

Ratzap
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Still not great but coming back to this may help take my mind off things. Reading through the dev blogs, it seems I would have been rewriting again anyway as they're overhauling the resource system anew in 1.2. I've got the pre-release and I'll poke about a bit. No promises but I'll keep you informed.
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[1.12.X] Tantares - Stockalike Soyuz and MIR [25.0][12.9.2021][Finished]
Ratzap replied to Beale's topic in Add-on Releases
It wasn't one of the historic craft I'm afraid, just that one engine used. That came very close to working. I still have 4 flights failing (the debris doesn't matter of course) saying that liquidEngine2-2 is missing. But that cannot be right, that would be the Poodle missing. Found it, the soviet conversion mod removes the poodle for some reason. I've put it back for now. Once I have these missions finished I can back the 3 changes out so the save doesn't die the same way next update. Thanks for your help chaps.- 21,288 replies
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[1.12.X] Tantares - Stockalike Soyuz and MIR [25.0][12.9.2021][Finished]
Ratzap replied to Beale's topic in Add-on Releases
That helped yes but now it wants an ALV.Engine.B - also Tantares. If you could get me a link/copy to the 15.5 which kerbiloid mentioned I should be able to load the save thanks.- 21,288 replies
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[1.12.X] Tantares - Stockalike Soyuz and MIR [25.0][12.9.2021][Finished]
Ratzap replied to Beale's topic in Add-on Releases
Thanks for that information. Hopefully one of the two chaps who answered earlier will have one of those archived and can send me a link,- 21,288 replies
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[1.12.X] Tantares - Stockalike Soyuz and MIR [25.0][12.9.2021][Finished]
Ratzap replied to Beale's topic in Add-on Releases
Can you dig in the v25.2 and see if it has a part called Vega_Node_B please? If it does then yes, I could use a copy.- 21,288 replies
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[1.12.X] Tantares - Stockalike Soyuz and MIR [25.0][12.9.2021][Finished]
Ratzap replied to Beale's topic in Add-on Releases
Great. I can't find a version number but I found Tantares – Stockalike Soyuz & More Mod For KSP 1.0.4 from September 2015 as a link to Kerbalstuff. That would be around the right time frame for the correct zip. If you can take the time, it should have a Vega_node_b.cfg in it somewhere.- 21,288 replies
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[1.12.X] Tantares - Stockalike Soyuz and MIR [25.0][12.9.2021][Finished]
Ratzap replied to Beale's topic in Add-on Releases
Yes I found the dead end links to Kerbalstuff, pity that. Did you mean to put a link in there somewhere? Or what site do you mean with 'here'? Ta- 21,288 replies
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[1.12.X] Tantares - Stockalike Soyuz and MIR [25.0][12.9.2021][Finished]
Ratzap replied to Beale's topic in Add-on Releases
Beale, do you have older versions of Tantares still? I'm trying to recover a save from 1.0.4 which used a part called Vega.Node.B which seems to have been replaced in the newer versions. I've downloaded and searched all the older versions of Tantares I can find but they don't have it and nothing before December 2015 is available. I'd just like to load the craft file again so I can replace the part. Plus not having my main deep space RT sats vanish would be cool.- 21,288 replies
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[1.0.5] Kosmodrome - Space Centre v1.0 Career Edition (24.02.2016)
Ratzap replied to Divico's topic in Add-on Releases
I can get this to let me launch from the desert sites with the latest KK but is the KSC supposed to change or is that it? When I set a launch to go from Kosmodrome, all I can see panning the view around is the 3 platforms, no buildings. -
Soviet Space Program, career-mode total conversion[1.3] 6/4/17
Ratzap replied to tjsnh's topic in Add-on Releases
Yep, a couple of things missing. My deep space network sats went pfut but most things survived. The contracts can often be the biggest problem (I've converted old saves before), alt-f12, complete everything then exit and restart. Usually clears the mess up. I'll just have to redesign and launch the deep space dish carriers but it keeps all the tech/money/rep. -
Soviet Space Program, career-mode total conversion[1.3] 6/4/17
Ratzap replied to tjsnh's topic in Add-on Releases
Thanks, I enjoyed this last year and have had that save on hold hoping there would be an update. Now to see if it'll load. -
Is there some way to manually fix KCT saved data? I updated my RP-0 save that uses KCT today and it's 'forgotten' the pad upgrade I did. It's also showing the 48 tech upgrades but doesn't show them as being used (the rate is 0.1). I had a ship in building too when I last played but when I warp to the date it finishes it just vanished from the queue.