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brooklyn666

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    Sr. Spacecraft Engineer

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  1. I didn't mean literally 5. Basically I just needed an example which is exactly what you gave me me, so thank you.
  2. Let's pretend I have no idea how to do that. Where might I find a step-by-step guide explained like I'm five?
  3. How does RO deal with part volumes for KIS? I've found they're absurdly large. The FASA ALSEP parts can't fit in a 400L KIS container because it says they are something like 10,000 liters which is obviously absurd. Even the wrench is something like 3L. Is there a way to change this?
  4. How does KIS determine the volume of a part? I play with Realism Overhaul and a lot of part sizes are super unreasonable. A scewdriver is 3 liters, and the FASA ALSEP packages are like 10,000 liters, which is obviously absurd. Is there a way to change it?
  5. Is this still a known bug? I had the same problem with the 4-satellite GEO comms network. I had all 4 birds up in their specified orbits phased 90 degrees apart and all connected to each other but only 40% coverage.
  6. I have the same problem using RSS but I didn't connect it to Kopernicus which RSS uses. Could it be fixed with an overwrite config for module manager?
  7. I'm having a problem with ampyear not recognizing power generating parts in realism overhaul, specifically it doesn't recognized solar panels or RTGs. The parts are properly generating power, but the it doesn't show any power producing parts either in the VAB or in flight. It also replaces the built-in electric charge on probe cores and command pods with "reserve power" as a separate resource that can't be used. I'm using 1.2.2 on Macos High Sierra. Log Here.
  8. Does anyone here use ampyear or fusebox? I can't get either to recognize solar panels. Fusesbox recognizes some RTGs but not all and no fuel cells, and ampyear recognizes fuel cells but not RTGs. The parts are properly generating power, but the mods don't show any power producing parts either in the VAB or in flight. Ampyear also replaces probe cores, avionics, and command pods built-in electric charge with "reserve power" as a separate resource that can't be used. I'm using 1.2.2 on Macos High Sierra. Log Here.
  9. Nope. Playing around with the game resolution/other graphic settings don't do anything either. I changed some non-visual mods but that's it. Could it be a problem with Kopernicus, or maybe RSS itself?
  10. Anyone know why my Saturn looks like this? It has a moire pattern and no shadow on the rings. I'm using 1.2.2 on Mac High Sierra, using the backported version of Kopernicus for 1.2.2. It was working fine and then all of a sudden started doing this. Log here.
  11. Anyone know why my Saturn looks like this in RSS? It has a moire pattern and no shadow on the rings. I'm using 1.2.2 on Macos High Sierra, using the backported version of Kopernicus for 1.2.2. It was working fine and then all of a sudden started doing this. Log here.
  12. Is there another mod you use/know of for power management?
  13. Thanks for the tip. It didn't end up working so I guess I'll try RSSVE-Lite and hope that works. Any ideas about the fusebox or ampyear problem?
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