Jump to content

brooklyn666

Members
  • Posts

    302
  • Joined

  • Last visited

Posts posted by brooklyn666

  1. When my rockets launch from Kennedy Space Center (KSC), and begin the gravity turn on heading 090, they end up more or less heading 120 instead of 090. I think this maybe because of the KSC being north of the equator so 090 is more or less putting them in a orbital path of 100-120deg depending on when I launch.

    The KSC is at a latitude of 28.45 degrees north. This means that you can never launch into an inclination below 28.45 degrees. If your launch azimuth is 90 degrees, then as you head towards your descending node, your heading will drift towards 118.45 (90 + 28.45).

  2. The problem is my compass is off. It says I am headed 090, but I am actually headed more 120-130deg. How do I correct that issue?

    Next problem, how do I set unique GUIDs?

    Not sure about your compass problems, but just open up your RemoteTech_Settings.cfg and change the guid manually. For example if it's 5105f5a9-d628-41c6-ad4b-21154e8fc488, all you need to do is change one digit, so you could make it 5105f5a9-d628-41c6-ad4b-21154e8fc489. As long as no to guids are the same.

  3. That's correct. In real life, hardly any engines are actually throttleable, they're either ignited, or not.

    And you don't need to write up your own engine cgfs unless you want to. Just use ONE and ONLY ONE of the following: SFJBRealEngines, RftSEngines, or StockEngines.

  4. So that will give me a second ground station with RT2? Now the next question how do I move KSC2 and the island airfield?

    And how do I find the lat/long of the other station to convert it so it will read it? I mean Google Earth doesn't give me lat long in a way that KSP can read it.

    Yep! You can make as many as you want. If you want to move an existing ground station, just change the coordinates to wherever you want.

  5. Is there a way to add a second ground station for KSC2 (inland) or use the island base for the RSS real earth version? Because I would love to put KSC2 in Europe somewhere and the island base in Australia.

    Yep. Just open up your RT2 RemoteTech_Settings.cfg and copy the following

    STATION
    {
    Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc488
    Name = Mission Control
    Latitude = -0.131331503391266
    Longitude = -74.594841003418
    Height = 75
    Body = 1
    Antennas
    {
    ANTENNA
    {
    Omni = 7.5E+7
    }
    }

    Then just paste it below the first ground station, and change the name, guid, and set the coordinates.

  6. Quick question: If I am using this with Real Solar System, do I need to adjust the signal range for the antennae at all, or are they already set to real values?

    Just to follow up on what Starstrider said, my cfg changes not just the range values, but almost everything else to reflect the size of the real solar system, and to be somewhat more accurate to real life. You can use my config or you can set RangeMultiplier = 10 AND ConsumptionMultiplier = 0.1.

  7. Is that a typo? as Medieval Nerd's tweak settings have:

    ConsumptionMultiplier = 0.1

    RangeMultiplier = 10

    RangeModelType = Additive

    NathanKell_MultipleAntennaSupport = True

    Wouldnt this break all the non-AIES dish/antennas ranges/power rates?

    Nope, my values are correct. The consumption multiplier and range multiplier settings were like that because RT2 is based off of the stock game. Since everything in RSS is 10x bigger and farther apart, you need the 10x range multiplier. What I've done is edited each antennas stats individually (Stock, RT2, and AIES) to reflect RSS values, so you no longer need those multipliers.

    Also, the NathanKell_MultipleAntennaSupport is from an older cfg. It's now called MultipleAntennaMultiplier. Setting it to 0 just means that there is no multiple antenna support.

    Again, these are recommended values, not mandatory. This cfg is also not mandatory, it's just based more on real-live numbers.

    And like I said above, it doesn't break anything, because I've edited all of the antennas individually except for the FASA ones. For those, check out RedAV8R's FASA cfg.

  8. For anyone who is interested, here is cfg I made for RemoteTech2 to be used with RSS and RO. To use, simply put both cfgs in your Gamedata folder, and delete the AIES RT2 cfg if you have it.

    Make sure you have the following settings in your RemoteTech_Settings.cfg:

    ConsumptionMultiplier = 1

    RangeMultiplier = 1

    RangeModelType = Root

    MultipleAntennaMultiplier = somewhere between 0.25 and 1. Experiment to see what works best for you.

    I also suggest increasing your ground station omni range, but whether or not, and by how much is up to you.

    If you add this to an existing save, you may find that some of your probes/satellites are no longer in range, or don't have enough power, so I recommend only using it on a new save.

    Many thanks to NathanKell and RedAV8R for helping me put this together.

  9. For anyone who is interested, here is cfg I made for RemoteTech2 to be used with RSS and RO. To use, simply put both cfgs in your Gamedata folder, and delete the AIES RT2 cfg if you have it.

    Make sure you have the following settings in your RemoteTech_Settings.cfg:

    ConsumptionMultiplier = 1

    RangeMultiplier = 1

    RangeModelType = Root

    MultipleAntennaMultiplier = somewhere between 0.25 and 1. Experiment to see what works best for you.

    I also suggest increasing your ground station omni range, but whether or not, and by how much is up to you.

    If you add this to an existing save, you may find that some of your probes/satellites are no longer in range, or don't have enough power, so I recommend only using it on a new save.

    Many thanks to NathanKell and RedAV8R for helping me put this together.

×
×
  • Create New...