skandervr
-
Posts
9 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Posts posted by skandervr
-
-
On 12/24/2017 at 5:52 PM, Avera9eJoe said:
Ooohh.... I see that line now. Do you see it as a fixed point in the skybox or is it only visible near kerbin/other planets?
Back with info on the line/discontinuity
I finally managed to make a gif that shows it throughout an orbit. At first it seems to be skybox fixed but once you orbit you actually see it's tied to the planet's orientation.
It only happens on the dayside of the orbit, and only at below approx 120k altitude. This is on a fresh 1.3.1 install with only Spectra and its dependencies (no Windowshine)
Also, at the exact moment/altitude this appears there are these lines in the log. The log entries below are between the screenshot without the line and the first screenshot with the line from the gif below. There is also the noticeable loading hiccup/glitch when getting closing to a planet between those two shots
[LOG 20:14:18.297] SCREENSHOT!! [LOG 20:14:18.414] [EVE CloudsManager]: CloudsPQS: (EVE Clouds: Kerbin-Main) OnSphereActive [LOG 20:14:18.414] [EVE CloudsManager]: Clouds2D is now MACRO [LOG 20:14:18.423] [EVE CloudsManager]: CloudsPQS: (EVE Clouds: Kerbin-High) OnSphereActive [LOG 20:14:18.423] [EVE CloudsManager]: Clouds2D is now MACRO [LOG 20:14:18.423] [EVE] Applying _MainTex Cubemap [LOG 20:14:18.424] [EVE CloudsManager]: CloudsPQS: (EVE Clouds: Kerbin-Aurora) OnSphereActive [LOG 20:14:18.424] [EVE CloudsManager]: Clouds2D is now MACRO [LOG 20:14:18.519] [Scatterer] Sky switched to local mode [LOG 20:14:19.149] [Scatterer] Mapping EVE volumetrics for planet: Kerbin [LOG 20:14:19.150] [Scatterer] Volumetric clouds error on planet: KerbinSystem.NullReferenceException: Object reference not set to an instance of an object at scatterer.SkyNode.mapEVEvolumetrics () [0x00000] in <filename unknown>:0 [LOG 20:14:19.150] [Scatterer] Volumetric clouds error on planet: KerbinSystem.NullReferenceException: Object reference not set to an instance of an object at scatterer.SkyNode.mapEVEvolumetrics () [0x00000] in <filename unknown>:0 [LOG 20:14:19.151] [Scatterer] Detected 1 EVE volumetric layers for planet: Kerbin [LOG 20:14:19.417] SCREENSHOT!!
-
4 hours ago, Avera9eJoe said:
You mean the abrupt line at the end of Kerbin's atmosphere?
Actually no. Surprisingly that does not bother me
Let me increase the contrast again and highlight what I mean. I know it might seem small but at least to me it's quite visible in-game. Anyway thanks for all your work.
-
First time trying a new install with Spectra and it looks amazing!
I do have one issue. On the day side of an orbit there is a hard separation between what look to be two different shades of skyboxes. Been away from KSP a while so this might be a well known issues with one of the mods, but I don't know what to check.
This happens with the default Spectra skybox and with a modified skybox. The effect is much more noticeable in-game due to motion so I increased the contrast for this image to highlight the effect
-
15 hours ago, Pavel ☭ said:
My landed landers and various bases still sometimes pop off the ground when physics loads, flip over and bust half of their equipment. It seems that heavier landers (bases, reactors), especially when connected together via connector ports (kourtesy of KAS), appear to bounce less often or not at all, and the light ones that do bounce on physics load seem to not do that when they are flipped over and subsequently have no landing gear on the ground (or at least are on the side of said gear). I will try disengaging landing gear when I have landed to see if this stops the problem.
(Landing gear kourtesy of Ven's Stock Revamp, possible that they just don't work with KJR)
I initially wanted to say i'm seeing the same with a clean 1.3.1 install and just KJR.
But now this little jump at physics load seems to happen with just base KSP, no mods.
I'll keep checking
-
1 hour ago, pawulonn1 said:
OK the issue returns if I add RealPlume and SmokeScreen.
I made another video that shows this issue. The first part of the video ( 00.00 to o6.1o ) shows the flight of a rocket, Mun lander and Minmus lander . . . everything works fine. The second part of the video ( o6.1o to the end ) shows what happened if I add RealPlume and SmokeScreen... I am doing exactly the same as in the first part of the video. If I delete RealPlume and SmokeScreen issue disappears and everything works fine.
I do not know what to think!?
Yes, i just finished testing and it's due to RealPlume. I checked and it was also reported on the RP thread on Friday.
-
@pawulonn1 sorry, man i really don't know what you mean. You're saying there is a conflict with a specific mod? And that I should find it by installing mods one by one or in groups? Sorry if I seem thick.
-
So I can't tell if this is a know issue or not:
When switching to a landed craft via the Tracking Station or launching a craft (more visible on the runway) the craft appears at ground level, then the "Physics Easing" text comes up, the craft disappears and reappears a few meters higher, most of the times tilted to one side. This only happens with KJR installed.
-
Is it just me or is the ocean sun reflection faded in 0256? Or is it supposed to be this way?
Comparison (can't seem to insert images...):
1.1.3 with 0255 http://imgur.com/OJlsboq
1.2 with 0256 http://imgur.com/e144vaj
[WIP][1.9.x-1.12.x] Scatterer-atmospheric scattering (0.0838 - 14/08/2022) Scattering improvements, in-game atmo generation and multi-sun support
in KSP1 Mod Development
Posted · Edited by skandervr
I tried a lot of skyboxes and i still see the line just as clear with all of them. My current one from the screen shots on the Spectra thread is Galenmacil_Skybox if it matters.
However, I.m definitely not seeing that line in SVE. I have a separate install with SVE/SVT and there is no atmosphere hard edge and no line visible
Comparison (normal and contrast enhanced) i know they're not the best screenshots to compare but i was in a hurry...