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noonespecial

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Everything posted by noonespecial

  1. Thanks for the feedback! It's much appreciated. As far as MJ usage. As long as you actually know how to use it and aren't simply using the default settings for everything and then complaining your rocket spins or blows up, then I think it's perfectly valid and realistic.
  2. Submitted for your Approval The JAXA HIIB - Alpha Release 0.01 Basically, just the models with copy and pasted config information - i.e. completely not balanced Recommended Mods Reflective Plugin by Starwaster Note: The craft files requires real chute, because I have a stock capsule and adapters under the fairings for demo purposes. If you don't have Real Chute, this mod will work fine. It doesn't require it. Download http://www./download/ldso335oedx334z/JaxaH2B-Alpha-0.1.zip Until Further Notice: License is All Rights Reserved Don't worry, this will change in the future. - - - Updated - - - TODO * SRB Decoupler (the animation is being finicky) * smokePoint/fx for the Engines * thrustTransform adjustment and refinement * Other little knickknacks Please, feel free to leave comments/PM/Messenger Pigeon/Three Eyed Raven if you have any suggestions, comments, advice, or complaints. Your feedback is essential for the production of a quality product.
  3. Well, that explains why I couldn't get it to work. Side fairings don't work even with the plugin, only cones.
  4. Update: I've had zero luck with the fairings, even with the AnimatedDecoupler. Where I stand right now: Everything is complete and in game, I'm just bug hunting through part.cfg files to make sure everything is working properly. Expect an alpha release (minus fairings) within the next day or two.
  5. All the requisite information would be available on the Module Manager forum. Beyond that, I can't help. I know nada about MM.
  6. "Visor effect". Looks like something from http://forum.kerbalspaceprogram.com/threads/107471-1-0-2-TextureReplacer-2-4-6-(5-6-2015). Specifically, it looks like SCART91's texture pack for Texture Replacer.
  7. If I have no alternative, then I will use them. However, I would like fairings that are more than simply decorative and serve the function for which they are intended. As is, they would only increase weight with no added benefit.
  8. For this particular project, I'm rather against procedural type fairings. Does anyone know if you can "lock" a size and shape with the stock pfairings?
  9. Use anything for anything you like. That's what this thread is for.
  10. So, since "two piece" fairings apparently don't work with the new fairing/drag model system. Any idea how I might go about changing the fairings of this thing to be compatible with the new system? P.S. That fairing is the only thing keeping this from being finished
  11. This is the Orion MPCV that I made for my SLS mod. Well, needless to say... I ended up redoing the entire model from scratch for my current version. But this is still a nice version that I won't be using anymore, so it's free to a good home. Orion Old by noonespecial on Sketchfab http://www./download/l3jmxzn1b8vn221/OrionMPCV-Old.rar
  12. AKA the Giant Wet Spaghetti Noodle Ship. Works great for going in straight lines. Warning: Warranty void if any attempt at turning is made. Turning may increase structural stress that can lead to unplanned disassembly.
  13. If this is your very first time running the game (fully, without quitting), then the load time will be HUGE. This is because ATM is converting and caching each texture file it finds. In many cases, and depending on your machine's hardware, this can take a very long time. I would recommend removing CMES and running KSP so that ATM can cache all the Squad/NASA textures (This can take a long time). Then put CMES back in and load it again (again, it will take a long time). This is due to ATM, not CMES. Alternately, you can use utilities such as KSP2DDS and DDSLoader, which would considerably cut down on the ATM texture caching and general memory usage of KSP in general. But, this has been known to create some texture issues with various mods, but I'm assuming you don't want to go through and manually convert all textures to DDS. In Summary: ATM takes a REALLY long time to load on first run due to it caching files. This only happens on the first run. On some slower machines or when trying to load too many new mods at once, it can sometimes cause the computer to hang. This is an ATM issue, not a CMES issue. Just start up KSP, go eat dinner, come back and it should be done.
  14. Is there anything in the debug log? What other mods do you have installed? Was KSP a fresh install before you installed CMES? By chance... do you have an existing install with Active Texture Management, then installed CMES? More information than "stop at here" is needed to diagnose the problem.
