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Everything posted by lincourtl
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This is something I miss from Orbiter -- being able to realistically manage reentry heating by skipping off the upper atmosphere. I tried yesterday bringing Valentina back from the Mün, but didn't seem to be able to pull it off. In fact, I just seemed to prolong the most dangerous part of her ride by coming in too shallow. I really thought I was going to lose her, but those new shields have amazing amounts of ablative material slathered on them. The thermometers radially attached to the upper part of the capsule weren't so lucky. Overall though, despite some of the expected buggy-ness, I am seriously impressed with Squad's new stock aero and heating system. They add to up to making for a great thrill ride. I'll probably still use nuFar, and Deadly Reentry, when they're ready because I like that level of realism, but I really think Squad did a bang up job on 1.0. So far it's shaping up to be my favorite update since we got bac9's lovely space center.
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Scott Manley's 1.0 Rocket-Powered Surfboard (Airboard?)
lincourtl replied to lincourtl's topic in KSP1 Discussion
Fixed. I always forget and use the full Imgur URL. Heads asploding! Yeah, this definitely falls into that class of things you can test for hundreds of hours with hundreds of users, and nobody will ever discover it -- until you release and then it'll be found inside an hour. Plus it's one of the funnier bugs. "Close the cargo bay doors, Val. Whoops, what the...? Aiieeee!" -
Hah! This was clever. On his KSP 1.0 livestream today, Scott Manley made a rocket-powered air surfboard (airboard?) which he lifted aloft inside the cargo bay of a jet. He also discovered an interesting bug with Squad's new aerodynamics model. By design, when parts are inside closed cargo bays, they are occluded from having aerodynamic forces act on them. Open the cargo bays, and they become part of the aerodynamic physics. Makes sense, right? Except on one trial, Scott closed the cargo bay doors on the carrier aircraft, and the surfboard immediately fell out of the sky. Apparently the occlusion flag never gets unset when parts leave a cargo bay. I wonder if that works in reverse too -- if you put parts not previously inside a cargo bay inside, and close the doors, will the resulting system continue to act as if all its parts are subject to aerodynamics? Note: Images not in order.
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1.0 looks fantastic. Here are my only two negative observations, which are personal preferences, and should not be construed to be criticisms of Squad: 1) I'm glad e-dog's going to continue developing Procedural Fairings because I'd be embarrassed to have fairings which break apart into a gazillion pieces on my rockets. Also, from what I surmise, they're non-structural. 2) So you need a heat shield but don't have to worry about shielding things like the RCS thrusters? Overall though, Harv and the team have done awesome work!
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No, that's not camera shake. That's vertigo. See your doctor. There are medications.
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Yep, what so many others have said. Thank you HarvesteR for a truly unique game with the potential to educate without the player even realizing it, then spurring them on to even further education. I'm glad I could contribute in some small monetary measure to your success.
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Devnote Tuesday: Experimental Improvements
lincourtl replied to SQUAD's topic in KSP1 The Daily Kerbal
Wouldn't that be off-topic? -
Devnote Tuesday: Experimental Improvements
lincourtl replied to SQUAD's topic in KSP1 The Daily Kerbal
Stats don't enter into it. It just looked cool! Especially when stacked. -
Devnote Tuesday: Experimental Improvements
lincourtl replied to SQUAD's topic in KSP1 The Daily Kerbal
You turned my favorite fuel tank into xenon storage! Aww. I loved that little tank for satellites and tiny probe landers. Thank goodness I know how to reverse this travesty. -
Devnote Tuesday: It’s All In The Details
lincourtl replied to SQUAD's topic in KSP1 The Daily Kerbal
Thank you! -
Devnote Tuesday: It’s All In The Details
lincourtl replied to SQUAD's topic in KSP1 The Daily Kerbal
Yeah, please make the shaky cam a toggle-able option. Some of us already deal with vertigo just to play KSP (although it's worse with Orbiter). -
Like Larry Wall once wrote they should "keep the easy things easy, and the hard things possible." The trick though is in deciding which things should be easy and which things should be hard. On the whole, it's a trick Squad performs pretty well with some exceptions.
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OK, I'm late to the party, and many people have already said what I would have anyway. So just let me give the tl;dr version of my thoughts. In order of priority: aero (and new heat model and reentry heating since they all go together), female Kerbals*, memory management, bug fixing, bug fixing, bug fixing, and more bug fixing. Also I'm going to join the chorus of asking Squad to please reconsider making the next release 1.0. If the reason Squad is insistent on going gold is because of a money wall, do a Kickstarter for a second round of community investment. I'm sure anybody who is active on these forums wants Squad to succeed because we love the product, and would help out in any way possible. *From what I understand, the Valentina model is already done anyway.
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Preserving the ISS as a space museum?
lincourtl replied to FishInferno's topic in Science & Spaceflight
Knowing Feynman (through his memoirs), I'd be willing to bet he read Hustler. Or at least Playboy. But then everybody read Playboy back then. I wish I still had university library access. It'd be interesting to go back and compile a retrospective of STS coverage in magazines and newspapers from the 1970s through early 1980s. -
Preserving the ISS as a space museum?
lincourtl replied to FishInferno's topic in Science & Spaceflight
The Challenger disaster was shuttle mission STS-51-L, but it was in fact only the 25th launch of an STS. I'm pretty sure the predicted stat you quote of once every 50 flights is actually Feynman's calculation from the Rogers Commission Report. -
Huh. Isn't that interesting. I've never had that happen to me with Minmus, but every single damn time for all of the outer planets.
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You might be able to use a couple of sepratrons as well. Tweak the thrust and/or amount of fuel as needed. If you're using Deadly Reentry, remember to keep them shielded or they'll go kaboom.
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I'd think, "If it ain't broke, don't go trying to break it," would be more the thing. ;-)
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Scott Manley showcases everything I find wrong with FAR
lincourtl replied to foxkill2342's topic in KSP1 Discussion
The space shuttle had a single body flap, which also helped shield the engines during reentry. -
Squadcast Summary (2015-02-14) - The Valenti-nope Edition
lincourtl replied to BudgetHedgehog 's topic in KSP1 Discussion
I think the word you (or MaxMaps) are looking for is 'interchangeable.' -
What feed is that from? The ESA feed I'm viewing has no information or sound currently.