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Santi

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Everything posted by Santi

  1. Any chance you could make the LES PEBCAK based? I find it's a very nice standard for LES in a way, there's a lot of nice functionality.
  2. The orion capsule seems to have pretty low quality textures (they seem compressed or lossy), is that just because it's a dev release? The textures seem fine in the renders. Sweet stuff though, can't wait for the fairing/adapter.
  3. @benjee10 good work. Is there any chance you could change the manufacturer of the parts to something unique so they're a bit easier to find in the editor?
  4. I need help. I haven't been able to install and run MechJeb in 0.23.5. I have tried downloading the stable 2.2 build and the dev build 223 (with and without replacing the .dll). On the 2.2 stable build, I can see the mechjeb tab icon but when I click it, nothing pops up. On the dev build 223, I can't even see the tab icon. Thanks in advance.
  5. http://forum.kerbalspaceprogram.com/showthread.php/46365-0-21-Hullcam-VDS-Mechjeb-hullcam-fork-Updated-23-Aug
  6. Not sure whether you're being sarcastic on the first statement... but yeah, the design itself is excellent, I've used it dozens of times and it's probably one of the most common, I just had never built an as-accurate-as-possible DIV Heavy... so why not?
  7. I remember seeing a tool under development that showed you exploded views of your vessels or cutaways (like this). I've been looking for it for the past 20 minutes and I can't seem to find it. Does anyone have a link?
  8. Yeah, I know, but I meant adjusting width and height individually, like on the interstage adapter.
  9. Yeah, the standard top fairings (not the inline ones).
  10. This has been suggested before, but dunno what your reply was. What about the ability to adjust radius, height and widths (base and top) separately, just like in adapters?
  11. Could you do a conic-shaped fuselage please? With the same texture as the egg-shaped one, if possible.
  12. That's completely true. You can even see tons of stars if you are at a high altitude and far away from any cities. However, you won't be able to see stuff like this with your naked eye, not even in space.
  13. I know (althought it's not only the lights), however still remember we can't see it like most space photos simply because the cameras take long exposure shots which reveal a lot more stars invisible to the naked eye, and this still applies while you're in the space.
  14. There are a bit more actually, but they are tiny thus you can't see them cause of the pics' relatively low resolution. EDIT: I added a different b&w screenshot where you can see.
  15. I decided to modify the original skybox that came with the mod because it looked too bright and crowded. Changes: -Higher contrast - means stars are brighter and the rest is darker which gives an illusion of higher resolution. -Reduced number of visible stars -Removed most of the Milky Way -Removed a couple of stars that seemed too big -Re-colored (blue, orange and white stars) I also made a Black and White version, if you don't like colored stars. Preview pics Color Black & White More pics in the .rar Download (2,79MB)
  16. You can do that. If you need to reshape, move your mouse over your bases while holding R. My LEM fairings (ignore the spam of struts)
  17. It works fine here but whenever I try to revert to the VAB, my game crashes because of the following error: NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_rigidbody () at Vessel.recurseCoMs (.Part part, UnityEngine.Vector3& CoM, System.Single& c) [0x00000] in <filename unknown>:0 at Vessel.recurseCoMs (.Part part, UnityEngine.Vector3& CoM, System.Single& c) [0x00000] in <filename unknown>:0 at Vessel.recurseCoMs (.Part part, UnityEngine.Vector3& CoM, System.Single& c) [0x00000] in <filename unknown>:0 at Vessel.findLocalCenterOfMass () [0x00000] in <filename unknown>:0 at FlightCamera.setTarget (UnityEngine.Transform tgt) [0x00000] in <filename unknown>:0 at MuMechModuleHullCamera.toMainCamera () [0x00000] in <filename unknown>:0 at MuMechModuleHullCamera.CleanUp () [0x00000] in <filename unknown>:0 at MuMechModuleHullCamera.OnDestroy () [0x00000] in <filename unknown>:0
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