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Jarin

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Everything posted by Jarin

  1. Not debating the rest, and there's other reasons to prefer one over the other, but just wanted to point out... this isn't true since 0.90 release. Resources are biome-randomized with some local variance.
  2. Better! Now how about an artificial gravity generator for large spacecraft?
  3. That is correct. You might want to look into Better Than Starting Manned. Although it doesn't play nice with other mods, as far as I am aware.
  4. Like the concept and stats. Not at all a fan of the "pinstripe suit" look though . Not very stock-like appearance in my eyes. Otherwise, keep up the good work!.
  5. That really seems to be the take-away here. The english teacher hears the words "ten, fold" and decides that those words must be interpreted literally and comes up with their own definition...
  6. You know, I'm thinking I'd really like to see a no-science funds-only "Career/sandbox hybrid" for older players. A lot of the fun I had in 0.25 was figuring out how to build and fund my larger-scale missions on a budget.
  7. I've used them for ease of construction, but otherwise, I almost exclusively use SD25ks. 2 or 4 of them (depending on payload) are the primary initial lift for nearly everything I launch.
  8. Do try to separate "whining" from "feedback". "OMG Squad ruined the game" is a very different position from "As a baseline, normal-mode balance could use some tweaks, and here are some suggested improvements..." This is beta now. This is the time for balance to be hashed out, and the time when feedback on said balance is most valuable.
  9. You can get away with immediately launching a life-support module to your space station without kerbals dying, as long as you don't take more than a few hours to rendezvous and dock.
  10. My best income so far has been taking survey contracts and lobbing jeb at them in a fully recoverable rocket (Jeb, because there's no way in hell Bill or Bob can steer well enough to actually hit the survey marker).
  11. That's why it's worth so very little science. It's basically the "baseline" test that everything else is compared to.
  12. The latter. Like blown tires, repacking parachutes, repairing broken landing legs, etc.
  13. So... I can't get a level 2 kerbal before reaching mun or minmus?
  14. Fresh installs for major updates, folks! It's the only way to fly*! *without everything breaking
  15. Question since I can't thoroughly test yet... do Jeb/Bill/Bob have fixed roles? I'm really hoping they do... Does this mean my planes won't be so prone to veering off the runway on takeoff? Edit: Also, please please PLEASE tell me the radial decoupler is finally fixed?
  16. I think I'll need a bit more lift than that. I'm hoping to use it to assemble an MKS outpost, so it would have to at least be taller than one of those units + base. I've got EPL and a local mining operation, so I can build the crane in place. Which does give some design freedom, as I don't have to haul the dang thing out of Kerbin's gravity well. (recommendations of mods that have useful parts for this sort of thing, other than KAS and IR would be fine, too. For instance... tractor treads there?)
  17. If you're legit not trying to be a jerk, you might take this as a bit of a warning that that's really strongly how you were coming across with this. That sounds really sarcastic and confrontational. Consider it an FYI.
  18. Okay, I'm trying to figure out how to build a mobile utility crane (KAS, Infernal Robotics) for the purposes of offworld base-construction (assume low-grav, right now I'd be happy with just "functional on Minmus"). I'm having no end of issues just coming up with a vaguely functional design, though. I was digging through the Exchange subforum and old showcase threads, but I really couldn't find anything. I'd think this would come up more often... anyone got some good examples, or threads containing same?
  19. ... tweakscale is rapidly becoming the bane of my existence.
  20. Are there any known issues with the universal structural panels? The 4x4s and 8x8 flatlly refuse to attach by their center node. They snap-to, but don't actually attach. Very inconsistent about attaching more than one edge-on, as well, tending to break craft files. Example attempt at building a crane using two of these as the body.
  21. I have never had trouble with a gravity turn in FAR, even early-tech-tree. One LV-45 surrounded by thrust-limited SRBs, run the 45 at very low thrust for vectoring purposes and shut it off otherwise. THe pod's torque is enough for minor corrections and course following most of the time.
  22. Mainsails are great transfer engines. You just have to build big enough.
  23. Okay, I'm not one to yell at other people about odd habits, I just want to ask... why? I've seen a couple people do this, and it just seems strange. You're not writing a letter, you're having a conversation. And even if you were, your name is right there. So... why?
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