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Posts
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Everything posted by TYRT
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Tips and tricks you found out yourself
TYRT replied to hugix's topic in KSP1 Gameplay Questions and Tutorials
Don't try any orbital rendezvous without mechjeb:sticktongue: -
While you're waiting for the new ARM update to come out...
TYRT replied to psyper's topic in The Lounge
Oh no we need bigger parts for the new fuselages. That would be cool. -
Working on asparagus stage styled ISS launch
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What do YOU want to see in 0.24?
TYRT replied to MaverickSawyer's topic in KSP1 Suggestions & Development Discussion
MK3 and Simple big body Cargo Bay door. Oxidizer into Jet Fuselages:) I really want to see this oxidizer idea. -
Yes I'm. I think this is more easy than HNJIKL.
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Come on Squad, gimme a reason!
TYRT replied to Monkeh's topic in KSP1 Suggestions & Development Discussion
No, please, no. Squad is NOT EA. Buy some souvenirs, they are really cute -
I'm waiting 0.24 for play a lot time. You should wait for 0.24 before reach 200h
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I've never failed when landing. Never
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When do you start your gravity turn
TYRT replied to PetahSchwetah's topic in KSP1 Gameplay Questions and Tutorials
If craft is big, at 6k-7k starting with 20*, very gently If craft isn't so big at 11-12 starting with 45* -
Impossible, KSPort is free and It'll be free. If they sale paid mods, KSP won't improve well.
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I'm using ME294 rMBP, I don't have any lags or fps slow downs on 650- part count, but while I'm looking to horizon before 150-170k KM I'm having a lot of lags and fps decrease. I believe this 'bug'(IDK How should I say.) will be fixed in .24 or .25, what version I don't know but soon. Sorry for grammar.
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If you want to print your crafts, you should start modelling craft atm Or wait for a 3D support in KSP
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I'll make some tutorial videos in my native language, soon.
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Good project. I'm supporting.
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Check this out /*** * __ __ __ ___ ____ ____ * /\ \/\ \ /\ \ /\_ \ /\ _`\ /\ _`\ * \ \ \/'/' __ _ __\ \ \____ __ \//\ \ \ \,\L\_\ _____ __ ___ __ \ \ \L\ \_ __ ___ __ _ __ __ ___ ___ * \ \ , < /'__`\/\`'__\ \ '__`\ /'__`\ \ \ \ \/_\__ \ /\ '__`\ /'__`\ /'___\ /'__`\ \ \ ,__/\`'__\/ __`\ /'_ `\/\`'__\/'__`\ /' __` __`\ * \ \ \\`\ /\ __/\ \ \/ \ \ \L\ \/\ \L\.\_ \_\ \_ /\ \L\ \ \ \L\ \/\ \L\.\_/\ \__//\ __/ \ \ \/\ \ \//\ \L\ \/\ \L\ \ \ \//\ \L\.\_/\ \/\ \/\ \ * \ \_\ \_\ \____\\ \_\ \ \_,__/\ \__/.\_\/\____\ \ `\____\ \ ,__/\ \__/.\_\ \____\ \____\ \ \_\ \ \_\\ \____/\ \____ \ \_\\ \__/.\_\ \_\ \_\ \_\ * \/_/\/_/\/____/ \/_/ \/___/ \/__/\/_/\/____/ \/_____/\ \ \/ \/__/\/_/\/____/\/____/ \/_/ \/_/ \/___/ \/___L\ \/_/ \/__/\/_/\/_/\/_/\/_/ * \ \_\ /\____/ * \/_/ \_/__/ */
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Man, don't be crazy It means Squad must rewrite everything.
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KSP for Android!
TYRT replied to RocketScientist00's topic in KSP1 Suggestions & Development Discussion
Phones can't make physics calcuations. I had a topic like that. Admins said "Phones and Tablets can't make KSP' physics calcuations" Maybe, a 3D SPH-VAB application. Edit: not physics calcuations, KSP' physics calcuations. -
We need more detailed parts
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What do YOU want to see in 0.24?
TYRT replied to MaverickSawyer's topic in KSP1 Suggestions & Development Discussion
External oxidizer or oxidizer into jet fuselage -
Putting normal fuel into jet fuel tanks?
TYRT replied to TYRT's topic in KSP1 Suggestions & Development Discussion
Not another part, only jet fuel tanks for mobility. But I love monoprop. as oxidizer idea:) -
What do YOU want to see in 0.24?
TYRT replied to MaverickSawyer's topic in KSP1 Suggestions & Development Discussion
Performance, a lot of performance.