Ratzap

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About Ratzap

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  1. Interestingly enough, if you look at the source, Ampyear is based around the Fusebox core. Next up I need to make sure my dev environment is current.
  2. Still not great but coming back to this may help take my mind off things. Reading through the dev blogs, it seems I would have been rewriting again anyway as they're overhauling the resource system anew in 1.2. I've got the pre-release and I'll poke about a bit. No promises but I'll keep you informed.
  3. It wasn't one of the historic craft I'm afraid, just that one engine used. That came very close to working. I still have 4 flights failing (the debris doesn't matter of course) saying that liquidEngine2-2 is missing. But that cannot be right, that would be the Poodle missing. Found it, the soviet conversion mod removes the poodle for some reason. I've put it back for now. Once I have these missions finished I can back the 3 changes out so the save doesn't die the same way next update. Thanks for your help chaps.
  4. That helped yes but now it wants an ALV.Engine.B - also Tantares. If you could get me a link/copy to the 15.5 which kerbiloid mentioned I should be able to load the save thanks.
  5. Thanks for that information. Hopefully one of the two chaps who answered earlier will have one of those archived and can send me a link,
  6. Can you dig in the v25.2 and see if it has a part called Vega_Node_B please? If it does then yes, I could use a copy.
  7. Great. I can't find a version number but I found Tantares – Stockalike Soyuz & More Mod For KSP 1.0.4 from September 2015 as a link to Kerbalstuff. That would be around the right time frame for the correct zip. If you can take the time, it should have a Vega_node_b.cfg in it somewhere.
  8. Yes I found the dead end links to Kerbalstuff, pity that. Did you mean to put a link in there somewhere? Or what site do you mean with 'here'? Ta
  9. Beale, do you have older versions of Tantares still? I'm trying to recover a save from 1.0.4 which used a part called Vega.Node.B which seems to have been replaced in the newer versions. I've downloaded and searched all the older versions of Tantares I can find but they don't have it and nothing before December 2015 is available. I'd just like to load the craft file again so I can replace the part. Plus not having my main deep space RT sats vanish would be cool.
  10. I can get this to let me launch from the desert sites with the latest KK but is the KSC supposed to change or is that it? When I set a launch to go from Kosmodrome, all I can see panning the view around is the 3 platforms, no buildings.
  11. Yep, a couple of things missing. My deep space network sats went pfut but most things survived. The contracts can often be the biggest problem (I've converted old saves before), alt-f12, complete everything then exit and restart. Usually clears the mess up. I'll just have to redesign and launch the deep space dish carriers but it keeps all the tech/money/rep.
  12. Thanks, I enjoyed this last year and have had that save on hold hoping there would be an update. Now to see if it'll load.
  13. Is there some way to manually fix KCT saved data? I updated my RP-0 save that uses KCT today and it's 'forgotten' the pad upgrade I did. It's also showing the 48 tech upgrades but doesn't show them as being used (the rate is 0.1). I had a ship in building too when I last played but when I warp to the date it finishes it just vanished from the queue.
  14. I've been busy with some health issues and 1.1.3 is due out soon anyway. As the man said, patience, it'll come.
  15. Yes, it's the position which causes the runway start to clip inside terrain. I moved it a touch to the east and brought it back to 177 to get it away from the hillside. If I launch a plane now I can take off (wheel problem notwithstanding).