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FoxKit

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  1. The SQUAD entries use American spellings and vernacular, so I try to keep that consistent as much as possible in my edits, even though I personally use British English. Here's an example of some of SQUAD's original science logs: I don't think much of our crowdsourced logs are too much sillier than 2001: a Space Odyssey references and extra-planetary sand castles. There is still plenty of 'wackiness' being added to the game, and while some of the entries in the crowdsourced file are humorous, I don't know why they'd be that much more 'immersion-breaking' than the default files. That said, you can always go in and edit the entries on your own file as much as you like. n.n
  2. Finished my finals and did a good deal of proofing today. :3 Keep those entries coming~
  3. Pretty sure it's just considered a different experiment, like Interstellar's magnetosphere detector experiment, or other mods. It's certainly possible for us to do so, but supporting other mods requires people willing to supply definitions for them.
  4. Sorry, I've been working on finals. I'll be back to editing next week. :c
  5. You're right. Looks like some edits were made to these values before we shut off public editing. I flagged them in the file and Kyle can take care of them when he gets a moment. Good catch. :3
  6. Well, I'm not about to start approving my own entries. xD Attach the baskets to decouplers and allow the use of RCS packs, and I think we have a winner. GO KERBIN KRAKENS! xD
  7. It is my new personal mission to submit enough science logs referencing it that the sport 'baskerbal' enters the general Kerbal vernacular. xD
  8. Oh... Did I mess that up somewhere? o.o Then is temporal ("This happened, then that happened" or "if this, then that") and than is comparative ("This is more than that"). I'm an English TA, so I should hope I didn't mess that up somewhere, but it happens. xp
  9. Keep 'em coming, the reports people are sending in keep getting better and better. :3
  10. Scott's using some crowdsourced science in his newest video, by the by.
  11. I had a similar problem with a spaceplane design. The engines are too close to the fusalage, and the collision mesh of the body of the plane is blocking the engines. :/ You need to move them out a little further (throw in an octagonal strut). The game requires the whole circular area of the engine be clear for it to thrust. It's silly that it looks like it's just a pixel or two off, but... Yea.
  12. I had the same problem earlier while testing a rover on Kerbin. Afraid I wasn't able to find a solution though. :/
  13. That's not really what it's about for me. I don't find profanity particularly funny or clever, and I certainly don't think it has any place in the KSP universe. There's a time and a place for everything, but really I don't see any reason for there to be profanity in this particular game. It's nothing about children--heck, they'd find it entertaining I'd bet. I'm an adult and I just don't want to see it.
  14. Certainly possible. If editing opens again, I'll try to write a few. :3
  15. I've been playing with this mod all week, and I just want to say how awesome it is. It also makes landing on Eve way more challenging. It's really tough to see the topography beneath such dense cloud cover. Just for fun I turned up the speed of the clouds lower down on Eve too, and boy does it look inhospitable from the surface. o.o Thanks so much for this mod! n.n
  16. Added a bunch more. There should be at least one temperature reading for each planet now, unless I forgot any. n.n
  17. If I'm not mistaken, I think in the current version of the game, Kerbol's SOI extends to infinity and cannot be escaped. I haven't heard of crashes per say, but I can't imagine space in the game itself extends infinitely, so I'd expect the ship to be destroyed or the game to crash. Try turning on infinite fuel and heading our to see for yourself. n.n
  18. For my Duna lander, I brought two of the smaller SRBs with. They have enough power to get you out of the atmosphere, so after that you only need to circularize and burn back to Kerbin which is less than 600 m/s or so of Delta-v. So if you can land on Duna with two small SRBs and a full medium tank of fuel you'll be fine. :3 Your plans seem comprehensive, but I found it actually pretty easy to go from launch to Duna and back with no refueling and no docking. Do double up on drogue shoots for your Duna landing if you have them, though; since the atmosphere is so low, you need to slow down as much as possible or you'll tear your lander apart. Good lick!
  19. You're getting diminishing returns from your overly large launch stage. Adding more rockets and more fuel after a certain point winds up giving you less delta-v, partly because you reach terminal velocity in low atmosphere and waste the rest of that thrust, and partly because the fuel (which scales linearly) is becoming heavier than your thrust (which scales on a curve). You should try to cut it down to 7 or less liquid fuel rockets and some solid boosters.
  20. I've splashed down plenty with science containers attached. Either build your lander wide enough that they don't hit the water directly, or splash down at less than 5 m/s. They're just really delicate, but that's part of the challenge, isn't it? n.n
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