  15. Looking at this photo... one thought occurs to my mind and I must ask... Do you have a cat?
  16. Warm up your photoshop, you'll be receiving the pre-release files soon - - - Updated - - - Just an FYI. You may or may not have noticed that this is the second time that YANFRET has mentioned "orange SLS" and you'll also notice it's the second time I replied to him in a friendly manner. You may or may not have noticed that this was the second time parties-unnamed have mentioned "orange SLS" and noticed that my reply was a bit smart. Right now, you may or may not be wondering, "Well, what's the difference? Why do YANFRET and I talk about the same thing yet get completely opposite responses?" The answer would be: One party is coming here and saying, "You're doing it wrong! Do it my way!" The other party is coming here and saying, "I like what you're doing, but when you're done, can I make an alternate texture?" Just an FYI.
  17. Congrats on a formal release
  18. Hopefully this will be the last time this issue is address, because it is nothing more than highly annoying at this point. Kibble, if you have some "recent official documentation", then please provide it. Otherwise, I have ever single piece of official source material from white papers, presentations, brochures, photographs, videos... you name it, I have it. My most recent official document is dated May 12th 2015 and it still shows SLS with a painted core. ehtan829, it has been speculated for a while that the core will be orange. Confirmed as entirely the wrong word and it would be incorrect if it were the right word. Beyond that, you have to understand WHY a rocket is painted or unpainted, you have to understand that rationale. Why was the Mercury painted? Why was the Saturn painted? Why was the Gemini painted? Why was the Shuttle ET NOT painted? Why WILL the SLS be painted? Many people, scattered all over the internet, have debated whether the SLS will be painted or not. All of the people debating this have one thing in common. They don't know WHY a rocket is painted in the first place. If they knew why a rocket is painted, then there would be no discussion. Some people state "thermal control". The paint is used to help control temperature and it was found in the Shuttle ET that the orange insulation was adequate for thermal control, so why not save the weight? If thermal control were the ONLY reason, then yeah, the SLS would probably be orange. However, thermal control is not the only reason to paint a rocket, it is also not the most important reason or it's primary purpose, a purpose that was not actually needed with the shuttle ET for obvious reasons. The primary purpose for painting a rocket, especially in high contrast black and white stripes/checker patterns is quite simply: ground control. The people on the ground NEED to be able to see if and when a rocket rolls during flight and by how much. That is the purpose of painted stripes and patterns, visible confirmation of rocket orientation during flight. This was not needed with the Shuttle because.... well, the ET has a giant shuttle attached to it's belly so you could easily see the orientation, it was asymmetrical. However, all of this is irrelevant. Completely, 100%, totally, irrelevant. I have stated time and time and time again that I will adhere to the official documentation. ALL of the official documentation shows a painted core. Even if, for some reason, SLS is left unpainted, it wouldn't be orange. If I were a betting man, I would say it will look like that Atlas V. I.E. completely unpainted. But again, and for the last time: Painted, Orange, or Unpainted? Which do I think it will be? Irrelevant. Which do you think it will be? Irrelevant. The Officially official documentation (as opposed to the unofficially "official" documentation that people keep PMing me) all show a painted core. Until such times as I see an officially press release from NASA, it will remain painted. Speculation, your personal desire for aesthetics, opinions, are completely irrelevant on this topic. Thusly, any future speculation or statements in this thread on this topic will be promptly ignore and unacknowledged unless accompanied by said "recent official documentation" that states a change in the SLS design. IS this 1.0 compatible. No, it's unreleased . WILL it be 1.0 compatible when I release it? Most certainly.
  19. So I remade the Orion (again, this is probably version 7). I think I've really nailed it this time and I promise I'll stop redoing every model and actually publish something, haha. NASA Orion MPCV by noonespecial on Sketchfab
  20. Not true at all. I'm guessing that you are using a single cube collider. To be able to make surface attachable parts on the inside of the probe, simply use 4 cube colliders resized into rectangles matching the dimensions of the walls of the cube.
  21. YAY! I'm so happy. I've been sitting on a model of the James Webb Space Telescope for a LONG time. Modeled, textured, and ready to go. Except.... despite searching multiple times, I could never find HOW it folded. I just randomly stumbled upon a video that shows an animation on how the James Webb Space Telescope unfolds. SWEET
  22. I think YANFRET has the right idea. I need a pet. A pet Monkey. A pet monkey who can do Unity and Part.cfgs.....
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