 hours ago, klgraham1013 said:
Pre-release: People complaining KSP is getting translated at all.
Post-release: People complaining KSP isn't translated enough.
It's almost like the community isn't a monolithic hivemind all wanting the same thing. Shock!
I think I've moved from "waiting for new useful KSP features" on to "waiting for someone else to release a competent KSP clone".
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Good for them! I can't wait to see what amazing new games will never get released.
Can't asparagus anymore -- what gives?
in KSP1 Gameplay Questions and Tutorials
Posted · Edited by Jarin
That actually sounds to me like symmetry shenanigans borked your craft file. It happens sometimes when you try to symmetrically clone parts that themselves have symmetry on them (which sounds like what you've done with the quad-coupler). I've had that happen a few times before. See if there's other parts you can remove without taking the things that are supposedly "attached" to them. Sadly, if that's what's going on, your only option is "rebuilding from scratch in a new craft".