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Abomber544

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    Bottle Rocketeer
  1. okay but what I want to know is how to get those missions to change to another planet not just the sun or the Mun
  2. When going into the mission control building to accept a new contract I cant seem to do any orbital or ground research missions except on either the mun (orbital research) or the sun (this is funny land on the sun?) sun is when it attempts to give me a ground research mission. It never lets me choose a new planet.
  3. I have read plenty of articles on how to get my joystick to work with the ppjoy solution but i dont feel secure knocking out one of my security features to accomplish it. So if there is another way id like to know.
  4. I was thinking and I think implementing a building where we can take payload holders like the stock mini experiment payload and the goo canister and put in our own items to experiment with. Like if i explore the oceans of Kerbin and I find fish i should be able to put them into a canister or payload in this building and then bring it in as a Sub-Assembly and launch it to collect science. much like in the 0.22 update video where there was an octopus being put into the canister. I think it should include 4 main items, . payload canisters . collection canisters (used to collect organisms for later) . Several organisms (mostly on kerbin at first) . new building (where you can build science experiments in payload canisters) This would add great depth to experiments an science because you could actually simulate exploration.
  5. thanks! I wanted to know before I sold my desktop.
  6. :blush:sorry for posting here accident hope a moderator moves to gamplay questions.
  7. My laptop is a core i7 with 16 gigs of ram and a intel graphics card with 5.0 shading. My question is do I have enough ram to go around to play ksp at medium to high graphics?
  8. I dont remember it stating a building designed to build experiments?
  9. Thanks I didn't think of reusable life on other planets! That's a great idea. Imagine baby space krakens!
  10. I think it would be a great idea to implement a learning system in the mission control building were after you launch a rocket and successfully get it were its going the Mission control building is used to reconstruct flights and able to program it into a computer core. The cores could be tied with the Tech tree so that the better probe core you have the more Mits of data it can hold for more or less complicated maneuvers. Also Kerbals could be trained with new Equipment unlocked from the Tech tree and learn how to pilot or accomplish Planned commands from mission control.
  11. I was thinking and I think implementing a building where we can take payload holders like the stock mini experiment payload and the goo canister and put in our own items to experiment with. Like if i explore the oceans of Kerban and I find fish i should be able to put them into a canister or payload in this building and then bring it in as a Sub-Assembly and launch it to test. Much like the 0.22 trailer video.
  12. Ok I see again I was just anxious to find the solution to getting scenery that awesome but alas not possible:(..
  13. thanks! I was scared i was missing out on some feature that made the scences that awesome. But one more how did he get the forest?
  14. I was wondering if it was a setting that made his reentry look so crisp and clear or a mod and also how did he get that awesome forest?
  15. I think Mission Control should be used to remember how you launched your rocket the last time and be able to recreate the launch multiple times over. You could impliment that with the science aspect by making the probe cores have limited storage capacity for advanced manuvers and be able to train kerbals to recreate it also.
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