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Queril

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    Rocketry Enthusiast
  1. didnt help, going to have to decline which is a pain in my hardcore game. and why does it have silly crew capacity requirements, if it can use "unmanned vessel" condition?
  2. Thanks, hope it will get fixed soon. The stick is plugged in all the time, so I'm sure there's no problem there.
  3. I have a Defender Cobra M5 stick, and while KSP correctly identifies pitch and roll, yaw and throttle axes are not detected when I try to set them up. They work fine in the Windows' calibration tool though. Anybody can help me set it up?
  4. The problem with it is that before I had it running at custom resolution as it was the most comfortable at the time. Right now, all I get is this. Removing settings file didnt help. Neither did restoring it from backup. Neither did removing and reinstalling the game, verifying cache or any other standard reset action Running Windows 10 build 10130 as of the time of writing, with 2 monitors, 1920x1080+1680*1050
  5. I'm getting 1 error on a pretty long (several thousands lines) .cfg file. Is there any way to know what exactly caused it?
  6. I've started playing with the jet engines today and the first thing I noticed is that... thy are ridiculously overpowered. (not to mention all jet engines are ridiculously overpowered) A small 0.625 engine with advanced gimball and delivering more thrust ASL than stock and B9 jets? It seems like some sort of sorcery. I mean, it's no problem for me to fix that using module manager but.. wouldnt it made more sense if those engines were less powerful?
  7. Any plans for life support packages for those? I know there's Universal Storage that's timilar in concept but it doesnt look as.. utilitarian And it doesnt have TAC LS yet.
  8. For some reason, TAC build aid does not work for me. I can see the button in the toolbar's setup menu but it does not show on the bar itself, any help? edit: is it because of TAC being disabled for the save? If so, then it's a huge oversight.. I kinda need it to replace a few modules on my ships before I can safely turn it on.
  9. Freezing/heating is not really bringing anything in terms of experience so I'm against that as well. However, the electric requirements and turn on/off is a very good idea. Visual feedback for powering up the wedge is a nice touch as well.
  10. Nice work. Though I'm sure I will never use it, I've managed to successfully complete mission with semi-snapped rockets on more than one occasion.
  11. no pics, no clicks. It's really surprising how many mod makers dont realize that nearly nobody cares about what you made unless there's pics of it.
  12. Well, GameData's stock files (i.e. Squad and NASA folders, and all the modifications made to them via mods reversed) and the purged Ships folder, along with executable (on Linux it is frequently patched) and all the unity's junk.
  13. Sigh.. I would love to use the cams.. but I'm quite sick of this gamble. If I go into the cam mode, there's about 1/5 chance I wont exit it unless I reload the craft or crash it. Any hints?
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