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5parrowhawk

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    Curious George

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  1. Fair warning, Selfish Meme: I was using a gamepad for runs 3-5. So my scores ought to be 13:23 for keyboard, and 8:09 for controller. Keyboard run: https://youtu.be/R6BovClmNu8 Controller run: https://youtu.be/56aEXxgf9Ro I'll probably post a new keyboard run sometime soon though.
  2. Hello from the KSP subreddit! I'm crossposting my most recent time trial (#5) here. https://youtu.be/56aEXxgf9Ro 8 minutes flat, no breaches, landing bonus for a total of 7:40. Not sure if the landing bonus counts as I ended up sliding into the water at the end of the landing, but taxied out with the engines well above the waterline. FWIW I was using an old janky Xbox 360 gamepad which needs huge deadzones... still better than KB, but not by much. Unfortunately Persistent Trails glitched out on me so I couldn't get a replay file recorded Edit: Just realized the rules here are different. Counting time to a full stop rather than touchdown, that makes my time 8:09, or rather 7:49.
  3. Thanks for the suggestions, folks. I only added the flaps because I thought the problem was due to insufficient lift on the main wing; will try moving the canards forward and see. I guess I could also give those rear elevons another shot... Any idea whether leading-edge slats on the main wing would help or hurt? For that matter, the old British Vulcan bombers had a similar topology; how did they deal with that? Wing cross-section designed to provide more lift at the root and leading edge, or some such? (I note that their first low-speed prototype actually crashed...)
  4. Been having a problem with a canard design. It (or at least a previous version) seems pretty stable in most flight regimes; transonic is a bit unstable but nothing terrible. The main problem is loss of vertical control authority at low speeds (100-120 ms-2), even with full flaps. The craft adopts a nose-down attitude and basically lawn-darts. I'm using two pairs of canards, with dihedral and anhedral respectively to hopefully deal with canard stalling issues, but no dice. Is FAR simulating spanwise airflow or something? Tried to add elevons right at the back, but that didn't help and only seemed to make it unstable on takeoff. Any suggestions?
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